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Lin-Lin Chen

dblp:66/3432 · DBLP profile ↗
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13ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0001-9887-9858ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorHuman-computer interaction and ubiquitous computing · 6 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 65% User interface design and tools · 22% Design research and methods · 13%
Computer graphics and multimedia
5 papers
Computational fabrication · 72% Geometric modeling and processing · 28%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › design space
design space exploration
0.212023
Seeing Through Things: Exploring the Design Space of Privacy-aware Data-enabled Objects · ACM Trans. Comput. Hum. Interact. 2023
Computational geometry
geometric modeling and processing
0.021997
Computing planar swept polygons under translation · Comput. Aided Des. 1997
Determining fabrication orientations for rapid prototyping with Stereolithography apparatus · Comput. Aided Des. 1997
Computational fabrication
tool path generation
0.011998
An algorithm for reducing tool retractions in zigzag pocket machining · Comput. Aided Des. 1998
Computational fabrication
additive manufacturing
0.011997
Determining fabrication orientations for rapid prototyping with Stereolithography apparatus · Comput. Aided Des. 1997
Computational fabrication › additive manufacturing
stereolithography
0.011997
Determining fabrication orientations for rapid prototyping with Stereolithography apparatus · Comput. Aided Des. 1997
Geometric modeling and processing › shape modeling › parametric modeling
offset curves
0.011994
Scallop hull and its offset · Comput. Aided Des. 1994
Computational fabrication
machining
0.011993
Separating and Intersecting Spherical Polygons: Computing Machinability on Three-, Four-, and Five-axis Numerically Controlled Machines · ACM Trans. Graph. 1993
Computational fabrication › process planning
part orientation
0.011993
Separating and Intersecting Spherical Polygons: Computing Machinability on Three-, Four-, and Five-axis Numerically Controlled Machines · ACM Trans. Graph. 1993
Computational fabrication › machining
pocket machining
0.011998
An algorithm for reducing tool retractions in zigzag pocket machining · Comput. Aided Des. 1998

Methods — techniques the papers use, named apart from their topics

toolkit · 0.7thematic analysis · 0.7design probe · 0.7concept video analysis · 0.3orientation determination · 0.0zigzag path optimization · 0.0translational sweep · 0.0visibility maps · 0.0spherical partition · 0.0gaussian maps · 0.0
YearPublicationVenuePosition
2023 Seeing Through Things: Exploring the Design Space of Privacy-aware Data-enabled Objects
abstract
Increasing amounts of sensor-augmented research objects have been used in design research. We call these objects Data-Enabled Objects, which can be integrated into daily activities capturing data about people’s detailed whereabouts, behaviours, and routines. These objects provide data perspectives on everyday life for contextual design research. However, data-enabled objects are still computational devices with limited privacy awareness and nuanced data sharing. To better design data-enabled objects, we explore privacy design spaces by inviting 18 teams of undergraduate design students to re-design the same type of sensor-enabled home research camera. We developed the Connected Peekaboo Toolkit (CPT) to support the design teams in designing, building, and directly deploying their prototypes in real home studies. We conducted Thematic Analysis to analyze their outcomes which led us to interpret that privacy is not just an obstacle but can be a driver by unfolding an exploration of possible design spaces for data-enabled objects.
Yu-Ting Cheng 0004, Mathias Funk, Rung-Huei Liang, Lin-Lin Chen
ACM Trans. Comput. Hum. Interact.4
2021 Thing Constellation Visualizer: Exploring Emergent Relationships of Everyday Objects
abstract
Designing future IoT ecosystems requires new approaches and perspectives to understand everyday practices. While researchers recognize the importance of understanding social aspects of everyday objects, limited studies have explored the possibilities of combining data-driven patterns with human interpretations to investigate emergent relationships among objects. This work presents Thing Constellation Visualizer (thingCV), a novel interactive tool for visualizing the social network of objects based on their co-occurrence as computed from a large collection of photos. ThingCV enables perspective-changing design explorations over the network of objects with scalable links. Two exploratory workshops were conducted to investigate how designers navigate and make sense of a network of objects through thingCV. The results of eight participants showed that designers were actively engaged in identifying interesting objects and their associated clusters of related objects. The designers projected social qualities onto the identified objects and their communities. Furthermore, the designers changed their perspectives to revisit familiar contexts and to generate new insights through the exploration process. This work contributes a novel approach to combining data-driven models with designerly interpretations of thing constellation towards More-Than Human-Centred Design of IoT ecosystems.
Janet Yi-Ching Huang, Yu-Ting Cheng 0004, Rung-Huei Liang, Yung-Jen Hsu 0001, Lin-Lin Chen
Proc. ACM Hum. Comput. Interact.5
2019 Peekaboo Cam: Designing an Observational Camera for Home Ecologies Concerning Privacy
abstract
The home is a rich context for design research to study things and the Everyday. However, home is also a place of utmost privacy for most people. To better understand this context through an observational artifact without impacting privacy, we designed the Peekaboo cam that enables inhabitants to control their data release actively or passively. The Peekaboo cam is an observational research camera with a coverable lens. We validate in a field study in two homes for 14 days. The resulting photo streams provide qualitative insights on Everyday things in transition. We suggest four design guidelines for observational artifacts for home ecologies.
Yu-Ting Cheng 0004, Mathias Funk, Wenn-Chieh Tsai, Lin-Lin Chen
Conference on Designing Interactive Systems4
2018 Design Vocabulary for Human-IoT Systems Communication
abstract
Digital devices and intelligent systems are becoming popular and ubiquitous all around us. However, they seldom provide sufficient feed-forwards and feedbacks to reassure users as to their current status and indicate what actions they are about to perform. In this study, we selected and analyzed nine concept videos on future IoT products/systems. Through systematic analysis of the interactions and communications of users with the machines and systems demonstrated in the films, we extracted 38 design vocabulary items and clustered them into 12 groups: Active, Request, Trigger functions, Approve, Reject, Notify, Recommend, Guide, Show problems, Express emotions, Exchange info, and Socialize. This framework can not only inspire designers to create self-explanatory intelligence, but also support developers to provide a language structure at different levels of the periphery of human attention. Through the enhancement of situated awareness, human IoT system interaction can become more seamless and graceful.
Yaliang Chuang, Lin-Lin Chen, Yoga Liu
CHI2
2017 "Interview with Things": A First-thing Perspective to Understand the Scooter's Everyday Socio-material Network in Taiwan
abstract
In the city, mobility is calling for new forms of smartness. To understand what is needed to design thoughtful forms of smart mobility, this paper combines thing ethnography and animistic research approaches to reveal the interwoven networks of personal and social relationships that develop around scooters in Taiwanese everyday life. To this end, a three-day study with six different types of scooterists was conducted in Taipei. Cameras and sensors were directly attached to the scooters themselves, to collect data from a 'thing' perspective. The data collected were then organized and offered to professional actors, who were invited to 'speak' on behalf of the scooters. Through the performance of the actors interpreting and empathizing with the scooter's everyday life, intents, expectations and relationships between scooters and scooterists were revealed and captured. We further discussed how the socio-material networks among scooters could provoke various creative and meaningful arrangements in everyday life.
Wen-Wei Chang, Elisa Giaccardi, Lin-Lin Chen, Rung-Huei Liang
Conference on Designing Interactive Systems3
2003 Mass customization: 2-D projection of high dimensional data
abstract
The paper makes three observations: 1) that preference is a partial ordering in one-dimension; 2) that a product, or a service, may be high-dimensional; consequently, and 3) transitivity, or its lack, results from choice of the direction for projection from high to low dimensions. The mass customization of cellular telephone designs gives the paper a context. The dimensions of the product space are: function, size, styling, color, etc. The medium for presentation (i.e., screen or paper), however, is necessarily two-dimensional (2-D). A criterion for projection is to preserve the information (such as, the similarity between the products, manifested as clusters, and the market opportunities, manifested as voids) from the high dimension. Drawing upon an analogy from the deformation mechanics of materials, the equilibrium conditions are formulated as distance and curvature. Distances give the clustering information; curvature gives the shape information. Projection is then seen as the process that minimizes the deformation in the projected geometry. The findings then become apparent. There are infinitely many ways to project. In most projections, intransitivity of preference results.
Lin-Lin Chen, J. W. Lin, Tony C. Woo
IEEE Trans. Syst. Man Cybern. Part A2
1998 An algorithm for reducing tool retractions in zigzag pocket machining
Kai Tang 0001, Shuo-Yan Chou, Lin-Lin Chen
Comput. Aided Des.3
1997 Computing planar swept polygons under translation
Kai Tang 0001, Ming-En Wang, Lin-Lin Chen, Shuo-Yan Chou, Tony C. Woo, Ravi Janardan
Comput. Aided Des.3
1997 Determining fabrication orientations for rapid prototyping with Stereolithography apparatus
Po-Ting Lan, Shuo-Yan Chou, Lin-Lin Chen, Douglas D. Gemmill
Comput. Aided Des.3
1996 Computing spanning line segments in three dimensions
Ming-En Wang, Tony C. Woo, Lin-Lin Chen, Shuo-Yan Chou
Vis. Comput.3
1994 Scallop hull and its offset
Shuo-Yan Chou, Tony C. Woo, Lin-Lin Chen, Kai Tang 0001, Joseph S. Shin
Comput. Aided Des.3
1993 Parting directions for mould and die design
Lin-Lin Chen, Shuo-Yan Chou, Tony C. Woo
Comput. Aided Des.1
1993 Separating and Intersecting Spherical Polygons: Computing Machinability on Three-, Four-, and Five-axis Numerically Controlled Machines
abstract
We consider the computation of an optimal workpiece orientation allowing the maximal number of surfaces to be machined in a single setup on a three-, four-, or five-axis numerically controlled machine. Assuming the use of a ball-end cutter, we establish the conditions under which a surface is machinable by the cutter aligned in a certain direction, without the cutter's being obstructed by portions of the same surface. The set of such directions is represented on the sphere as a convex region, called the visibility map of the surface. By using the Gaussian maps and the visibility maps of the surfaces on a component, we can formulate the optimal workpiece orientation problems as geometric problems on the sphere. These and related geometric problems include finding a densest hemisphere that contains the largest subset of a given set of spherical polygons, determining a great circle that separates a given set of spherical polygons, computing a great circle that bisects a given set of spherical polygons, and finding a great circle that intersects the largest or the smallest subset of a set of spherical polygons. We show how all possible ways of intersecting a set of n spherical polygons with v total number of vertices by a great circle can be computed in O ( vn log n ) time and represented as a spherical partition. By making use of this representation, we present efficient algorithms for solving the five geometric problems on the sphere.
Lin-Lin Chen, Shuo-Yan Chou, Tony C. Woo
ACM Trans. Graph.1