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Martin S. Maltz

dblp:66/2760 · also Martin Maltz · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry › computational topology
alpha shapes
0.112005
Tetrahedralization of Point Sets Using Expanding Spheres · IEEE Trans. Vis. Comput. Graph. 2005
Computational geometry › geometric modeling and processing › point cloud analysis › geometric reconstruction
surface reconstruction
0.112005
Tetrahedralization of Point Sets Using Expanding Spheres · IEEE Trans. Vis. Comput. Graph. 2005
Computational geometry › triangulation
surface triangulation
0.112005
Tetrahedralization of Point Sets Using Expanding Spheres · IEEE Trans. Vis. Comput. Graph. 2005
Computational geometry › mesh generation
tetrahedralization
0.112005
Tetrahedralization of Point Sets Using Expanding Spheres · IEEE Trans. Vis. Comput. Graph. 2005

Methods — techniques the papers use, named apart from their topics

expanding sphere algorithm · 0.1
YearPublicationVenuePosition
2014 Flash/no-flash fusion for mobile document image binarization
abstract
We propose a novel algorithm for improving the quality of binarized document images captured with a mobile device under low light conditions. In such scenarios, images captured without a flash often result in blur artifacts and poor signal-to-noise ratio, while images taken with the flash may produce information loss due to specular reflection in a localized region termed a “flash spot”. Our algorithm automatically triggers the capture of a pair of images, one with and one without flash, in rapid succession. The flash spot region (FSR) is first detected. The two images are then accurately aligned within the FSR using a multiscale alignment technique. Finally the images are binarized and fused in the vicinity of the FSR using an intelligent technique that minimizes fusion boundary artifacts. The result is a binary image that is largely identical to the binarized flash image, except within the FSR where content from the no-flash image is selectively incorporated. To our knowledge this is the first attempt to employ flash/no-flash fusion to improve binarization of mobile document images. Results show superior qualitative and quantitative performance of the proposed algorithm when compared with standard binarization applied to either the flash or no-flash image.
Jayant Kumar, Martin S. Maltz, Raja Bala
ICIP2
2005 Tetrahedralization of Point Sets Using Expanding Spheres
abstract
The expanding sphere algorithm computes an alpha shape tetrahedralization of a point set. Starting with a seed tetrahedron, the circumscribing sphere is squeezed through each face until it either touches another point or exceeds a preset radius. If no point is found, that face of the tetrahedron is part of the surface of an object. If a point is found, a new tetrahedron is constructed. This process is iterated until all the faces of the tetrahedra have been processed and no more connected points can be found. If there are points left over, the process is iterated, creating additional objects. The algorithm generates a list of objects, with an alpha shape tetrahedralization and a surface triangulation for each. Any points that cannot be made part of a valid tetrahedron are also returned in the extra points list. The algorithm is efficient for uniformly distributed point sets, with a running time that is linear in the number of points for such sets. Since the operations are local, it is also robust.
Martin S. Maltz
IEEE Trans. Vis. Comput. Graph.1