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Phil Stenton

dblp:66/2313 · DBLP profile ↗
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7ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Artificial intelligence and machine learning · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 30% Collaborative and social computing · 26% User interface design and tools · 22%
Artificial intelligence
1 paper
Information extraction and text analysis · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › audience experience
audience engagement
0.212014
Sensing a live audience · CHI 2014
Wearable and physiological sensing › biosignal sensing
electrodermal activity
0.212014
Sensing a live audience · CHI 2014
Wearable and physiological sensing › physiological signal analysis
psychophysiological measures
0.212014
Sensing a live audience · CHI 2014
Natural language and speech › Information extraction and text analysis › discourse analysis
discourse structure
0.011988
Cues and Control in Expert-Client Dialogues · ACL 1988

Methods — techniques the papers use, named apart from their topics

user study · 0.3scenario-based exploration · 0.3probes · 0.3questionnaire · 0.2galvanic skin response · 0.2discourse analysis · 0.0
YearPublicationVenuePosition
2017 Challenges of using Personal Data to Drive Personalised Electronic Programme Guides
abstract
Media researchers are adopting personalisation in diverse ways to deliver increasingly context-sensitive and customised media experiences. This paper explores user attitudes towards a personalised Electronic Programme Guide which tailors media recommendations based on users' personal data. We used scenario based exploration enabled by the use of probes to convey the functionalities of data-driven personalised EPGs and to facilitate user discussions around its potential use. Users preferred personalised EPGs over current popular EPGs but expressed a significant lack of trust in the personal data collection that drives personalisation. Users appreciated the functionalities afforded by personalisation of media but were apprehensive about the implications of the personal data being collected about them, particularly in the context of their homes. This calls for the need to design future personalised media experiences that help enhance trust in these socio-technical settings.
Neelima Sailaja, Andy Crabtree, Phil Stenton
CHI3
2014 Sensing a live audience
abstract
Psychophysiological measurement has the potential to play an important role in audience research. Currently, such research is still in its infancy and it usually involves collecting data in the laboratory, where during each experimental session one individual watches a video recording of a performance. We extend the experimental paradigm by simultaneously measuring Galvanic Skin Response (GSR) of a group of participants during a live performance. GSR data were synchronized with video footage of performers and audience. In conjunction with questionnaire data, this enabled us to identify a strongly correlated main group of participants, describe the nature of their theatre experience and map out a minute-by-minute unfolding of the performance in terms of psycho-physiological engagement. The benefits of our approach are twofold. It provides a robust and accurate mechanism for assessing a performance. Moreover, our infrastructure can enable, in the future, real-time feedback from remote audiences for online performances.
Chen Wang 0034, Erik Geelhoed, Phil Stenton, Pablo César
CHI3
2011 A research methodology for evaluating location aware experiences
Josephine Reid, Richard Hull 0002, Ben J. C. Clayton, Tom Melamed, Phil Stenton
Pers. Ubiquitous Comput.5
2010 Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience
Josephine Reid, Richard Hull 0002, Ben J. C. Clayton, Gary Porter, Phil Stenton
Pervasive Mob. Comput.5
1992 A Case Study of Natural Language Customisation: The Practical Effects of World Knowledge
Marilyn A. Walker, Andrew L. Nelson, Phil Stenton
COLING3
1989 User studies and the design of Natural Language Systems
Steve Whittaker 0001, Phil Stenton
EACL2
1988 Cues and Control in Expert-Client Dialogues
abstract
We conducted an empirical analysis into the relation between control and discourse structure. We applied control criteria to four dialogues and identified 3 levels of discourse structure. We investigated the mechanism for changing control between these structures and found that utterance type and not cue words predicted shifts of control. Participants used certain types of signals when discourse goals were proceeding successfully but resorted to interruptions when they were not.
Steve Whittaker 0001, Phil Stenton
ACL2