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Sugata Mukhopadhyay

dblp:65/5155 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1999
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Multimedia systems and quality of experience · 50%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › multimedia content creation
multimedia authoring
0.011999
Passive capture and structuring of lectures · ACM Multimedia (1) 1999
Multimedia systems and quality of experience
multimedia synchronization
0.011999
Passive capture and structuring of lectures · ACM Multimedia (1) 1999
Learning and educational technologies › video-based learning
lecture capture
0.011999
Passive capture and structuring of lectures · ACM Multimedia (1) 1999

Methods — techniques the papers use, named apart from their topics

media synchronization · 0.0automatic editing · 0.0
YearPublicationVenuePosition
1999 Passive capture and structuring of lectures
abstract
Despite recent advances in authoring systems and tools, creating multimedia presentations remains a labor-intensive process. This paper describes a system for automatically constructing structured multimedia documents from live presentations. The automatically produced documents contain synchronized and edited audio, video, images, and text. Two essential problems, synchronization of captured data and automatic editing, are identified and solved.
Sugata Mukhopadhyay, Brian Christopher Smith
ACM Multimedia (1)1
1998 The Dali multimedia software library
abstract
This paper presents a new approach for constructing libraries for building processing-intensive multimedia software. Such software is currently constructed either "from scratch" or by using high-level libraries. We have found that the second approach produces inefficient code, while the first approach is time-consuming. We therefore designed and implemented Dali, a set of reusable, high-performance primitives and abstractions that are at an intermediate point in this design space. By decomposing common multimedia data types and operations into thin abstractions and primitives, programs written using Ball are shorter and more reusable than hand-tuned C code, yet achieve competitive performance. This paper describes the design and implementation of Dali.
Wei Tsang Ooi, Brian Christopher Smith, Sugata Mukhopadhyay, Haye Hsi Chan, Steve Weiss, Matthew Chiu, Jiesang Song
MMSP3