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James Pearson

dblp:67/9874 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.212013
Plenoptic Layer-Based Modeling for Image Based Rendering · IEEE Trans. Image Process. 2013
Rendering › image-based rendering
plenoptic sampling
0.212013
Plenoptic Layer-Based Modeling for Image Based Rendering · IEEE Trans. Image Process. 2013

Methods — techniques the papers use, named apart from their topics

probabilistic interpolation · 0.2occlusion-aware layer extraction · 0.2
YearPublicationVenuePosition
2014 Tilted layer-based modeling for enhanced light-field processing and image based rendering
abstract
Image based rendering is an attractive approach for novel view synthesis due to its low complexity requirements and potential for photorealistic results. However for successful rendering, geometric priors about the structure of the scene are necessary. In this paper we present a tilted layer model approximation of the plenoptic function which gives improved modeling of scenes where the objects are not fronto-parallel to the camera views while preserving occlusion ordering. The framework is extended to the case where camera positions are not constrained to a single plane but can lie on multiple planes. Results on the Middlebury dataset and simulated scenes show that better rendering results can be obtained compared with the state-of-the-art using a fronto-parallel layer model, or alternatively similar results can be obtained with a more compact layer representation of the scene.
James Pearson, Marco Visentini Scarzanella, Mike Brookes, Pier Luigi Dragotti
ICIP1
2013 Plenoptic Layer-Based Modeling for Image Based Rendering
abstract
Image based rendering is an attractive alternative to model based rendering for generating novel views because of its lower complexity and potential for photo-realistic results. To reduce the number of images necessary for alias-free rendering, some geometric information for the 3D scene is normally necessary. In this paper, we present a fast automatic layer-based method for synthesizing an arbitrary new view of a scene from a set of existing views. Our algorithm takes advantage of the knowledge of the typical structure of multiview data to perform occlusion-aware layer extraction. In addition, the number of depth layers used to approximate the geometry of the scene is chosen based on plenoptic sampling theory with the layers placed non-uniformly to account for the scene distribution. The rendering is achieved using a probabilistic interpolation approach and by extracting the depth layer information on a small number of key images. Numerical results demonstrate that the algorithm is fast and yet is only 0.25 dB away from the ideal performance achieved with the ground-truth knowledge of the 3D geometry of the scene of interest. This indicates that there are measurable benefits from following the predictions of plenoptic theory and that they remain true when translated into a practical system for real world data.
James Pearson, Mike Brookes, Pier Luigi Dragotti
IEEE Trans. Image Process.1
2012 Image based rendering with depth cameras: How many are needed?
abstract
Image based rendering is a technique for producing arbitrary viewpoints of a scene using multiple images instead of exact object models. The recent emergence of low-price, fast, and reliable cameras for measuring depth makes possible the augmentation of traditional color images with depth images. This combination promises to improve the rendering quality of an arbitrary viewpoint and thus have a great impact on IBR. A key issue is to understand, for any particular scene of interest, how many depth images and how many color images are necessary in order to obtain good rendering results. In this paper, using a framework akin to the plenoptic function, we perform a spectral analysis of multi-view depth images in order to determine the relationship between the number of depth and color images required. Our analysis is then validated using both synthetic and real images.
Christopher Gilliam, James Pearson, Mike Brookes, Pier Luigi Dragotti
ICASSP2
2011 Accurate non-iterative depth layer extraction algorithm for image based rendering
abstract
Image based rendering is an attractive alternative for generating novel views compared to model based rendering due to its lower complexity and potential for photo-realistic results. We present a fast unsupervised method for synthesising arbitrary viewpoints of a scene from a set of existing views. Our novel improvements include optimising the placement of depth layers to take advantage of the composition of real world scenes and hierarchically building our simple geometric model to maximise its accuracy.
James Pearson, Pier Luigi Dragotti, Mike Brookes
ICASSP1