Demo Data from SIGIR 2026 / reviewers in the wild / expert
Heloisa Moura
dblp:66/6607
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 62% Immersive interaction · 19% Collaborative and social computing · 19% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
participatory design |
0.1 | 1 | 2012 | Collaborative museums: an approach to co-design · CSCW 2012 |
Immersive interaction › virtual reality experience › immersion
immersive experience |
0.0 | 1 | 2012 | Collaborative museums: an approach to co-design · CSCW 2012 |
Collaborative and social computing
museum experience |
0.0 | 1 | 2012 | Collaborative museums: an approach to co-design · CSCW 2012 |
Methods — techniques the papers use, named apart from their topics
prototyping · 0.1ethnography · 0.1co-creation workshop · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Collaborative museums: an approach to co-designabstractThis paper describes a systemic approach to co-design of collaborative museums, using ethnography, co-creation workshops and fast prototyping, amongst other Social Science and Human Centered Design methods. Focused on the creation of immersive and collaborative museum experiences, it provides a rationale for involving carefully selected multidisciplinary teams and users in the entire design cycle, and presents a process that supports this task, from research to development, pointing its value and limitations. In order to bring the discussion into context and exemplify the use of a group of methods that can support collaborative design, it introduces the case of a Brazilian Planetarium and Science Museum. Hugo Fuks, Heloisa Moura, Debora Cardador, Katia Vega, Wallace C. Ugulino, Marcos Barbato |
CSCW | 2 |
| 2009 | Towards the use of collaborative virtual environments to crew unmanned oil platformsabstractThis paper presents a human-centered vision of unmanned but crewed platforms, combining an onshore collaborative hybrid environment and an intelligent offshore oilfield. Computer science plays a major role in this vision since digital environments are paramount for the job. We discuss the importance of research in the fields of computer graphics, virtual reality and computer supported cooperative work in this context and present the basic technologies needed to accomplish the task. We instantiate our vision appointing the results of some initial experiments using virtual reality in submarine installation operations. Hugo Fuks, Alberto Barbosa Raposo, Simone D. J. Barbosa, Heloisa Moura, Andreia Soares, Márcio Cunha, Marcelo Gattass, Carlos José Pereira de Lucena |
CSCWD | 4 |
| 2008 | Designing ThinkeringSpacesabstractThis poster presents the ongoing prototyping and development of interactive environments that seek to support physical and virtual exploration, collaboration and co-construction, called ThinkeringSpaces. Starting with the description of the system, it is focused on the progression of iterations, based on research findings, giving a macro view of the design process and some details of the prototyping methods applied. Heloisa Moura, Dale Fahnstrom, Greg Prygrocki, T. J. McLeish |
IDC | 1 |