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Toru Takahashi 0002

dblp:66/3859-2 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0003-4232-7143ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
shape optimization
0.612022
A Shape Optimisation with the Isogeometric Boundary Element Method and Adjoint Variable Method for the Three-Dimensional Helmholtz Equation · Comput. Aided Des. 2022
Computational science and engineering › numerical solution of differential equations
boundary element method
0.212022
A Shape Optimisation with the Isogeometric Boundary Element Method and Adjoint Variable Method for the Three-Dimensional Helmholtz Equation · Comput. Aided Des. 2022
Computational science and engineering
numerical simulation
0.212022
A Shape Optimisation with the Isogeometric Boundary Element Method and Adjoint Variable Method for the Three-Dimensional Helmholtz Equation · Comput. Aided Des. 2022

Methods — techniques the papers use, named apart from their topics

isogeometric analysis · 1.1boundary element method · 1.1adjoint variable method · 1.1
YearPublicationVenuePosition
2022 A Shape Optimisation with the Isogeometric Boundary Element Method and Adjoint Variable Method for the Three-Dimensional Helmholtz Equation
Toru Takahashi 0002, Hiroshi Isakari, Toshiro Matsumoto
Comput. Aided Des.1
2016 Task-based FMM for heterogeneous architectures
abstract
Summary High performance fast multipole method is crucial for the numerical simulation of many physical problems. In a previous study, we have shown that task‐based fast multipole method provides the flexibility required to process a wide spectrum of particle distributions efficiently on multicore architectures. In this paper, we now show how such an approach can be extended to fully exploit heterogeneous platforms. For that, we design highly tuned graphics processing unit (GPU) versions of the two dominant operators P2P and M2L) as well as a scheduling strategy that dynamically decides which proportion of subsequent tasks is processed on regular CPU cores and on GPU accelerators. We assess our method with the StarPU runtime system for executing the resulting task flow on an Intel X5650 Nehalem multicore processor possibly enhanced with one, two, or three Nvidia Fermi M2070 or M2090 GPUs (Santa Clara, CA, USA). A detailed experimental study on two 30 million particle distributions (a cube and an ellipsoid) shows that the resulting software consistently achieves high performance across architectures. Copyright © 2015 John Wiley & Sons, Ltd.
Emmanuel Agullo, Bérenger Bramas, Olivier Coulaud, Eric Darve, Matthias Messner, Toru Takahashi 0002
Concurr. Comput. Pract. Exp.6