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Jesus M. de la Garza

dblp:68/6283 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2 · 1 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 36% Learning and educational technologies · 28% Human-robot interaction · 28%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
mixed reality
0.412020
Presence, Mixed Reality, and Risk-Taking Behavior: A Study in Safety Interventions · IEEE Trans. Vis. Comput. Graph. 2020
Human-robot interaction
risk-taking behavior
0.412020
Presence, Mixed Reality, and Risk-Taking Behavior: A Study in Safety Interventions · IEEE Trans. Vis. Comput. Graph. 2020
Learning and educational technologies › skill training
safety training
0.412020
Presence, Mixed Reality, and Risk-Taking Behavior: A Study in Safety Interventions · IEEE Trans. Vis. Comput. Graph. 2020
Haptics and multimodal interaction › haptic feedback
passive haptic feedback
0.112020
Presence, Mixed Reality, and Risk-Taking Behavior: A Study in Safety Interventions · IEEE Trans. Vis. Comput. Graph. 2020
Immersive interaction › virtual reality
presence
0.112020
Presence, Mixed Reality, and Risk-Taking Behavior: A Study in Safety Interventions · IEEE Trans. Vis. Comput. Graph. 2020

Methods — techniques the papers use, named apart from their topics

within-subject experiment · 0.4physiological sensing · 0.4
YearPublicationVenuePosition
2020 Presence, Mixed Reality, and Risk-Taking Behavior: A Study in Safety Interventions
abstract
Immersive environments have been successfully applied to a broad range of safety training in high-risk domains. However, very little research has used these systems to evaluate the risk-taking behavior of construction workers. In this study, we investigated the feasibility and usefulness of providing passive haptics in a mixed-reality environment to capture the risk-taking behavior of workers, identify at-risk workers, and propose injury-prevention interventions to counteract excessive risk-taking and risk-compensatory behavior. Within a mixed-reality environment in a CAVE-like display system, our subjects installed shingles on a (physical) sloped roof of a (virtual) two-story residential building on a morning in a suburban area. Through this controlled, within-subject experimental design, we exposed each subject to three experimental conditions by manipulating the level of safety intervention. Workers' subjective reports, physiological signals, psychophysical responses, and reactionary behaviors were then considered as promising measures of Presence. The results showed that our mixed-reality environment was a suitable platform for triggering behavioral changes under different experimental conditions and for evaluating the risk perception and risk-taking behavior of workers in a risk-free setting. These results demonstrated the value of immersive technology to investigate natural human factors.
Sogand Hasanzadeh, Nicholas F. Polys, Jesus M. de la Garza
IEEE Trans. Vis. Comput. Graph.3
2019 A multi-objective reliability-based decision support system for incorporating decision maker utilities in the design of infrastructure
Yasaman Shahtaheri, Madeleine M. Flint, Jesus M. de la Garza
Adv. Eng. Informatics3
2014 Improving GPS-based vehicle positioning for Intelligent Transportation Systems
abstract
Intelligent Transportation Systems (ITS) have emerged to utilize different technologies to enhance the performance and quality of transportation networks. Many applications of ITS need to have a highly accurate location information from the vehicles in a network. The Global Positioning System (GPS) is the most common and accessible technique for vehicle localization. However, conventional localization techniques which mostly rely on GPS technology are not able to provide reliable positioning accuracy in all situations. This paper presents an integrated localization algorithm that exploits all possible data from different resources including GPS, radio-frequency identification, vehicle-to-vehicle and vehicle-to-infrastructure communications, and dead reckoning. A localization algorithm is also introduced which only utilizes those resources that are most useful when several resources are available. A close-to-real-world scenario has been developed to evaluate the performance of the proposed algorithms under different situations. Simulation results show that using the proposed algorithms the vehicles can improve localization accuracy significantly in situations when GPS is weak.
Arghavan Amini, Reza Monir Vaghefi, Jesus M. de la Garza, R. Michael Buehrer
Intelligent Vehicles Symposium3
2011 Network-level optimization of pavement maintenance renewal strategies
Jesus M. de la Garza, Sercan Akyildiz, Doug R. Bish, Denise A. Krueger
Adv. Eng. Informatics1