Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Heloisa Moura

dblp:66/6607 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 62% Immersive interaction · 19% Collaborative and social computing · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
participatory design
0.112012
Collaborative museums: an approach to co-design · CSCW 2012
Immersive interaction › virtual reality experience › immersion
immersive experience
0.012012
Collaborative museums: an approach to co-design · CSCW 2012
Collaborative and social computing
museum experience
0.012012
Collaborative museums: an approach to co-design · CSCW 2012

Methods — techniques the papers use, named apart from their topics

prototyping · 0.1ethnography · 0.1co-creation workshop · 0.1
YearPublicationVenuePosition
2012 Collaborative museums: an approach to co-design
abstract
This paper describes a systemic approach to co-design of collaborative museums, using ethnography, co-creation workshops and fast prototyping, amongst other Social Science and Human Centered Design methods. Focused on the creation of immersive and collaborative museum experiences, it provides a rationale for involving carefully selected multidisciplinary teams and users in the entire design cycle, and presents a process that supports this task, from research to development, pointing its value and limitations. In order to bring the discussion into context and exemplify the use of a group of methods that can support collaborative design, it introduces the case of a Brazilian Planetarium and Science Museum.
Hugo Fuks, Heloisa Moura, Debora Cardador, Katia Vega, Wallace C. Ugulino, Marcos Barbato
CSCW2
2009 Towards the use of collaborative virtual environments to crew unmanned oil platforms
abstract
This paper presents a human-centered vision of unmanned but crewed platforms, combining an onshore collaborative hybrid environment and an intelligent offshore oilfield. Computer science plays a major role in this vision since digital environments are paramount for the job. We discuss the importance of research in the fields of computer graphics, virtual reality and computer supported cooperative work in this context and present the basic technologies needed to accomplish the task. We instantiate our vision appointing the results of some initial experiments using virtual reality in submarine installation operations.
Hugo Fuks, Alberto Barbosa Raposo, Simone D. J. Barbosa, Heloisa Moura, Andreia Soares, Márcio Cunha, Marcelo Gattass, Carlos José Pereira de Lucena
CSCWD4
2008 Designing ThinkeringSpaces
abstract
This poster presents the ongoing prototyping and development of interactive environments that seek to support physical and virtual exploration, collaboration and co-construction, called ThinkeringSpaces. Starting with the description of the system, it is focused on the progression of iterations, based on research findings, giving a macro view of the design process and some details of the prototyping methods applied.
Heloisa Moura, Dale Fahnstrom, Greg Prygrocki, T. J. McLeish
IDC1