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Jevgenijs Jegorovs

dblp:69/2374 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 87% Audio and music processing · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › scientific visualization › simulation visualization
acoustic simulation visualization
0.112006
Comparative Visualization for Wave-based and Geometric Acoustics · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
visual comparison
0.112006
Comparative Visualization for Wave-based and Geometric Acoustics · IEEE Trans. Vis. Comput. Graph. 2006
Audio and music processing › room acoustics
room acoustics simulation
0.012006
Comparative Visualization for Wave-based and Geometric Acoustics · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

phonon tracing · 0.1finite element method · 0.1
YearPublicationVenuePosition
2006 Comparative Visualization for Wave-based and Geometric Acoustics
abstract
We present a comparative visualization of the acoustic simulation results obtained by two different approaches that were combined into a single simulation algorithm. The first method solves the wave equation on a volume grid based on finite elements. The second method, phonon tracing, is a geometric approach that we have previously developed for interactive simulation, visualization and modeling of room acoustics. Geometric approaches of this kind are more efficient than FEM in the high and medium frequency range. For low frequencies they fail to represent diffraction, which on the other hand can be simulated properly by means of FEM. When combining both methods we need to calibrate them properly and estimate in which frequency range they provide comparable results. For this purpose we use an acoustic metric called gain and display the resulting error. Furthermore we visualize interference patterns, since these depend not only on diffraction, but also exhibit phase-dependent amplification and neutralization effects.
Eduard Deines, Martin Hering-Bertram, Jan Mohring, Jevgenijs Jegorovs, Frank Michel 0001, Hans Hagen, Gregory M. Nielson
IEEE Trans. Vis. Comput. Graph.4
2005 Phonon Tracing for Auralization and Visualization of Sound
abstract
We present a new particle tracing approach for the simulation of mid- and high-frequency sound. Inspired by the photorealism obtained by methods like photon mapping, we develop a similar method for the physical simulation of sound within rooms. For given source and listener positions, our method computes a finite-response filter accounting for the different reflections at various surfaces with frequency-dependent absorption coefficients. Convoluting this filter with an anechoic input signal reproduces a realistic aural impression of the simulated room. We do not consider diffraction effects due to low frequencies, since these can be better computed by finite elements. Our method allows the visualization of a wave front propagation using color-coded blobs traversing the paths of individual phonons.
Martin Hering-Bertram, Eduard Deines, Jan Mohring, Jevgenijs Jegorovs, Hans Hagen
IEEE Visualization4