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Karel Zikan

dblp:71/4964 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 87% Virtual and augmented reality · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › spatial data structures
bounding volume hierarchy
0.011998
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs · IEEE Trans. Vis. Comput. Graph. 1998
Geometric modeling and processing
collision detection
0.011998
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs · IEEE Trans. Vis. Comput. Graph. 1998
Virtual and augmented reality › haptics
haptic rendering
0.011998
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs · IEEE Trans. Vis. Comput. Graph. 1998

Methods — techniques the papers use, named apart from their topics

k-DOP · 0.0convex polytope · 0.0bounding volume hierarchy · 0.0
YearPublicationVenuePosition
1998 Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
abstract
Collision detection is of paramount importance for many applications in computer graphics and visualization. Typically, the input to a collision detection algorithm is a large number of geometric objects comprising an environment, together with a set of objects moving within the environment. In addition to determining accurately the contacts that occur between pairs of objects, one needs also to do so at real-time rates. Applications such as haptic force feedback can require over 1000 collision queries per second. We develop and analyze a method, based on bounding-volume hierarchies, for efficient collision detection for objects moving within highly complex environments. Our choice of bounding volume is to use a discrete orientation polytope (k-DOP), a convex polytope whose facets are determined by halfspaces whose outward normals come from a small fixed set of k orientations. We compare a variety of methods for constructing hierarchies (BV-trees) of bounding k-DOPs. Further, we propose algorithms for maintaining an effective BV-tree of k-DOPs for moving objects, as they rotate, and for performing fast collision detection using BV-trees of the moving objects and of the environment. Our algorithms have been implemented and tested. We provide experimental evidence showing that our approach yields substantially faster collision detection than previous methods.
James T. Klosowski, Martin Held, Joseph S. B. Mitchell, Henry Sowizral, Karel Zikan
IEEE Trans. Vis. Comput. Graph.5
1991 Technical Note - Least-Squares Image Registration
abstract
Two-dimensional image registration estimates how one set of k 2-dimensional points is rotated, scaled, and translated into a second set of 2-dimensional points. We give an exact algorithm to solve the “least-squares” formulation of the problem. On average, the algorithm requires k2 pivots; it can be viewed as a refinement of the O(k3) approximation method proposed by K. Zikan and T. M. Silberberg. The approach can be extended to the registration of images of different cardinalities. INFORMS Journal on Computing, ISSN 1091-9856, was published as ORSA Journal on Computing from 1989 to 1995 under ISSN 0899-1499.
Karel Zikan
INFORMS J. Comput.1