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Louis Chevallier

dblp:67/7011 · DBLP profile ↗
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13ranked-venue papers
0as first author
4since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 4 since 2021Artificial intelligence and machine learning · 7 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Vision and language · 32% 3D vision · 23% Generative modeling · 23%
Computer graphics and multimedia
2 papers
Rendering · 83% Visual content generation and editing · 17%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 17 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
relighting
1.022021
PhotoApp: photorealistic appearance editing of head portraits · ACM Trans. Graph. 2021
Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing · ICCV 2021
Computer vision › 3D vision
3d face reconstruction
0.512021
Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing · ICCV 2021
Machine learning › Generative modeling
generative adversarial network
0.512021
PhotoApp: photorealistic appearance editing of head portraits · ACM Trans. Graph. 2021
Computer vision › 3D vision › 3d face reconstruction
single-image 3d face reconstruction
0.512021
Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing · ICCV 2021
Machine learning › Generative modeling › generative adversarial network › StyleGAN
StyleGAN latent space manipulation
0.512021
PhotoApp: photorealistic appearance editing of head portraits · ACM Trans. Graph. 2021
Rendering
differentiable rendering
0.512021
Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing · ICCV 2021
Visual content generation and editing
portrait editing
0.512021
PhotoApp: photorealistic appearance editing of head portraits · ACM Trans. Graph. 2021
Rendering › relighting
portrait relighting
0.512021
PhotoApp: photorealistic appearance editing of head portraits · ACM Trans. Graph. 2021
Rendering
ray tracing
0.512021
Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing · ICCV 2021
Computer vision › Vision and language
cross-modal retrieval
0.422019
Finding Beans in Burgers: Deep Semantic-Visual Embedding With Localization · CVPR 2018
SoDeep: A Sorting Deep Net to Learn Ranking Loss Surrogates · CVPR 2019
Information retrieval › ranking
learning to rank
0.412019
SoDeep: A Sorting Deep Net to Learn Ranking Loss Surrogates · CVPR 2019
Information retrieval
ranking
0.412019
SoDeep: A Sorting Deep Net to Learn Ranking Loss Surrogates · CVPR 2019
Computer vision › Vision and language
image-text retrieval
0.312018
Finding Beans in Burgers: Deep Semantic-Visual Embedding With Localization · CVPR 2018
Computer vision › Vision and language › visual grounding
phrase grounding
0.312018
Finding Beans in Burgers: Deep Semantic-Visual Embedding With Localization · CVPR 2018
Computer vision › Vision and language
visual grounding
0.312018
Finding Beans in Burgers: Deep Semantic-Visual Embedding With Localization · CVPR 2018
Computer vision › Image recognition and object detection
image classification
0.212016
SPLeaP: Soft Pooling of Learned Parts for Image Classification · ECCV (8) 2016
Machine learning › Representation and self-supervised learning › multimodal representation learning
multimodal embedding
0.112018
Finding Beans in Burgers: Deep Semantic-Visual Embedding With Localization · CVPR 2018

Methods — techniques the papers use, named apart from their topics

supervised learning · 1.0self-supervised learning · 1.0environment map · 1.0CNN encoder · 1.0synthetic data training · 0.8sorting deep net · 0.8latent-space transformation · 0.5latent space transformation · 0.5space-aware pooling · 0.3semantic-visual embedding · 0.3part learning · 0.2
YearPublicationVenuePosition
2023 S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Image
abstract
We present a novel face reconstruction method capable of reconstructing detailed face geometry, spatially varying face reflectance from a single monocular image. We build our work upon the recent advances of DNN-based auto-encoders with differentiable ray tracing image formation, trained in self-supervised manner. While providing the advantage of learning-based approaches and real-time reconstruction, the latter methods lacked fidelity. In this work, we achieve, for the first time, high fidelity face reconstruction using self-supervised learning only. Our novel coarse-to-fine deep architecture allows us to solve the challenging problem of decoupling face reflectance from geometry using a single image, at high computational speed. Compared to state-of-the-art methods, our method achieves more visually appealing reconstruction.
Abdallah Dib, Junghyun Ahn, Cédric Thébault, Philippe Henri Gosselin, Louis Chevallier
FG5
2021 Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing
abstract
Robust face reconstruction from monocular image in general lighting conditions is challenging. Methods combining deep neural network encoders with differentiable rendering have opened up the path for very fast monocular reconstruction of geometry, lighting and reflectance. They can also be trained in self-supervised manner for increased robustness and better generalization. However, their differentiable rasterization-based image formation models, as well as underlying scene parameterization, limit them to Lambertian face reflectance and to poor shape details. More recently, ray tracing was introduced for monocular face reconstruction within a classic optimization-based framework and enables state-of-the art results. However, optimization-based approaches are inherently slow and lack robustness. In this paper, we build our work on the afore-mentioned approaches and propose a new method that greatly improves reconstruction quality and robustness in general scenes. We achieve this by combining a CNN encoder with a differentiable ray tracer, which enables us to base the reconstruction on much more advanced personalized diffuse and specular albedos, a more sophisticated illumination model and a plausible representation of self-shadows. This enables to take a big leap forward in reconstruction quality of shape, appearance and lighting even in scenes with difficult illumination. With consistent face attributes reconstruction, our method leads to practical applications such as relighting and self-shadows removal. Compared to state-of-the-art methods, our results show improved accuracy and validity of the approach.
Abdallah Dib, Cédric Thébault, Junghyun Ahn, Philippe Henri Gosselin, Christian Theobalt, Louis Chevallier
ICCV6
2021 Practical Face Reconstruction via Differentiable Ray Tracing
abstract
Abstract We present a differentiable ray‐tracing based novel face reconstruction approach where scene attributes – 3D geometry, reflectance (diffuse, specular and roughness), pose, camera parameters, and scene illumination – are estimated from unconstrained monocular images. The proposed method models scene illumination via a novel, parameterized virtual light stage, which in‐conjunction with differentiable ray‐tracing, introduces a coarse‐to‐fine optimization formulation for face reconstruction. Our method can not only handle unconstrained illumination and self‐shadows conditions, but also estimates diffuse and specular albedos. To estimate the face attributes consistently and with practical semantics, a two‐stage optimization strategy systematically uses a subset of parametric attributes, where subsequent attribute estimations factor those previously estimated. For example, self‐shadows estimated during the first stage, later prevent its baking into the personalized diffuse and specular albedos in the second stage. We show the efficacy of our approach in several real‐world scenarios, where face attributes can be estimated even under extreme illumination conditions. Ablation studies, analyses and comparisons against several recent state‐of‐the‐art methods show improved accuracy and versatility of our approach. With consistent face attributes reconstruction, our method leads to several style – illumination, albedo, self‐shadow – edit and transfer applications, as discussed in the paper.
Abdallah Dib, Gaurav Bharaj, Junghyun Ahn, Cédric Thébault, Philippe Henri Gosselin, Marco Romeo, Louis Chevallier
Comput. Graph. Forum7
2021 PhotoApp: photorealistic appearance editing of head portraits
abstract
Photorealistic editing of head portraits is a challenging task as humans are very sensitive to inconsistencies in faces. We present an approach for high-quality intuitive editing of the camera viewpoint and scene illumination (parameterised with an environment map) in a portrait image. This requires our method to capture and control the full reflectance field of the person in the image. Most editing approaches rely on supervised learning using training data captured with setups such as light and camera stages. Such datasets are expensive to acquire, not readily available and do not capture all the rich variations of in-the-wild portrait images. In addition, most supervised approaches only focus on relighting, and do not allow camera viewpoint editing. Thus, they only capture and control a subset of the reflectance field. Recently, portrait editing has been demonstrated by operating in the generative model space of StyleGAN. While such approaches do not require direct supervision, there is a significant loss of quality when compared to the supervised approaches. In this paper, we present a method which learns from limited supervised training data. The training images only include people in a fixed neutral expression with eyes closed, without much hair or background variations. Each person is captured under 150 one-light-at-a-time conditions and under 8 camera poses. Instead of training directly in the image space, we design a supervised problem which learns transformations in the latent space of StyleGAN. This combines the best of supervised learning and generative adversarial modeling. We show that the StyleGAN prior allows for generalisation to different expressions, hairstyles and backgrounds. This produces high-quality photorealistic results for in-the-wild images and significantly outperforms existing methods. Our approach can edit the illumination and pose simultaneously, and runs at interactive rates.
Mallikarjun B. R. 0001, Ayush Tewari, Abdallah Dib, Tim Weyrich, Bernd Bickel, Hans-Peter Seidel, Hanspeter Pfister, Wojciech Matusik, Louis Chevallier, Mohamed A. Elgharib, Christian Theobalt
ACM Trans. Graph.9
2019 SoDeep: A Sorting Deep Net to Learn Ranking Loss Surrogates
abstract
Several tasks in machine learning are evaluated using non-differentiable metrics such as mean average precision or Spearman correlation. However, their non-differentiability prevents from using them as objective functions in a learning framework. Surrogate and relaxation methods exist but tend to be specific to a given metric. In the present work, we introduce a new method to learn approximations of such non-differentiable objective functions. Our approach is based on a deep architecture that approximates the sorting of arbitrary sets of scores. It is trained virtually for free using synthetic data. This sorting deep (SoDeep) net can then be combined in a plug-and-play manner with existing deep architectures. We demonstrate the interest of our approach in three different tasks that require ranking: Cross-modal text-image retrieval, multi-label image classification and visual memorability ranking. Our approach yields very competitive results on these three tasks, which validates the merit and the flexibility of SoDeep as a proxy for sorting operation in ranking-based losses.
Martin Engilberge, Louis Chevallier, Patrick Pérez, Matthieu Cord
CVPR2
2018 Interestingness Prediction & its Application to Immersive Content
abstract
Which parts or objects are interesting in a content? In this paper we first propose three computational models to automatically predict interestingness rankings of areas/objects inside a 2D picture. We based our modeling on previous experimental findings to ensure reliability of the prediction when compared to the human assessement of interestingness. Our two first models are based on low level features, extracted from image regions, which have been stated as useful in the human interest process. A baseline model is built by estimating a linear regression from a small dataset of 49 images. The second model estimates a rewarding term based on additional experimental observations. By adding image semantics, we then construct a last model, which more generally benefits from a better understanding of the content. It also integrates notions such that unusualness or human beings' presence that have proven to play key roles in the interestingness process. Finally, targeting VR applications, we extend our models to immersive content, both images and videos, and propose an innovative application to guide the viewer in his/her navigation based on intuitive visual or audio cues.
Gwenaëlle Marquant, Claire-Hélène Demarty, Christel Chamaret, Joel Sirot, Louis Chevallier
CBMI5
2018 Finding Beans in Burgers: Deep Semantic-Visual Embedding With Localization
abstract
Several works have proposed to learn a two-path neural network that maps images and texts, respectively, to a same shared Euclidean space where geometry captures useful semantic relationships. Such a multi-modal embedding can be trained and used for various tasks, notably image captioning. In the present work, we introduce a new architecture of this type, with a visual path that leverages recent space-aware pooling mechanisms. Combined with a textual path which is jointly trained from scratch, our semantic-visual embedding offers a versatile model. Once trained under the supervision of captioned images, it yields new state-of-the-art performance on cross-modal retrieval. It also allows the localization of new concepts from the embedding space into any input image, delivering state-of-the-art result on the visual grounding of phrases.
Martin Engilberge, Louis Chevallier, Patrick Pérez, Matthieu Cord
CVPR2
2016 SPLeaP: Soft Pooling of Learned Parts for Image Classification
Praveen Kulkarni 0003, Frédéric Jurie, Joaquin Zepeda, Patrick Pérez, Louis Chevallier
ECCV (8)5
2015 Learning the Structure of Deep Architectures Using L1 Regularization
abstract
International audience
Praveen Kulkarni 0003, Joaquin Zepeda, Frédéric Jurie, Patrick Pérez, Louis Chevallier
BMVC5
2015 Hybrid multi-layer deep CNN/aggregator feature for image classification
abstract
Deep Convolutional Neural Networks (DCNN) have established a remarkable performance benchmark in the field of image classification, displacing classical approaches based on hand-tailored aggregations of local descriptors. Yet DCNNs impose high computational burdens both at training and at testing time, and training them requires collecting and annotating large amounts of training data. Supervised adaptation methods have been proposed in the literature that partially re-learn a transferred DCNN structure from a new target dataset. Yet these require expensive bounding-box annotations and are still computationally expensive to learn. In this paper, we address these shortcomings of DCNN adaptation schemes by proposing a hybrid approach that combines conventional, unsupervised aggregators such as Bag-of-Words (BoW), with the DCNN pipeline by treating the output of intermediate layers as densely extracted local descriptors. We test a variant of our approach that uses only intermediate DCNN layers on the standard PASCAL VOC 2007 dataset and show performance significantly higher than the standard BoW model and comparable to Fisher vector aggregation but with a feature that is 150 times smaller. A second variant of our approach that includes the fully connected DCNN layers significantly outperforms Fisher vector schemes and performs comparably to DCNN approaches adapted to Pascal VOC 2007, yet at only a small fraction of the training and testing cost.
Praveen Kulkarni 0003, Joaquin Zepeda, Frédéric Jurie, Patrick Pérez, Louis Chevallier
ICASSP5
2014 An interactive audio source separation framework based on non-negative matrix factorization
abstract
Though audio source separation offers a wide range of applications in audio enhancement and post-production, its performance has yet to reach the satisfactory especially for single-channel mixtures with limited training data. In this paper we present a novel interactive source separation framework that allows end-users to provide feedback at each separation step so as to gradually improve the result. For this purpose, a prototype graphical user interface (GUI) is developed to help users annotating time-frequency regions where a source can be labeled as either active, inactive, or well-separated within the displayed spectrogram. This user feedback information, which is partially new with respect to the state-of-the-art annotations, is then taken into account in a proposed uncertainty-based learning algorithm to constraint the source estimates in next separation step. The considered framework is based on non-negative matrix factorization and is shown to be effective even without using any isolated training data.
Ngoc Q. K. Duong, Alexey Ozerov, Louis Chevallier, Joel Sirot
ICASSP3
2014 Transfer learning via attributes for improved on-the-fly classification
abstract
Retrieving images for an arbitrary user query, provided in textual form, is a challenging problem. A recently proposed method addresses this by constructing a visual classifier with images returned by an internet image search engine, based on the user query, as positive images while using a fixed pool of negative images. However, in practice, not all the images obtained from internet image search are always pertinent to the query; some might contain abstract or artistic representation of the content and some might have artifacts. Such images degrade the performance of on-the-fly constructed classifier. We propose a method for improving the performance of on-the-fly classifiers by using transfer learning via attributes. We first map the textual query to a set of known attributes and then use those attributes to prune the set of images downloaded from the internet. This pruning step can be seen as zero-shot learning of the visual classifier for the textual user query, which transfers knowledge from the attribute domain to the query domain. We also use the attributes along with the on-the-fly classifier to score the database images and obtain a hybrid ranking. We show interesting qualitative results and demonstrate by experiments with standard datasets that the proposed method improves upon the baseline on-the-fly classification system.
Praveen Kulkarni 0003, Gaurav Sharma 0004, Joaquin Zepeda, Louis Chevallier
WACV4
2013 On evaluating face tracks in movies
abstract
Automatic extraction of face tracks is a key component of systems that analyse people in audio-visual content such as TV programs and movies. Due to the lack of properly annotated content of this type, popular algorithms for extracting face tracks have not been fully assessed in the literature. We introduce and make publicly available a new dataset, based on the full annotation of a feature movie, to help fill this gap. We show in particular that, thanks to this dataset, state-of-art tracking metrics can now be exploited to evaluate face tracks used by, e.g., automatic character naming systems. We conduct such an evaluation on different variants of a novel system that we introduce as a generalization of existing ones.
Alexey Ozerov, Jean-Ronan Vigouroux, Louis Chevallier, Patrick Pérez
ICIP3