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Fatih Kursat Ozenc

dblp:69/7981 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 41% User interface design and tools · 36% Ubiquitous computing and smart environments · 12%
Network and information security
1 paper
Authentication and access control · 50% Usable security · 50%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Authentication and access control › user authentication
token-based authentication
0.112012
WebTicket: account management using printable tokens · CHI 2012
Collaborative and social computing
social media
0.112011
Life "modes" in social media · CHI 2011
Ubiquitous computing and smart environments › mobile technology
mobile communication
0.012011
Life "modes" in social media · CHI 2011
Design research and methods
participatory design
0.012010
How to support designers in getting hold of the immaterial material of software · CHI 2010

Methods — techniques the papers use, named apart from their topics

lab study · 0.1field study · 0.1qualitative design research · 0.1participatory design workshop · 0.1
YearPublicationVenuePosition
2012 WebTicket: account management using printable tokens
abstract
Passwords are the most common authentication scheme today. However, it is difficult for people to memorize strong passwords, such as random sequences of characters. Additionally, passwords do not provide protection against phishing attacks. This paper introduces WebTicket, a low cost, easy-to-use and reliable web account management system that uses "tickets", which are tokens that contain a two-dimensional barcode that can be printed or stored on smartphones. Users can log into accounts by presenting the barcodes to webcams connected to computers. Through two lab studies and one field study consisting of 59 participants in total, we found that WebTicket can provide reliable authentication and phishing resilience.
Eiji Hayashi, Bryan A. Pendleton, Fatih Kursat Ozenc, Jason I. Hong
CHI3
2011 Life "modes" in social media
abstract
Current social media products such as Facebook and Twitter have not sufficiently addressed how to help users organize people and content streams across different areas of their lives. We conducted a qualitative design research study to explore how we might best leverage natural models of social organization to improve experiences of social media. We found that participants organize their social worlds based on life 'modes', i.e., family, work and social. They strategically use communication technologies to manage intimacy levels within these modes, and levels of permeability through the boundaries between these modes. Mobile communication in particular enabled participants to aggregate and share content dynamically across life modes. While exploring problems with managing their social media streams, people showed a strong need for focused sharing - the ability to share content only with appropriate audiences within certain areas of life.
Fatih Kursat Ozenc, Shelly Farnham
CHI1
2010 How to support designers in getting hold of the immaterial material of software
abstract
When designing novel GUI controls, interaction designers are challenged by the "immaterial" materiality of the digital domain; they lack tools that effectively support a reflecting conversation with the material of software as they attempt to conceive, refine, and communicate their ideas. To investigate this situation, we conducted two participatory design workshops. In the first workshop, focused on conceiving, we observed that designers want to invent controls by exploring gestures, context, and examples. In the second workshop, on refining and communicating, designers proposed tools that could refine movement, document context through usage scenarios, and support the use of examples. In this workshop they struggled to effectively communicate their ideas for developers because their ideas had not been fully explored. In reflecting on this struggle, we began to see an opportunity for the output of a design tool to be a boundary object that would allow for an ongoing conversation between the design and the material of software, in which the developer acts as a mediator for software.
Fatih Kursat Ozenc, Miso Kim, John Zimmerman, Steve Oney, Brad A. Myers
CHI1