Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ivan F. Costa
dblp:65/1111
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2012
0000-0002-0191-2453ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 44% Virtual and augmented reality · 44% Geometric modeling and processing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › haptics
haptic rendering |
0.0 | 1 | 2001 | LEM - An Approach for Real Time Physically Based Soft Tissue Simulation · ICRA 2001 |
Computer animation and physical simulation › deformable body simulation
soft tissue simulation |
0.0 | 1 | 2001 | LEM - An Approach for Real Time Physically Based Soft Tissue Simulation · ICRA 2001 |
Geometric modeling and processing › deformable models
deformable object modeling |
0.0 | 1 | 2001 | LEM - An Approach for Real Time Physically Based Soft Tissue Simulation · ICRA 2001 |
Methods — techniques the papers use, named apart from their topics
long elements method · 0.0finite element method · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | A novel deformation method for fast simulation of biological tissue formed by fibers and fluid
Ivan F. Costa |
Medical Image Anal. | 1 |
| 2001 | LEM - An Approach for Real Time Physically Based Soft Tissue SimulationabstractThis paper presents LEM (long elements method), a new method for physically based simulation of deformable objects, suitable for real time animation and virtual environment interaction. The approach implements a static solution for elastic global deformations of objects filled with fluid based on the Pascal's principle and volume conservation. The volumes are discretised in long elements, defining meshes one order of magnitude smaller than tetrahedral or cubic meshes. The physics of the objects are modeled using bulk variables: pressure, density, volume and stress. No pre-calculations or condensations are needed. The approach is particularly interesting for soft tissue real time simulation and for graphic and haptic rendering. Ivan F. Costa, Remis Balaniuk |
ICRA | 1 |
| 2001 | An approach to LEM modeling: construction, collision detection and dynamic simulationabstractThis paper presents an approach to apply the long element method (LEM), a new method for physically based simulation of deformable objects, to a general polygonal mesh. The LEM is suitable for real time simulation and virtual environment interaction. The approach implements a static solution for elastic global deformation of objects filled with fluids based on Pascal's Principle and the volume conservation. The volumes are discretised into long elements, defining meshes several order of magnitudes smaller than tetrahedral or cubic meshes. We show how these volumes are constructed when the method is applied to a general mesh. We also propose a method for collision detection when two such objects interact. Finally, we show how we can perform dynamic simulation when the physics of the objects are modeled using bulk variables: pressure, density, volume and stress. This approach is particularly interesting for real time simulation of soft tissue undergoing small deformations. Kenneth Sundaraj, Christian Laugier, Ivan F. Costa |
IROS | 3 |