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C. Douglas O'Brien

dblp:68/2711 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 1983
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Content delivery and video streaming · 77% Internet architecture and protocols · 23%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming › interactive multimedia
videotex
0.011983
A Perpective on the Development of Videotex in North America · IEEE J. Sel. Areas Commun. 1983

Methods — techniques the papers use, named apart from their topics

virtual terminal · 0.0device-independent input/output · 0.0
YearPublicationVenuePosition
1983 A Perpective on the Development of Videotex in North America
abstract
The background to the development of the North American Presentation Level Protocol standard for videotex is presented along with a perspective view of the future avenues of research and development. This is discussed in the context of the new emerging electronic publishing media. The flexibility of the North American Presentation Level Protocol standard is discussed and it is shown how this can form the basis for an information marketplace.
C. Douglas O'Brien, Herbert G. Bown
IEEE J. Sel. Areas Commun.1
1979 Canadian videotex system
Herbert G. Bown, C. Douglas O'Brien, Y. F. Lum, William Sawchuk, J. R. Storey
Comput. Commun.2
1978 An interactive image communication system using narrowband lines
William Sawchuk, Herbert G. Bown, C. Douglas O'Brien, G. Wo Thorgeirson
Comput. Graph.3
1975 IMAGE: a language for the interactive manipulation of a graphics environment
abstract
This paper addresses itself to the problems involved in programming an interactive computer graphics display. A list of graphical programming facilities considered necessary for an interactive graphic programming language is presented. An examination of several application programs, written in a variety of existing languages, revealed that many of these facilities are usually lacking.This paper presents the design of a new interactive graphics language 'IMAGE', developed specifically to satisfy the above criteria. The language places particular emphasis on providing a graphics application programmer the ability to program graphical interaction. The 'IMAGE' language utilizes the better features of several current graphic languages and combines these features with a unique interaction control structure. This OBJECT / ACTION control structure, the display picture description syntax and the hardware independent handling of input devices are the main features of the language, providing excellent graphical input response and drawing facilities. The device independent input / output structure permits the implementation of a portable language syntax, since there are no references to display hardware devices. All display references are performed through a virtual terminal. This paper contains a detailed description of the main features of the language and these features are illustrated in an example 'IMAGE' program.
C. Douglas O'Brien, Herbert G. Bown
SIGGRAPH1