Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kenichi Hosaka
dblp:70/1528
· DBLP profile ↗
7ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5Artificial intelligence and machine learning · 3Human-computer interaction and ubiquitous computing · 3Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Haptics and multimodal interaction · 82% Interaction techniques and input · 7% Wearable and physiological sensing · 6% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 6 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic interface
force display |
0.1 | 1 | 2006 | Proactive Desk II: Development of a New Multi-object Haptic Display Using a Linear Induction Motor · VR 2006 |
Haptics and multimodal interaction › olfactory interfaces
olfactory display |
0.1 | 1 | 2006 | SpotScents: A Novel Method of Natural Scent Delivery Using Multiple Scent Projectors · VR 2006 |
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback |
0.1 | 1 | 2005 | Design of a Wireless Tactor System for Haptic Feedback in Virtual Reality · VR 2005 |
Virtual and augmented reality
immersive interaction |
0.0 | 1 | 2006 | SpotScents: A Novel Method of Natural Scent Delivery Using Multiple Scent Projectors · VR 2006 |
Interaction techniques and input
desktop interaction |
0.0 | 1 | 2006 | Proactive Desk II: Development of a New Multi-object Haptic Display Using a Linear Induction Motor · VR 2006 |
User interface design and tools › creativity support tools
digital painting |
0.0 | 1 | 2004 | Sumi-nagashi: creation of new style media art with haptic digital colors · ACM Multimedia 2004 |
Methods — techniques the papers use, named apart from their topics
vortex ring · 0.1system design · 0.1prototype development · 0.1magnetic field synthesis · 0.1linear induction motor · 0.1haptic rendering · 0.0force feedback · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | A body-mounted camera system for head-pose estimation and user-view image synthesis
Hirotake Yamazoe, Akira Utsumi, Kenichi Hosaka, Masahiko Yachida |
Image Vis. Comput. | 3 |
| 2006 | Human Distribution Estimation Using Shape Projection Model Based on Multiple-Viewpoint Observations
Akira Utsumi, Hirotake Yamazoe, Kenichi Hosaka, Seiji Igi |
ACCV (1) | 3 |
| 2006 | SpotScents: A Novel Method of Natural Scent Delivery Using Multiple Scent ProjectorsabstractWe propose a projection-based olfactory display method as an unencumbering way to deliver smells using a scent projector. This device allows us to deliver smells both spatially and temporally by carrying scented air within a vortex ring launched from an air cannon. However, our original scent projector had a problem: users often felt a significant, unnatural airflow when the vortex ring hit their faces. In this paper, we propose a novel configuration of a projection-based olfactory display that reduces this breeze effect. We use two air cannons that launch vortex rings that collide at a target point and break by themselves, distributing their smell at the point where they were broken to make a small "spot" of scent. With this configuration, users feel as if the smell came with a soft breeze, so that they can enjoy a more natural olfactory experience. Fumitaka Nakaizumi, Haruo Noma, Kenichi Hosaka, Yasuyuki Yanagida |
VR | 3 |
| 2006 | Proactive Desk II: Development of a New Multi-object Haptic Display Using a Linear Induction MotorabstractThe Proactive Desk is a force feedback system using a two-degree of freedom linear induction motor (LIM) designed for ordinary desktop operations. The system provides two-dimensional force feedback on a desktop surface, but only for a single object. This means that when several users operate this system together, only one user at a time can acquire force feedback from the system. In this paper, we propose a new-generation haptic display, Proactive Desk II, which uses an advanced LIM for multi-object driving, and develop a prototype system based on our approach. The system employs a cluster of coils for producing magnetic fluxes individually underneath the desktop, and those synthesize several traveling magnetic fields as a result. These magnetic fields simulate a local region of the field generated by our first-generation system, being able to drive multiple objects separately. Shunsuke Yoshida, Haruo Noma, Kenichi Hosaka |
VR | 3 |
| 2005 | Design of a Wireless Tactor System for Haptic Feedback in Virtual RealityabstractWe present recent results we have obtained in the design of a wireless tactor system for use in virtual as well as real environments. We describe a system we have designed that uses vibration motors wired to a body-worn control box, which in turn communicates with a host computer using a wireless connection. Though we have successfully integrated this system into an existing VR-based dismounted infantry simulator, it is clear that expanding the body coverage and number of vibration points requires a solution that is completely wireless. To this end, we describe a working prototype we have built that, though still somewhat large and feature-limited, has convinced us of the merit of our approach. Robert W. Lindeman, Yasuyuki Yanagida, Haruo Noma, Kenichi Hosaka, Kazuhiro Kuwabara |
VR | 4 |
| 2004 | Sumi-nagashi: creation of new style media art with haptic digital colorsabstractThis installation provides painters with a method for feeling attributes of digital colors and a fluid canvas. When a user of this installation moves the stylus paintbrush over the digital canvas, he/she senses the "weight of the colors" through the brush. For example, the user experiences dark colors as heavy in weight and light colors as light in weight. Complex painting is expressed as a mixed tactile sensation using a new desk-style force feedback system called the "Proactive Desk." Other existing digital painting systems that use haptic cues usually aim to be physically and visually correct. In this approach, however, we invested effort in enhancing the relationship between digital colors as a virtual material and the sense of touch. Additionally, we took the importance of co-located drawing work space for creative tasks into account. We believe that this experience will arouse new inspiration and give digital painters the opportunity to experience again how important touch is for creativity in art. Shunsuke Yoshida, Jun Kurumisawa, Haruo Noma, Nobuji Tetsutani, Kenichi Hosaka |
ACM Multimedia | 5 |
| 1995 | Drawing capturing system using image enhancementabstractThe paper describes the properties of Ueda's (1985) image enhancement method for line drawings and its merit for practical use. This method can remove the line discontinuities or mis-connections caused by scanning errors. The method is applied to simple images to evaluate its effect quantitatively. The authors confirm that it is more efficient than any other methods, and propose a drawing capturing system based on this method that can build up high quality drawing databases faster than any other system. Norio Nakamura, Kenichi Hosaka, Masakazu Nagura |
ICDAR | 2 |