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Jonathan Gemmell

dblp:69/1553 · also Jonathan F. Gemmell · DBLP profile ↗
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12ranked-venue papers
6as first author
1since 2021 · last 2021
0009-0002-8764-8792ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 40% Computational complexity · 40% Algorithms and data structures · 20%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational complexity
fine-grained complexity
0.312018
Improved Results for Minimum Constraint Removal · AAAI 2018
Computational geometry › motion planning
minimum constraint removal
0.312018
Improved Results for Minimum Constraint Removal · AAAI 2018
Computational geometry
motion planning
0.312018
Improved Results for Minimum Constraint Removal · AAAI 2018
Algorithms and data structures › exact exponential algorithms
subexponential algorithms
0.312018
Improved Results for Minimum Constraint Removal · AAAI 2018

Methods — techniques the papers use, named apart from their topics

subexponential-time algorithms · 0.3NP-hardness reduction · 0.3ETH-based lower bounds · 0.3
YearPublicationVenuePosition
2021 Evaluating Team Skill Aggregation in Online Competitive Games
abstract
One of the main goals of online competitive games is increasing player engagement by ensuring fair matches. These games use rating systems for creating balanced match-ups. Rating systems leverage statistical estimation to rate players' skills and use skill ratings to predict rank before matching players. Skill ratings of individual players can be aggregated to compute the skill level of a team. While research often aims to improve the accuracy of skill estimation and fairness of match-ups, less attention has been given to how the skill level of a team is calculated from the skill level of its members. In this paper, we propose two new aggregation methods and compare them with a standard approach extensively used in the research literature. We present an exhaustive analysis of the impact of these methods on the predictive performance of rating systems. We perform our experiments using three popular rating systems, Elo, Glicko, and TrueSkill, on three real-world datasets including over 100,000 battle royale and head-to-head matches. Our evaluations show the superiority of the MAX method over the other two methods in the majority of the tested cases, implying that the overall performance of a team is best determined by the performance of its most skilled member. The results of this study highlight the necessity of devising more elaborated methods for calculating a team's performance- methods covering different aspects of players' behavior such as skills, strategy, or goals.
Arman Dehpanah, Muheeb Faizan Ghori, Jonathan Gemmell, Bamshad Mobasher
CoG3
2018 Improved Results for Minimum Constraint Removal
abstract
Given a set of obstacles and two designated points in the plane, the Minimum Constraint Removal problem asks for a minimum number of obstacles that can be removed so that a collision-free path exists between the two designated points. It is a well-studied problem in both robotic motion planning and wireless computing that has been shown to be NP-hard in various settings. In this work, we extend the study of Minimum Constraint Removal. We start by presenting refined NP-hardness reductions for the two cases: (1) when all the obstacles are axes-parallel rectangles, and (2) when all the obstacles are line segments such that no three intersect at the same point. These results improve on existing results in the literature. As a byproduct of our NP-hardness reductions, we prove that, unless the Exponential-Time Hypothesis (ETH) fails, Minimum Constraint Removal cannot be solved in subexponential time 2o(n), where n is the number of obstacles in the instance. This shows that significant improvement on the brute-force 2O(n)-time algorithm is unlikely. We then present a subexponential-time algorithm for instances of Minimum Constraint Removal in which the number of obstacles that overlap at any point is constant; the algorithm runs in time 2O(√N), where N is the number of the vertices in the auxiliary graph associated with the instance of the problem. We show that significant improvement on this algorithm is unlikely by showing that, unless ETH fails, Minimum Constraint Removal with bounded overlap number cannot be solved in time 2o(√N). We describe several exact algorithms and approximation algorithms that leverage heuristics and discuss their performance in an extensive empirical simulation.
Eduard Eiben, Jonathan Gemmell, Iyad Kanj, Andrew Youngdahl
AAAI2
2018 Distributed User-Based Collaborative Filtering on an Opportunistic Network
abstract
This paper presents a novel collaborative filtering recommender system based on an opportunistic distributed network. Collaborative filtering algorithms are widely used in many online systems. Often, the computation of these recommender systems is performed on a central server, controlled by the provider, requiring constant internet connection for gathering and computing data. However, in many scenarios, such constraints cannot be guaranteed or may not even be desired. This work proposes a recommendation engine where users share information via an opportunistic network independent of a dedicated internet connection. In this framework, each node is responsible for gathering information from nearby nodes and calculating its own recommendations. Using a centralized collaborative filtering recommender as a baseline, we evaluate three simulated scenarios composed by different movement speeds and data exchange parameters. Our results show that in a relatively short time, an opportunistic distributed recommender systems can achieve results similar to a traditional central system. Our analysis shows that the speed at which the opportunistic recommender system stabilizes depends on several factors including density of the users, movement speed and patterns of the users, and transmission strategies.
Lucas Nunes Barbosa, Jonathan Gemmell, Miller Horvath, Tales Heimfarth
AINA2
2018 A framework for developing metrics of youth engagement in informal learning environments
abstract
This paper proposes a framework which aims to leverage data from informal learning environments to provide insights about youth engagement for various stakeholders. To explore the framework, we created metrics to examine the engagement of 98 middle school-aged girls during a 20-week STEM program using attendance records and log data from an online learning platform coded to reflect 21st century learning activities. We present preliminary analyses using the metrics, focusing on how they can help stakeholders understand engagement and equity of participation.
Denise C. Nacu, Jennifer Baltes, Taha Hamid, Jonathan Gemmell, Nichole Pinkard
LAK4
2018 Automatic extraction of informal topics from online suicidal ideation
abstract
BACKGROUND: Suicide is an alarming public health problem accounting for a considerable number of deaths each year worldwide. Many more individuals contemplate suicide. Understanding the attributes, characteristics, and exposures correlated with suicide remains an urgent and significant problem. As social networking sites have become more common, users have adopted these sites to talk about intensely personal topics, among them their thoughts about suicide. Such data has previously been evaluated by analyzing the language features of social media posts and using factors derived by domain experts to identify at-risk users. RESULTS: In this work, we automatically extract informal latent recurring topics of suicidal ideation found in social media posts. Our evaluation demonstrates that we are able to automatically reproduce many of the expertly determined risk factors for suicide. Moreover, we identify many informal latent topics related to suicide ideation such as concerns over health, work, self-image, and financial issues. CONCLUSIONS: These informal topics topics can be more specific or more general. Some of our topics express meaningful ideas not contained in the risk factors and some risk factors do not have complimentary latent topics. In short, our analysis of the latent topics extracted from social media containing suicidal ideations suggests that users of these systems express ideas that are complementary to the topics defined by experts but differ in their scope, focus, and precision of language.
Reilly Grant, David Kucher, Ana M. Leon, Jonathan Gemmell, Daniela Raicu, Samah Jamal Fodeh
BMC Bioinform.4
2014 User Partitioning Hybrid for Tag Recommendation
Jonathan Gemmell, Bamshad Mobasher, Robin D. Burke
UMAP1
2012 Resource recommendation in social annotation systems: A linear-weighted hybrid approach
Jonathan Gemmell, Thomas Schimoler, Bamshad Mobasher, Robin D. Burke
J. Comput. Syst. Sci.1
2011 Tag-Based Resource Recommendation in Social Annotation Applications
Jonathan Gemmell, Thomas Schimoler, Bamshad Mobasher, Robin D. Burke
UMAP1
2010 Hybrid tag recommendation for social annotation systems
abstract
Social annotation systems allow users to annotate resources with personalized tags and to navigate large and complex information spaces without the need to rely on predefined hierarchies. These systems help users organize and share their own resources, as well as discover new ones annotated by other users. Tag recommenders in such systems assist users in finding appropriate tags for resources and help consolidate annotations across all users and resources. But the size and complexity of the data, as well as the inherent noise and inconsistencies in the underlying tag vocabularies, have made the design of effective tag recommenders a challenge. Recent efforts have demonstrated the advantages of integrative models that leverage all three dimensions of a social annotation system: users, resources and tags. Among these approaches are recommendation models based on matrix factorization. But, these models tend to lack scalability and often hide the underlying characteristics, or "information channels" of the data that affect recommendation effectiveness. In this paper we propose a weighted hybrid tag recommender that blends multiple recommendation components drawing separately on complementary dimensions, and evaluate it on six large real-world datasets. In addition, we attempt to quantify the strength of the information channels in these datasets and use these results to explain the performance of the hybrid. We find our approach is not only competitive with the state-of-the-art techniques in terms of accuracy, but also has the added benefits of being scalable to large real world applications, extensible to incorporate a wide range of recommendation techniques, easily updateable, and more scrutable than other leading methods.
Jonathan Gemmell, Thomas Schimoler, Bamshad Mobasher, Robin D. Burke
CIKM1
2009 The impact of ambiguity and redundancy on tag recommendation in folksonomies
abstract
Collaborative tagging applications have become a popular tool allowing Internet users to manage online resources with tags. Most collaborative tagging applications permit unsupervised tagging resulting in tag ambiguity in which a single tag has many different meanings and tag redundancy in which several tags have the same meaning. Common metrics for evaluating tag recommenders may overestimate the utility of ambiguous tags or ignore the appropriateness of redundant tags. Ambiguity and redundancy may even burden the user with additional effort by requiring them to clarify an annotation or forcing them to distinguish between highly related items. In this paper we demonstrate that ambiguity and redundancy impede the evaluation and performance of tag recommenders. Five tag recommendation strategies based on popularity, collaborative filtering and link analysis are explored. We use a cluster-based approach to define ambiguity and redundancy and provide extensive evaluation on three real world datasets.
Jonathan Gemmell, Maryam Ramezani-Bartsch, Thomas Schimoler, Laura Christiansen, Bamshad Mobasher
RecSys1
2008 Personalizing Navigation in Folksonomies Using Hierarchical Tag Clustering
Jonathan Gemmell, Andriy Shepitsen, Bamshad Mobasher, Robin D. Burke
DaWaK1
2008 Personalized recommendation in social tagging systems using hierarchical clustering
abstract
Collaborative tagging applications allow Internet users to annotate resources with personalized tags. The complex network created by many annotations, often called a folksonomy, permits users the freedom to explore tags, resources or even other user's profiles unbound from a rigid predefined conceptual hierarchy. However, the freedom afforded users comes at a cost: an uncontrolled vocabulary can result in tag redundancy and ambiguity hindering navigation. Data mining techniques, such as clustering, provide a means to remedy these problems by identifying trends and reducing noise. Tag clusters can also be used as the basis for effective personalized recommendation assisting users in navigation. We present a personalization algorithm for recommendation in folksonomies which relies on hierarchical tag clusters. Our basic recommendation framework is independent of the clustering method, but we use a context-dependent variant of hierarchical agglomerative clustering which takes into account the user's current navigation context in cluster selection. We present extensive experimental results on two real world dataset. While the personalization algorithm is successful in both cases, our results suggest that folksonomies encompassing only one topic domain, rather than many topics, present an easier target for recommendation, perhaps because they are more focused and often less sparse. Furthermore, context dependent cluster selection, an integral step in our personalization algorithm, demonstrates more utility for recommendation in multi-topic folksonomies than in single-topic folksonomies. This observation suggests that topic selection is an important strategy for recommendation in multi-topic folksonomies.
Andriy Shepitsen, Jonathan Gemmell, Bamshad Mobasher, Robin D. Burke
RecSys2