Demo Data from SIGIR 2026 / reviewers in the wild / expert
Georgios Nikolakis
dblp:66/5303 · also Giorgos Nikolakis
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 67% Geometric modeling and processing · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
collision detection |
0.1 | 1 | 2005 | A Geometry Education Haptic VR Application Based on a New Virtual Hand Representation · VR 2005 |
Virtual and augmented reality › haptics
haptic interaction |
0.1 | 1 | 2005 | A Geometry Education Haptic VR Application Based on a New Virtual Hand Representation · VR 2005 |
Virtual and augmented reality
immersive interaction |
0.1 | 1 | 2005 | A Geometry Education Haptic VR Application Based on a New Virtual Hand Representation · VR 2005 |
Methods — techniques the papers use, named apart from their topics
superquadrics · 0.1implicit surface · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | 3D content-based search using sketches
Konstantinos Moustakas, Georgios Nikolakis, Dimitrios Tzovaras, Sébastien Carbini, Olivier Bernier, Jean-Emmanuel Viallet |
Pers. Ubiquitous Comput. | 2 |
| 2009 | Interactive mixed reality white cane simulation for the training of the blind and the visually impaired
Dimitrios Tzovaras, Konstantinos Moustakas, Georgios Nikolakis, Michael G. Strintzis |
Pers. Ubiquitous Comput. | 3 |
| 2005 | A Geometry Education Haptic VR Application Based on a New Virtual Hand RepresentationabstractThe present paper describes an enhanced haptic virtual reality application for geometry education. The proposed application allows the user to create and edit a scene that consists of three-dimensional geometrical objects in order to form and solve complex geometrical problems. The core of the proposed scheme is based on a novel interference detection algorithm, which utilizes implicit surfaces, such as superquadrics, and their analytical description to speed up collision detection between the virtual hand and the virtual environment. Intersection tests are executed utilizing the implicit analytical formulae of the superquadrics. Experimental results demonstrate the high applicability of the proposed application and the huge gain in speed of the proposed collision detection approach when compared to state of the art methods. Konstantinos Moustakas, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis |
VR | 2 |
| 2004 | Ontology Based Interactive Graphic Environment for Product PresentationabstractWe propose an innovative environment for presenting products through the Internet using modern visualization techniques and providing high level of interaction with the user. The environment consists of three main modules, namely a) the scene-authoring tool, b) the interactive scene-viewer and c) the assembly-demonstration tool. These modules are bound together with the utilization of a robust ontology-based knowledge management system. Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis |
Computer Graphics International | 2 |
| 2002 | Design and implementation of virtual environments training of the visually impaireabstractThis paper presents the virtual reality applications developed for the feasibility study tests of the EU funded IST project ENORASI. ENORASI aims at developing a highly interactive and extensible haptic VR training system that allows visually impaired people, especially those blind from birth, to study and interact with various virtual objects. A number of custom applications have been developed based on the interface provided by the CyberGrasp haptic device. Eight test categories were identified and corresponding tests were developed for each category. Twenty-six blind persons conducted the tests and the evaluation results have shown the degree of acceptance of the technology and the feasibility of the proposed approach. Dimitrios Tzovaras, Georgios Nikolakis, George Fergadis, Sotiris Malassiotis, Modestos Stavrakis |
ASSETS | 2 |