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Geoff Dorn

dblp:69/3076 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual reality
industrial VR application
0.012003
VR in Industry: Where It Succeeds, Fails, and Needs Improvement · VR 2003
YearPublicationVenuePosition
2003 VR in Industry: Where It Succeeds, Fails, and Needs Improvement
abstract
One way of measuring of the success of a technology is the degree to which it has foundacceptance in real world companies. These companies will only adopt and continue to use newtechnology if it lets them solve real world problems more effectively than alternative methodsand techniques. Critical to this success is the way in which the technology is developed andapplied to solve business problems.This panel will highlight four successful applications - manufacturing (GM), entertainment(Disney), prospecting and extraction (Shell, BP), and defense (AIS). In each of these areas, VRhas become an established technology that has been used over a long period of time to addresstheir problems.The panelists will begin by briefly describing the way in which VR is used in theirrespective industries. They will then discuss the advantages and shortcomings of current VRsystems. They will conclude by identifying the critical research advances needed if VR is to findwider application in their industries.
Randall Smith, Geoff Dorn, Rob Leslie, Joe Garlington, Paul T. Barham
VR2
1994 Validation, verification and evaluation (Panel)
abstract
A discussion is given on the validation, verification and evaluation of scientific visualization software. A "bug" usually refers to software doing something different than the programmer intended. Comprehensive testing, especially for software intended for use in innovative environments, is hard. Descriptions and summaries of the tests we have done are often not available to the users. A different source of visualization errors is software that does something different than what the scientist thinks it does. The particular methods used to compute values in the process of creating visualizations are important to the scientists, but vendors are understandably reluctant to reveal all the internals of their products. Is there a workable compromise? Another vulnerability of visualization users is in the choice of a technique which is less effective than others equally available. Visualization researchers and developers should give users the information required to make good decisions about competing visualization techniques. What information is needed? What will it take to gather and distribute it? How should it be tied to visualization software?.>
Samuel P. Uselton, Geoff Dorn, Charbel Farhat, Michael W. Vannier, Kim H. Esbensen, Al Globus
IEEE Visualization2