Demo Data from SIGIR 2026 / reviewers in the wild / expert
Michael Kofler
dblp:68/1903
· DBLP profile ↗
4ranked-venue papers
3as first author
2since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational fabrication · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication
hybrid manufacturing |
1.0 | 1 | 2026 | On design, analysis, and hybrid manufacturing of microstructured blade-like geometries · Comput. Aided Des. 2026 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | On design, analysis, and hybrid manufacturing of microstructured blade-like geometries
Pablo Antolin, Michael Barton 0002, Georges-Pierre Bonneau, Annalisa Buffa, Amaia Calleja-Ochoa, Gershon Elber, Stefanie Elgeti, Gaizka Gómez Escudero, Alicia Gonzalez, Haizea González Barrio, Stefanie Hahmann, Thibaut Hirschler, Q. Youn Hong, Konstantin Key, Myung-Soo Kim, Michael Kofler, Luis Norberto López de Lacalle, Silvia de la Maza, Kanika Rajain, Jacques Zwar |
Comput. Aided Des. | 16 |
| 2025 | Structural optimization of lattice structures using deep neural networks as geometry representationabstractIn this paper we present a lattice structure optimization approach by leveraging the capabilities of neural networks for implicit geometry representation. We employ the Deep Signed Distance Field (DeepSDF) method, where a continuous and low-dimensional latent space is introduced to encode the geometric information. In contrast to traditional topology optimization methods, this allows the restriction of the design space to specific geometries. In our case, the latent space is used to represent the geometry of different unit cells, that are stacked to form a lattice structure. Moreover, continuously varying the latent vector over the structure allows a functional grading and optimization. Unlike other lattice-structure optimization methods, we neither assume a large separation of scale nor periodicity. Instead, we perform a full-scale finite element analysis at each optimization step. The required mesh is obtained by a differentiable extension of the dual marching cubes algorithm, which enables gradient-based optimization. Michael Kofler, Michael Giritsch, Stefanie Elgeti |
Graph. Model. | 1 |
| 2000 | R-trees for organizing and visualizing 3D GIS databasesabstractWith the migration from 2D to 3D geographical information systems (GISs), the amounts of data to manage grow substantially. At the same time, 3D real-time rendering is necessary to provide a convenient user interface. Traditional GIS data management functions are too slow for this purpose, while computer graphics algorithms fail to deal with the sheer amount of data efficiently. In this paper we present LOD-R-trees, a new data structure which elegantly combines R-trees with LODs (levels of detail). Two applications demonstrate the versatility of our approach. With the Vienna Walkthrough System one can virtually walk through Vienna, the capital of Austria. The geometric model consists of about 20,000 blocks of buildings, covering about 75% of Vienna (150 km2 out of 200 km2). With the Styria Flyover System one can virtually fly over Styria, a province of Austria. The digital model covers Styria and parts of its adjoining provinces (30,000 km2); it is based on a digital terrain model (DTM) consisting of more than 23 million triangles and of 50 Mbyte texture data (satellite images). Both applications provide progressive rendering and dynamic performance adjustment. On an SGI 02 they deliver about 10 frames per second. Our approach demonstrates that efficient algorithms make a fast 3D GIS user interface possible without spending a fortune on hardware. Copyright © 2000 John Wiley & Sons, Ltd. Michael Kofler, Michael Gervautz, Michael Gruber |
Comput. Animat. Virtual Worlds | 1 |
| 1998 | The Styria Flyover - LoD Management for Huge Textured Terrain ModelsabstractWith the Styria Flyover one can virtually fly over Styria, a province of Austria. The countryside is characterized by a mixture of rather flat regions in the south east and mountains up to 3000 m in the north west. The digital model covers Styria and parts of its adjoining provinces (30,000 km/sup 2/); it is based on a DTM consisting of more than 23 million triangles and on 50 Mbyte texture data (satellite images). The framework combines an R-tree data structure with efficient LOD management (automatic mesh refinement), progressive rendering and dynamic performance adjustment. On a SGI O2 it delivers more than 8 frames per second. The authors' approach demonstrates that efficient algorithms make a fast 3D GIS user interface possible without spending a fortune on hardware. The paper focuses on techniques and data structures to maximize the performance of visualization. Michael Kofler, Michael Gervautz, Michael Gruber |
Computer Graphics International | 1 |