Demo Data from SIGIR 2026 / reviewers in the wild / expert
Thérèse E. Dugan
dblp:67/10634
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 62% Immersive interaction · 19% Learning and educational technologies · 19% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › family technology
joint media engagement |
0.2 | 1 | 2013 | Electric agents: fostering sibling joint media engagement through interactive television and augmented reality · CSCW 2013 |
Immersive interaction
augmented reality |
0.0 | 1 | 2013 | Electric agents: fostering sibling joint media engagement through interactive television and augmented reality · CSCW 2013 |
Methods — techniques the papers use, named apart from their topics
prototype · 0.2pilot testing · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Electric agents: fostering sibling joint media engagement through interactive television and augmented realityabstractElectric Agents is a multi-player game that uses augmented reality on mobile phones to facilitate in-room collaboration and promote joint media engagement around interactive educational television content in the home. Joint media engagement describes 'collaborative' consumption of media and has potential learning benefits. Our research examines whether technology can support joint media engagement, through the use of a series of prototypes that combine handheld augmented reality with web-based video. In pilot testing, sibling play patterns showed evidence of the kind of in-room collaboration and joint media engagement that previous research has shown to facilitate children in making sense of media content. Rafael Ballagas, Thérèse E. Dugan, Glenda Revelle, Koichi Mori, Maria Sandberg, Janet Go, Emily Reardon, Mirjana Spasojevic |
CSCW | 2 |