Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ching-Hua Chang
dblp:69/3262
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 75% Visual content generation and editing · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image enhancement › contrast enhancement
color contrast enhancement |
0.0 | 1 | 2004 | Virtual restoration of ancient Chinese paintings using color contrast enhancement and lacuna texture synthesis · IEEE Trans. Image Process. 2004 |
Image and video processing
image enhancement |
0.0 | 1 | 2004 | Virtual restoration of ancient Chinese paintings using color contrast enhancement and lacuna texture synthesis · IEEE Trans. Image Process. 2004 |
Image and video processing
image restoration |
0.0 | 1 | 2004 | Virtual restoration of ancient Chinese paintings using color contrast enhancement and lacuna texture synthesis · IEEE Trans. Image Process. 2004 |
Visual content generation and editing
texture synthesis |
0.0 | 1 | 2004 | Virtual restoration of ancient Chinese paintings using color contrast enhancement and lacuna texture synthesis · IEEE Trans. Image Process. 2004 |
Methods — techniques the papers use, named apart from their topics
markov random field · 0.0adaptive histogram equalization · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Virtual restoration of ancient Chinese paintings using color contrast enhancement and lacuna texture synthesisabstractThis work presents a novel algorithm using color contrast enhancement and lacuna texture synthesis is proposed for the virtual restoration of ancient Chinese paintings. Color contrast enhancement based on saturation and de-saturation is performed in the u'v'Y color space, to change the saturation value in the chromaticity diagram, and adaptive histogram equalization then is adopted to adjust the luminance component. Additionally, this work presents a new patching method using the Markov Random Field (MRF) model of texture synthesis. Eliminating undesirable aged painting patterns, such as stains, crevices, and artifacts, and then filling the lacuna regions with the appropriate textures is simple and efficient. The synthesization procedure integrates three key approaches, weighted mask, annular scan and auxiliary, with neighborhood searching. These approaches can maintain a complete shape and prevent edge disconnection in the final results. Moreover, the boundary between original and synthesized paintings is seamless, and unable to distinguish in which the undesirable pattern appears. Soo-Chang Pei, Yi-Chong Zeng, Ching-Hua Chang |
IEEE Trans. Image Process. | 3 |