Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Chris Fedak

dblp:66/6634 · also Christopher Fedak · DBLP profile ↗
← Back
5ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5Graphics, computer vision, multimedia, augmented reality and games · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 100%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Distributed systems · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
groupware
0.112006
Improving network efficiency in real-time groupware with general message compression · CSCW 2006
Collaborative and social computing
computer-supported cooperative work
0.012004
High-performance telepointers · CSCW 2004
Collaborative and social computing › groupware
real-time groupware
0.012004
High-performance telepointers · CSCW 2004
Collaborative and social computing › groupware
telepointers
0.012004
High-performance telepointers · CSCW 2004

Methods — techniques the papers use, named apart from their topics

message stream compression · 0.1automatic redundancy removal · 0.1motion prediction · 0.1message compression · 0.1adaptive rate control · 0.1adaptive forward error correction · 0.1UDP transport · 0.1
YearPublicationVenuePosition
2006 Improving network efficiency in real-time groupware with general message compression
abstract
Groupware communicates by sending messages across the network, and groupware programmers use a variety of formats for these messages, such as XML, plain text, or serialized objects. Although these formats have many advantages, they are often so verbose that they overload the system's network resources. Groupware programmers could improve efficiency by using more compact formats, but this efficiency comes at the cost of increased complexity, reduced convenience, and reduced readability. In this paper we propose an alternate approach for improving efficiency -- an automatic compression system that transparently minimizes verbose formats. Our general message compressor -- GMC -- automatically finds and removes redundancy in message streams, without any knowledge of the contents or structure of the message, and without any need for the programmer to change the way they work. In tests with realistic message traces, GMC reduced text messages to 20% of their original size, XML messages to 8% of the original, and serialized objects to 9%. Although not as compact as a hand-coded representation, GMC provides most of the compression benefits with almost none of the work -- it allows groupware programmers to use convenient message formats without compromising transport efficiency.
Carl Gutwin, Chris Fedak, Mark Watson, Jeff Dyck, Timothy C. Bell
CSCW2
2004 High-performance telepointers
abstract
Although telepointers are valuable for supporting real-time collaboration, they are rarely seen in commercial groupware applications that run on the Internet. One reason for their absence is that current telepointer implementations perform poorly on real-world networks with varying traffic, congestion, and loss. In this paper, we report on a new implementation of telepointers (HPT) that is designed to provide smooth, timely, and accurate telepointers in real-world groupware: on busy networks, on cable and dialup connections, and on wireless channels. HPT maintains performance at usable levels with a combination of techniques from multimedia and distributed systems research, including UDP transport, message compression, motion prediction, adaptive rate control, and adaptive forward error correction. Although these techniques have been seen before, they have never been combined and tailored to the specific requirements of telepointers. Tests of the new implementation show that HPT provides good performance in a number of network situations where other implementations do not work at all - we can provide usable telepointers even over a lossy 28K modem connection. HPT sets a new standard for telepointers, and allows designers to greatly improve the support that groupware provides for real-time interaction over distance.
Jeff Dyck, Carl Gutwin, Sriram Subramanian, Chris Fedak
CSCW4
2004 Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques
Carl Gutwin, Chris Fedak
Graphics Interface2
2004 A Comparison of Fisheye Lenses for Interactive Layout Tasks
Carl Gutwin, Chris Fedak
Graphics Interface2
2003 The Effects of Dynamic Transparency on Targeting Performance
Carl Gutwin, Jeff Dyck, Chris Fedak
Graphics Interface3