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Jekeon Jack Cha

dblp:70/5160 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 87% Virtual and augmented reality · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › shape editing › mesh editing
mesh cutting
0.112007
Interactive Cross Cutting · ICRA 2007
Geometric modeling and processing › shape representation › mesh representation
surface mesh
0.112007
Interactive Cross Cutting · ICRA 2007
Virtual and augmented reality › medical training
virtual dissection
0.012007
Interactive Cross Cutting · ICRA 2007

Methods — techniques the papers use, named apart from their topics

remeshing · 0.1progressive subdivision · 0.1
YearPublicationVenuePosition
2007 Interactive Cross Cutting
abstract
In this paper, we use an enhanced surface mesh model to simulate virtual dissection by progressive subdivision and re-meshing. Enhanced novel algorithms to generate interior structures that show the result of a cut that is generated by the interaction between instrument and model is used as the underlining framework. The notion of a cross cutting is introduced and solved to offer a more realistic interactive environment for various virtual diagnostic and dissection tasks. Our simulator supports two types of cutting: "cut-into", an instrument penetrating simulated tissues, and "cut through", an instrument cutting through tissues. In either case, a groove is developed in the path where the cutting has taken place to reflect the depth of the cut. Generation of a groove introduces a challenging problem when two cuts cross in their paths. For example, when two cutting path intersects (i.e., an occurrence of cross cutting), the current structures involved in the proximity of the cuts do not simulate a realistic intersecting cross cut. Although many studies have represented solutions to surface mesh cutting, a solution to an interactive cross cutting has not been adequately addressed yet. This paper presents an algorithm that can be flexibly applied for the simulation of an interactive cross cutting on a surface-mesh. Such solution can be further applied to many applications involving surface mesh.
Jekeon Jack Cha, Shahram Payandeh
ICRA1