Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sumihiko Yamamoto
dblp:67/1389
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › 3d display
stereoscopic display |
0.0 | 1 | 2001 | Interactive stereoscopic display for three or more users · SIGGRAPH 2001 |
Immersive interaction
3d display |
0.0 | 1 | 2001 | Interactive stereoscopic display for three or more users · SIGGRAPH 2001 |
Methods — techniques the papers use, named apart from their topics
shutter glasses · 0.1head tracking · 0.1display mask occlusion · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | The illusionhole with polarization filtersabstractWe have proposed the IllusionHole system, which allows three or more people to simultaneously observe stereoscopic images from dynamically changing individual viewpoints. With a simple configuration, this system provides intelligible 3D stereoscopic images free of flicker and distortion. Based on the IllusionHole concept, we have built a prototype system using two liquid crystal projectors and polarizing filters. This paper describes the details of this prototype. We investigate how the image formation position of the stereographic image is affected by sources of errors such as measurements of the user's interpupillary distance and observing position. We also measure and discuss the variation of brightness and hue with viewing direction. Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto |
VRST | 4 |
| 2001 | Interactive stereoscopic display for three or more usersabstractAn ideal stereoscopic display system for multiple users is proposed. It allows three or more people to simultaneously observe individual stereoscopic image pairs from their own viewpoints. The system tracks the head positions of all of the users and generates distortion-free images for each eye of each user. The system consists of a normal display and a display mask, which has a hole in its center. The display mask is placed over the display surface at a suitable distance from it. By controlling the position of the image drawing area for each user according to the corresponding user's viewpoint, each user can observe the stereoscopic image pairs shown in an individual area of the display system with shutter glasses. On the other hand, no user is able to see the image drawing areas of the other users because these areas are adequately occluded by the display mask. Accordingly, the display system can simultaneously provide intelligible 3D stereoscopic images for three or more moving observers without flicker or distortion. Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino |
SIGGRAPH | 3 |