Demo Data from SIGIR 2026 / reviewers in the wild / expert
Fabrizio Pece
dblp:71/10551
· DBLP profile ↗
8ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
7 papers |
Interaction techniques and input · 36% Haptics and multimodal interaction · 19% Personal fabrication and tangible interfaces · 18% | |
| Computer graphics and multimedia
3 papers |
Multimedia analysis and retrieval · 47% Visual content generation and editing · 28% Virtual and augmented reality · 25% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 15 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › pen input
digital ink |
0.3 | 1 | 2018 | DeepWriting: Making Digital Ink Editable via Deep Generative Modeling · CHI 2018 |
Personal fabrication and tangible interfaces › soft robotics
soft actuator |
0.3 | 1 | 2017 | MagTics: Flexible and Thin Form Factor Magnetic Actuators for Dynamic and Wearable Haptic Feedback · UIST 2017 |
Haptics and multimodal interaction
tactile display |
0.3 | 1 | 2017 | MagTics: Flexible and Thin Form Factor Magnetic Actuators for Dynamic and Wearable Haptic Feedback · UIST 2017 |
Haptics and multimodal interaction › haptic feedback
wearable haptic feedback |
0.3 | 1 | 2017 | MagTics: Flexible and Thin Form Factor Magnetic Actuators for Dynamic and Wearable Haptic Feedback · UIST 2017 |
Design research and methods
computational design |
0.2 | 1 | 2016 | DefSense: Computational Design of Customized Deformable Input Devices · CHI 2016 |
Personal fabrication and tangible interfaces › tangible interaction
deformable input devices |
0.2 | 1 | 2016 | DefSense: Computational Design of Customized Deformable Input Devices · CHI 2016 |
Interaction techniques and input › input sensing
gesture recognition |
0.2 | 1 | 2015 | Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction · CHI 2015 |
Interaction techniques and input › input sensing › tracking › hand tracking
hand pose estimation |
0.2 | 1 | 2015 | Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction · CHI 2015 |
Interaction techniques and input › input sensing › gesture recognition
in-air gesture recognition |
0.2 | 1 | 2014 | In-air gestures around unmodified mobile devices · UIST 2014 |
Collaborative and social computing › computer-mediated communication
teleconferencing |
0.2 | 1 | 2013 | Panoinserts: mobile spatial teleconferencing · CHI 2013 |
Visual content generation and editing › visual text generation
handwriting generation |
0.1 | 1 | 2018 | DeepWriting: Making Digital Ink Editable via Deep Generative Modeling · CHI 2018 |
Virtual and augmented reality › haptics
haptic feedback in VR |
0.1 | 1 | 2017 | MagTics: Flexible and Thin Form Factor Magnetic Actuators for Dynamic and Wearable Haptic Feedback · UIST 2017 |
Interaction techniques and input › input sensing
deformation sensing |
0.1 | 1 | 2016 | DefSense: Computational Design of Customized Deformable Input Devices · CHI 2016 |
Interaction techniques and input
mobile interaction |
0.1 | 1 | 2015 | Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction · CHI 2015 |
User interface design and tools › display technology
spherical displays |
0.0 | 1 | 2013 | Video collections in panoramic contexts · UIST 2013 |
Methods — techniques the papers use, named apart from their topics
neural network · 0.7deep generative modeling · 0.7psychophysical study · 0.6machine learning · 0.4hybrid classification-regression · 0.4optimization-based algorithm · 0.23d printing · 0.2machine learning gesture recognition · 0.2usability study · 0.2marker-based tracking · 0.2image-based tracking · 0.2focus+context visualization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Convolutional Autoencoders for Human Motion InfillingabstractIn this paper we propose a convolutional autoencoder to address the problem of motion infilling for 3D human motion data. Given a start and end sequence, motion infilling aims to complete the missing gap in between, such that the filled in poses plausibly forecast the start sequence and naturally transition into the end sequence. To this end, we propose a single, end-to-end trainable convolutional autoencoder. We show that a single model can be used to create natural transitions between different types of activities. Furthermore, our method is not only able to fill in entire missing frames, but it can also be used to complete gaps where partial poses are available (e.g. from end effectors), or to clean up other forms of noise (e.g. Gaussian). Also, the model can fill in an arbitrary number of gaps that potentially vary in length. In addition, no further post-processing on the model's outputs is necessary such as smoothing or closing discontinuities at the end of the gap. At the heart of our approach lies the idea to cast motion infilling as an inpainting problem and to train a convolutional de-noising autoencoder on image-like representations of motion sequences. At training time, blocks of columns are removed from such images and we ask the model to fill in the gaps. We demonstrate the versatility of the approach via a number of complex motion sequences and report on thorough evaluations performed to better understand the capabilities and limitations of the proposed approach. Manuel Kaufmann, Emre Aksan, Jie Song 0006, Fabrizio Pece, Remo Ziegler, Otmar Hilliges |
3DV | 4 |
| 2018 | DeepWriting: Making Digital Ink Editable via Deep Generative ModelingabstractDigital ink promises to combine the flexibility and aesthetics of handwriting and the ability to process, search and edit digital text. Character recognition converts handwritten text into a digital representation, albeit at the cost of losing personalized appearance due to the technical difficulties of separating the interwoven components of content and style. In this paper, we propose a novel generative neural network architecture that is capable of disentangling style from content and thus making digital ink editable. Our model can synthesize arbitrary text, while giving users control over the visual appearance (style). For example, allowing for style transfer without changing the content, editing of digital ink at the word level and other application scenarios such as spell-checking and correction of handwritten text. We furthermore contribute a new dataset of handwritten text with fine-grained annotations at the character level and report results from an initial user evaluation. Emre Aksan, Fabrizio Pece, Otmar Hilliges |
CHI | 2 |
| 2017 | MagTics: Flexible and Thin Form Factor Magnetic Actuators for Dynamic and Wearable Haptic FeedbackabstractWe present MagTics, a novel flexible and wearable haptic interface based on magnetically actuated bidirectional tactile pixels (taxels). MagTics' thin form factor and flexibility allows for rich haptic feedback in mobile settings. We propose a novel actuation mechanism based on bistable electromagnetic latching that combines high frame rate and holding force with low energy consumption and a soft and flexible form factor. We overcome limitations of traditional soft actuators by placing several hard actuation cells, driven by flexible printed electronics, in a soft 3D printed case. A novel EM-shielding prevents magnet-magnet interactions and allows for high actuator densities. A prototypical implementation comprising of 4 actuated pins on a 1.7 cm pitch, with 2 mm travel, and generating 160 mN to 200 mN of latching force is used to implement a number of compelling application scenarios including adding haptic and tactile display capabilities to wearable devices, to existing input devices and to provide localized haptic feedback in virtual reality. Finally, we report results of a psychophysical study, conducted to inform future developments and to identify possible application domains. Fabrizio Pece, Juan Jose Zarate, Velko Vechev, Nadine Besse, Olexandr Gudozhnik, Herbert Shea, Otmar Hilliges |
UIST | 1 |
| 2016 | DefSense: Computational Design of Customized Deformable Input DevicesabstractWe present a novel optimization-based algorithm for the design and fabrication of customized, deformable input devices, capable of continuously sensing their deformation. We propose to embed piezoresistive sensing elements into flexible 3D printed objects. These sensing elements are then utilized to recover rich and natural user interactions at runtime. Designing such objects is a challenging and hard problem if attempted manually for all but the simplest geometries and deformations. Our method simultaneously optimizes the internal routing of the sensing elements and computes a mapping from low-level sensor readings to user-specified outputs in order to minimize reconstruction error. We demonstrate the power and flexibility of the approach by designing and fabricating a set of flexible input devices. Our results indicate that the optimization-based design greatly outperforms manual routings in terms of reconstruction accuracy and thus interaction fidelity. Moritz Bächer, Benjamin Hepp, Fabrizio Pece, Paul G. Kry, Bernd Bickel, Bernhard Thomaszewski, Otmar Hilliges |
CHI | 3 |
| 2015 | Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile InteractionabstractWe present a machine learning technique to recognize gestures and estimate metric depth of hands for 3D interaction, relying only on monocular RGB video input. We aim to enable spatial interaction with small, body-worn devices where rich 3D input is desired but the usage of conventional depth sensors is prohibitive due to their power consumption and size. We propose a hybrid classification-regression approach to learn and predict a mapping of RGB colors to absolute, metric depth in real time. We also classify distinct hand gestures, allowing for a variety of 3D interactions. We demonstrate our technique with three mobile interaction scenarios and evaluate the method quantitatively and qualitatively. Jie Song 0006, Fabrizio Pece, Gábor Sörös, Marion Koelle, Otmar Hilliges |
CHI | 2 |
| 2014 | In-air gestures around unmodified mobile devicesabstractWe present a novel machine learning based algorithm extending the interaction space around mobile devices. The technique uses only the RGB camera now commonplace on off-the-shelf mobile devices. Our algorithm robustly recognizes a wide range of in-air gestures, supporting user variation, and varying lighting conditions. We demonstrate that our algorithm runs in real-time on unmodified mobile devices, including resource-constrained smartphones and smartwatches. Our goal is not to replace the touchscreen as primary input device, but rather to augment and enrich the existing interaction vocabulary using gestures. While touch input works well for many scenarios, we demonstrate numerous interaction tasks such as mode switches, application and task management, menu selection and certain types of navigation, where such input can be either complemented or better served by in-air gestures. This removes screen real-estate issues on small touchscreens, and allows input to be expanded to the 3D space around the device. We present results for recognition accuracy (93% test and 98% train), impact of memory footprint and other model parameters. Finally, we report results from preliminary user evaluations, discuss advantages and limitations and conclude with directions for future work. Jie Song 0006, Gábor Sörös, Fabrizio Pece, Sean Ryan Fanello, Shahram Izadi, Cem Keskin, Otmar Hilliges |
UIST | 3 |
| 2013 | Panoinserts: mobile spatial teleconferencingabstractWe present PanoInserts: a novel teleconferencing system that uses smartphone cameras to create a surround representation of meeting places. We take a static panoramic image of a location into which we insert live videos from smartphones. We use a combination of marker- and image-based tracking to position the video inserts within the panorama, and transmit this representation to a remote viewer. We conduct a user study comparing our system with fully-panoramic video and conventional webcam video conferencing for two spatial reasoning tasks. Results indicate that our system performs comparably with fully-panoramic video, and better than webcam video conferencing in tasks that require an accurate surrounding representation of the remote space. We discuss the representational properties and usability of varying video presentations, exploring how they are perceived and how they influence users when performing spatial reasoning tasks. Fabrizio Pece, William Steptoe, Fabian Wanner, Simon J. Julier, Tim Weyrich, Jan Kautz, Anthony Steed |
CHI | 1 |
| 2013 | Video collections in panoramic contextsabstractVideo collections of places show contrasts and changes in our world, but current interfaces to video collections make it hard for users to explore these changes. Recent state-of-the-art interfaces attempt to solve this problem for 'outside->in' collections, but cannot connect 'inside->out' collections of the same place which do not visually overlap. We extend the focus+context paradigm to create a video-collections+context interface by embedding videos into a panorama. We build a spatio-temporal index and tools for fast exploration of the space and time of the video collection. We demonstrate the flexibility of our representation with interfaces for desktop and mobile flat displays, and for a spherical display with joypad and tablet controllers. We study with users the effect of our video-collection+context system to spatio-temporal localization tasks, and find significant improvements to accuracy and completion time in visual search tasks compared to existing systems. We measure the usability of our interface with System Usability Scale (SUS) and task-specific questionnaires, and find our system scores higher. James Tompkin 0001, Fabrizio Pece, Rajvi Shah, Shahram Izadi, Jan Kautz, Christian Theobalt |
UIST | 2 |