Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lilian Weng
dblp:70/10948
· DBLP profile ↗
9ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-author · 4 since 2021Databases, data management, data science and information retrieval · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Trustworthy machine learning · 38% Reinforcement learning · 31% Language models and text generation · 18% | |
| Databases, data mining, and information retrieval
1 paper |
Web and social media mining · 100% |
Topics — the 21 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
fairness |
0.9 | 1 | 2025 | First-Person Fairness in Chatbots · ICLR 2025 |
Natural language and speech › Language models and text generation
large language model |
0.9 | 1 | 2025 | First-Person Fairness in Chatbots · ICLR 2025 |
Natural language and speech › Language models and text generation
LLM agents |
0.9 | 1 | 2025 | MLE-bench: Evaluating Machine Learning Agents on Machine Learning Engineering · ICLR 2025 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback › learning from human feedback
AI feedback |
0.8 | 1 | 2024 | Rule Based Rewards for Language Model Safety · NeurIPS 2024 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.8 | 1 | 2024 | Rule Based Rewards for Language Model Safety · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › AI safety
safety alignment |
0.8 | 1 | 2024 | Rule Based Rewards for Language Model Safety · NeurIPS 2024 |
Machine learning › Trustworthy machine learning
content moderation |
0.7 | 1 | 2023 | A Holistic Approach to Undesired Content Detection in the Real World · AAAI 2023 |
Machine learning › Trustworthy machine learning › robustness
overfitting mitigation |
0.7 | 1 | 2023 | A Holistic Approach to Undesired Content Detection in the Real World · AAAI 2023 |
Machine learning › Trustworthy machine learning
robustness |
0.7 | 1 | 2023 | A Holistic Approach to Undesired Content Detection in the Real World · AAAI 2023 |
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
automatic curriculum learning |
0.4 | 1 | 2020 | Automatic Curriculum Learning For Deep RL: A Short Survey · IJCAI 2020 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2020 | Automatic Curriculum Learning For Deep RL: A Short Survey · IJCAI 2020 |
Machine learning › Reinforcement learning
sample efficiency |
0.4 | 1 | 2020 | Automatic Curriculum Learning For Deep RL: A Short Survey · IJCAI 2020 |
Natural language and speech › Information extraction and text analysis
text classification |
0.2 | 1 | 2023 | A Holistic Approach to Undesired Content Detection in the Real World · AAAI 2023 |
Web and social media mining › social network analysis
link formation |
0.2 | 1 | 2013 | The role of information diffusion in the evolution of social networks · KDD 2013 |
Web and social media mining
social network analysis |
0.2 | 1 | 2013 | The role of information diffusion in the evolution of social networks · KDD 2013 |
Web and social media mining › social network analysis › link formation
triadic closure |
0.2 | 1 | 2013 | The role of information diffusion in the evolution of social networks · KDD 2013 |
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
domain randomization |
0.1 | 1 | 2020 | Automatic Curriculum Learning For Deep RL: A Short Survey · IJCAI 2020 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.1 | 1 | 2020 | Automatic Curriculum Learning For Deep RL: A Short Survey · IJCAI 2020 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.1 | 1 | 2020 | Automatic Curriculum Learning For Deep RL: A Short Survey · IJCAI 2020 |
Web and social media mining
information diffusion |
0.0 | 1 | 2013 | The role of information diffusion in the evolution of social networks · KDD 2013 |
Web and social media mining › social network analysis
social network evolution |
0.0 | 1 | 2013 | The role of information diffusion in the evolution of social networks · KDD 2013 |
Methods — techniques the papers use, named apart from their topics
language model as research assistant · 1.7counterfactual evaluation · 1.7large language model evaluation · 0.9agent scaffolding · 0.9reinforcement learning · 0.8few-shot prompting · 0.8data quality control · 0.7active learning · 0.7domain randomization · 0.4curriculum learning · 0.4maximum likelihood estimation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MLE-bench: Evaluating Machine Learning Agents on Machine Learning EngineeringabstractWe introduce MLE-bench, a benchmark for measuring how well AI agents perform at machine learning engineering. To this end, we curate 75 ML engineering-related competitions from Kaggle, creating a diverse set of challenging tasks that test real-world ML engineering skills such as training models, preparing datasets, and running experiments. We establish human baselines for each competition using Kaggle's publicly available leaderboards. We use open-source agent scaffolds to evaluate several frontier language models on our benchmark, finding that the best-performing setup — OpenAI's o1-preview with AIDE scaffolding — achieves at least the level of a Kaggle bronze medal in 16.9% of competitions. In addition to our main results, we investigate various forms of resource-scaling for AI agents and the impact of contamination from pre-training. We open-source our benchmark code https://github.com/openai/mle-bench to facilitate future research in understanding the ML engineering capabilities of AI agents. Jun Shern Chan, Neil Chowdhury, Oliver Jaffe, James Aung, Dane Sherburn, Evan Mays, Giulio Starace, Kevin Liu, Leon Maksin, Tejal Patwardhan, Aleksander Madry, Lilian Weng |
ICLR | 12 |
| 2025 | First-Person Fairness in ChatbotsabstractEvaluating chatbot fairness is crucial given their rapid proliferation, yet typical chatbot tasks (e.g., resume writing, entertainment) diverge from the institutional decision-making tasks (e.g., resume screening) which have traditionally been central to discussion of algorithmic fairness. The open-ended nature and diverse use-cases of chatbots necessitate novel methods for bias assessment. This paper addresses these challenges by introducing a scalable counterfactual approach to evaluate "first-person fairness," meaning fairness toward chatbot users based on demographic characteristics. Our method employs a Language Model as a Research Assistant (LMRA) to yield quantitative measures of harmful stereotypes and qualitative analyses of demographic differences in chatbot responses. We apply this approach to assess biases in six of our language models across millions of interactions, covering sixty-six tasks in nine domains and spanning two genders and four races. Independent human annotations corroborate the LMRA-generated bias evaluations. This study represents the first large-scale fairness evaluation based on real-world chat data. We highlight that post-training reinforcement learning techniques significantly mitigate these biases. This evaluation provides a practical methodology for ongoing bias monitoring and mitigation. Tyna Eloundou, Alex Beutel, David G. Robinson, Keren Gu, Anna-Luisa Brakman, Pamela Mishkin, Meghan Shah, Johannes Heidecke, Lilian Weng, Adam Tauman Kalai |
ICLR | 9 |
| 2024 | Rule Based Rewards for Language Model SafetyabstractReinforcement learning based fine-tuning of large language models (LLMs) on human preferences has been shown to enhance both their capabilities and safety behavior.
However, in cases related to safety, without precise instructions to human annotators, the data collected may cause the model to become overly cautious, or to respond in an undesirable style, such as being judgmental.
Additionally, as model capabilities and usage patterns evolve, there may be a costly need to add or relabel data to modify safety behavior.
We propose a novel preference modeling approach that utilizes AI feedback and only requires a small amount of human data.
Our method, Rule Based Rewards (RBR), uses a collection of rules for desired or undesired behaviors (e.g. refusals should not be judgmental) along with a LLM grader.
In contrast to prior methods using AI feedback, our method uses fine-grained, composable, LLM-graded few-shot prompts as reward directly in RL training, resulting in greater control, accuracy and ease of updating.
We show that RBRs are an effective training method, achieving an F1 score of 97.1, compared to a human-feedback baseline of 91.7, resulting in much higher safety-behavior accuracy through better balancing usefulness and safety. Tong Mu, Alec Helyar, Johannes Heidecke, Joshua Achiam, Andrea Vallone, Ian D. Kivlichan, Molly Lin, Alex Beutel, John Schulman, Lilian Weng |
NeurIPS | 10 |
| 2023 | A Holistic Approach to Undesired Content Detection in the Real WorldabstractWe present a holistic approach to building a robust and useful natural language classification system for real-world content moderation. The success of such a system relies on a chain of carefully designed and executed steps, including the design of content taxonomies and labeling instructions, data quality control, an active learning pipeline to capture rare events, and a variety of methods to make the model robust and to avoid overfitting. Our moderation system is trained to detect a broad set of categories of undesired content, including sexual content, hateful content, violence, self-harm, and harassment. This approach generalizes to a wide range of different content taxonomies and can be used to create high-quality content classifiers that outperform off-the-shelf models. Todor Markov, Sandhini Agarwal, Tyna Eloundou, Theodore Lee, Steven Adler, Angela Jiang, Lilian Weng |
AAAI | 8 |
| 2020 | Automatic Curriculum Learning For Deep RL: A Short SurveyabstractAutomatic Curriculum Learning (ACL) has become a cornerstone of recent successes in Deep Reinforcement Learning (DRL). These methods shape the learning trajectories of agents by challenging them with tasks adapted to their capacities. In recent years, they have been used to improve sample efficiency and asymptotic performance, to organize exploration, to encourage generalization or to solve sparse reward problems, among others. To do so, ACL mechanisms can act on many aspects of learning problems. They can optimize domain randomization for Sim2Real transfer, organize task presentations in multi-task robotic settings, order sequences of opponents in multi-agent scenarios, etc. The ambition of this work is dual: 1) to present a compact and accessible introduction to the Automatic Curriculum Learning literature and 2) to draw a bigger picture of the current state of the art in ACL to encourage the cross-breeding of existing concepts and the emergence of new ideas. Rémy Portelas, Cédric Colas, Lilian Weng, Katja Hofmann, Pierre-Yves Oudeyer |
IJCAI | 3 |
| 2014 | Topic-Based Clusters in Egocentric Networks on Facebook
Lilian Weng, Thomas M. Lento |
ICWSM | 1 |
| 2014 | Predicting Successful Memes Using Network and Community Structure
Lilian Weng, Filippo Menczer, Yong-Yeol Ahn |
ICWSM | 1 |
| 2013 | The role of information diffusion in the evolution of social networksabstractEvery day millions of users are connected through online social networks, generating a rich trove of data that allows us to study the mechanisms behind human interactions. Triadic closure has been treated as the major mechanism for creating social links: if Alice follows Bob and Bob follows Charlie, Alice will follow Charlie. Here we present an analysis of longitudinal micro-blogging data, revealing a more nuanced view of the strategies employed by users when expanding their social circles. While the network structure affects the spread of information among users, the network is in turn shaped by this communication activity. This suggests a link creation mechanism whereby Alice is more likely to follow Charlie after seeing many messages by Charlie. We characterize users with a set of parameters associated with different link creation strategies, estimated by a Maximum-Likelihood approach. Triadic closure does have a strong effect on link formation, but shortcuts based on traffic are another key factor in interpreting network evolution. However, individual strategies for following other users are highly heterogeneous. Link creation behaviors can be summarized by classifying users in different categories with distinct structural and behavioral characteristics. Users who are popular, active, and influential tend to create traffic-based shortcuts, making the information diffusion process more efficient in the network. Lilian Weng, Jacob Ratkiewicz, Nicola Perra, Bruno Gonçalves, Carlos Castillo 0001, Francesco Bonchi, Rossano Schifanella, Filippo Menczer, Alessandro Flammini |
KDD | 1 |
| 2011 | The chain model for social tagging game designabstractWe introduce the Chain Model for object association games, and two social tagging games based on this model. GiveALink Slider and Great Minds Think Alike harness human power to generate large streams of high-quality social tagging data. Such social annotations are utilized to help people organize Web resources and infer semantic relationship, which in turn can enhance Web applications such as search, recommendation, navigation, and categorization. The two games leverage several design features as well as external social media resources to create entertaining incentives for the players to generate reliable annotation data. Lilian Weng, Rossano Schifanella, Filippo Menczer |
FDG | 1 |