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Aage Bendiksen

dblp:71/521 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 1999
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 68% Robot manipulation · 32%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.011999
Fast 3D Boundary Computation from Occluding Contour Motion · ICRA 1999
Computer vision › 3D vision › 3d shape analysis
occluding contour
0.011999
Fast 3D Boundary Computation from Occluding Contour Motion · ICRA 1999
Computer vision › 3D vision
structure from motion
0.011999
Fast 3D Boundary Computation from Occluding Contour Motion · ICRA 1999
Robotics › Robot manipulation › grasping
grasp analysis
0.011994
A Vision-Based Grasping System for Unfamiliar Planar Objects · ICRA 1994
Robotics › Robot manipulation
grasping
0.011994
A Vision-Based Grasping System for Unfamiliar Planar Objects · ICRA 1994
Robotics › Robot manipulation › grasping › grasp planning
grasp synthesis
0.011994
A Vision-Based Grasping System for Unfamiliar Planar Objects · ICRA 1994
Computer vision › 3D vision
pose estimation
0.011994
A Vision-Based Grasping System for Unfamiliar Planar Objects · ICRA 1994

Methods — techniques the papers use, named apart from their topics

convex polygon computation · 0.0camera motion · 0.0simplex method · 0.0linear programming · 0.0edge detection · 0.0
YearPublicationVenuePosition
1999 Fast 3D Boundary Computation from Occluding Contour Motion
abstract
Presents a fast method for computing a bounding volume within which an observed object must lie from the observed motion of the occluding contour during a straight-line motion of the camera. The bounding volume is represented as a set of planar cross sections each consisting of multiple convex polygons within which the object lies. The algorithm's worst-case runtime performance is O(nmk) operations, where n is the number of viewpoints used, m is the number of polygons created during the execution of the algorithm, and k is a parameter dependent on the geometric complexity of the object being viewed. Experimental examples are demonstrated; bounding polygon computation from sampled contours in 20 images required less than one second on a 50 MHz i486 CPU.
Aage Bendiksen, Gregory D. Hager
ICRA1
1994 A Vision-Based Grasping System for Unfamiliar Planar Objects
abstract
This paper describes a vision based robotic system for grasping unfamiliar planar objects with a parallel jaw gripper. The input to the grasp synthesis system consists of projected edge data from a single camera video system calibrated to a planar working surface. A simple search procedure is used to find an acceptable grasp. Our grasp analysis metric is the required squeezing force, computed using an approximation of the rigid body equilibrium conditions. The resulting analysis conditions are formulated as a linear program and solved using the simplex method. A Zebra-ZERO robot arm with a parallel-jaw gripper is used to execute the chosen grasp. In a simple test of the system, it successfully grasped and lifted 10 of 14 test objects.>
Aage Bendiksen, Gregory D. Hager
ICRA1
1990 Neural networks for voiced/unvoiced speech classification
abstract
The results of designing, training, and testing a neural network for the voiced/unvoiced (V/UV) speech classification problem are described. A feedforward multilayer backpropagation network was used with six input, ten internal, and two output nodes-for a binary decision. The six features are common and easily computed. Training was done with 72 frames from two speakers. Testing was done with 479 frames from four speakers and resulted in a total of two errors (0.4%). Thus, a small neural network performs well on the V/UV problem.>
Aage Bendiksen, Kenneth Steiglitz
ICASSP1
1989 Vectorized garbage collection
Andrew W. Appel, Aage Bendiksen
J. Supercomput.2