Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jiajun Zhang 0012
dblp:71/6950-12
· DBLP profile ↗
10ranked-venue papers
3as first author
10since 2021 · last 2026
0009-0002-9712-9953ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 33% Language models and text generation · 16% Generative modeling · 13% | |
| Computer graphics and multimedia
3 papers |
Rendering · 52% Geometric modeling and processing · 33% Visual content generation and editing · 15% | |
| Databases, data mining, and information retrieval
2 papers |
Recommender systems · 42% Information retrieval · 39% Web and social media mining · 20% | |
| Software engineering, system software, and programming languages
2 papers |
Program synthesis and code generation · 72% Software testing · 28% |
Topics — the 27 heaviest of 30, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
LLM agents |
1.0 | 1 | 2026 | DanceAgent: Dance Movement Refinement With LLM Agent · IEEE Trans. Vis. Comput. Graph. 2026 |
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation |
1.0 | 1 | 2026 | DanceAgent: Dance Movement Refinement With LLM Agent · IEEE Trans. Vis. Comput. Graph. 2026 |
Web and social media mining › citation network analysis
citation prediction |
1.0 | 1 | 2026 | What Should I Cite? A RAG Benchmark for Academic Citation Prediction · WWW 2026 |
Recommender systems › content recommendation
citation recommendation |
1.0 | 1 | 2026 | What Should I Cite? A RAG Benchmark for Academic Citation Prediction · WWW 2026 |
Information retrieval
retrieval-augmented generation |
1.0 | 1 | 2026 | What Should I Cite? A RAG Benchmark for Academic Citation Prediction · WWW 2026 |
Information retrieval
retrieval models |
1.0 | 1 | 2026 | What Should I Cite? A RAG Benchmark for Academic Citation Prediction · WWW 2026 |
Rendering › gaussian splatting
3d gaussian splatting |
1.0 | 1 | 2026 | Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing › 3d reconstruction
3d human reconstruction |
1.0 | 1 | 2026 | Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › dynamic scene representation
dynamic human rendering |
1.0 | 1 | 2026 | Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
neural rendering |
1.0 | 1 | 2026 | Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors · IEEE Trans. Vis. Comput. Graph. 2026 |
Program synthesis and code generation › code completion
fill-in-the-middle |
1.0 | 1 | 2026 | From Completion to Editing: Unlocking Context-Aware Code Infilling via Search-and-Replace Instruction Tuning · ACL (1) 2026 |
Machine learning › Representation and self-supervised learning › contrastive learning
graph contrastive learning |
0.9 | 1 | 2025 | Negative Feedback Really Matters: Signed Dual-Channel Graph Contrastive Learning Framework for Recommendation · NeurIPS 2025 |
Computer vision › 3D vision › 3d scene understanding › occlusion reasoning
occlusion modeling |
0.9 | 1 | 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping · CVPR 2025 |
Recommender systems
graph-based recommendation |
0.9 | 1 | 2025 | Negative Feedback Really Matters: Signed Dual-Channel Graph Contrastive Learning Framework for Recommendation · NeurIPS 2025 |
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | Ins-HOI: Instance Aware Human-Object Interactions Recovery · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Visual content generation and editing
video generation |
0.9 | 1 | 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping · CVPR 2025 |
Software testing
test-driven development |
0.9 | 1 | 2025 | Synthesizing Software Engineering Data in a Test-Driven Manner · ICML 2025 |
Computer vision › 3D vision › motion capture
human motion capture |
0.8 | 1 | 2024 | ProxyCap: Real-Time Monocular Full-Body Capture in World Space via Human-Centric Proxy-to-Motion Learning · CVPR 2024 |
Computer vision › Face, body and person analysis
human pose estimation |
0.8 | 1 | 2024 | ProxyCap: Real-Time Monocular Full-Body Capture in World Space via Human-Centric Proxy-to-Motion Learning · CVPR 2024 |
Computer vision › 3D vision › motion capture
monocular motion capture |
0.8 | 1 | 2024 | ProxyCap: Real-Time Monocular Full-Body Capture in World Space via Human-Centric Proxy-to-Motion Learning · CVPR 2024 |
Natural language and speech › Language models and text generation
large language model |
0.3 | 1 | 2026 | What Should I Cite? A RAG Benchmark for Academic Citation Prediction · WWW 2026 |
Computer vision › Video understanding and tracking › video reconstruction
monocular video reconstruction |
0.3 | 1 | 2026 | Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors · IEEE Trans. Vis. Comput. Graph. 2026 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping · CVPR 2025 |
Robotics › Robot manipulation › grasping
multifingered grasping |
0.3 | 1 | 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping · CVPR 2025 |
Computer vision › 3D vision › 3d scene modeling › scene representation
occupancy field |
0.3 | 1 | 2025 | Ins-HOI: Instance Aware Human-Object Interactions Recovery · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Recommender systems
collaborative filtering |
0.3 | 1 | 2025 | Negative Feedback Really Matters: Signed Dual-Channel Graph Contrastive Learning Framework for Recommendation · NeurIPS 2025 |
Program synthesis and code generation
code generation with language models |
0.3 | 1 | 2025 | Synthesizing Software Engineering Data in a Test-Driven Manner · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
fine-tuning · 2.9retrieval-augmented generation · 2.0neural radiance field · 2.0motion correction · 2.0contrastive learning · 2.03d gaussian splatting · 2.0diffusion model · 1.7search-and-replace instruction tuning · 1.0large language model · 1.0hidden markov model · 1.0global and local optimization · 1.0u-net · 0.9runtime dependency graph · 0.9multi-layer occlusion representation · 0.9instance-level occupancy field · 0.9graph contrastive learning · 0.9dual-channel embedding · 0.9distribution calibration · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Completion to Editing: Unlocking Context-Aware Code Infilling via Search-and-Replace Instruction TuningabstractJiajun Zhang, Zeyu Cui, Jiaxi Yang, Lei Zhang, Yuheng Jing, Zeyao Ma, Tianyi Bai, Zilei Wang, Qiang Liu, Liang Wang, Binyuan Hui, Junyang Lin. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Jiajun Zhang 0012, Zeyu Cui, Jiaxi Yang 0004, Lei Zhang 0201, Yuheng Jing, Zeyao Ma, Tianyi Bai, Zilei Wang, Qiang Liu 0006, Liang Wang 0001, Binyuan Hui, Junyang Lin |
ACL (1) | 1 |
| 2026 | What Should I Cite? A RAG Benchmark for Academic Citation PredictionabstractWith the rapid growth of Web-based academic publications, more and more papers are being published annually, making it increasingly difficult to find relevant prior work. Citation prediction aims to automatically suggest appropriate references, helping scholars navigate the expanding scientific literature. Here we present CiteRAG, the first comprehensive retrieval-augmented generation (RAG)-integrated benchmark for evaluating large language models on academic citation prediction, featuring a multi-level retrieval strategy, specialized retrievers, and generators. Our benchmark makes four core contributions: (1) We establish two instances of the citation prediction task with different granularity. Task 1 focuses on coarse-grained list-specific citation prediction, while Task 2 targets fine-grained position-specific citation prediction. To enhance these two tasks, we build a dataset containing 7,267 instances for Task 1 and 8,541 instances for Task 2, enabling comprehensive evaluation of both retrieval and generation. (2) We construct a three-level large-scale corpus with 554k papers spanning many major subfields, using an incremental pipeline. (3) We propose a multi-level hybrid RAG approach to citation prediction, fine-tuning embedding models with contrastive learning to capture complex citation relationships, paired with specialized generation models. (4) We conduct extensive experiments across state-of-the-art language models, including closed-source APIs, open-source models, and our fine-tuned generators, demonstrating the effectiveness of our framework. Our open-source toolkit enables reproducible evaluation and focuses on academic literature, providing the first comprehensive evaluation framework for citation prediction and serving as a methodological template for other scientific domains. Our source code and data are released at https://github.com/LQgdwind/CiteRAG. Leqi Zheng, Jiajun Zhang 0012, Canzhi Chen, Chaokun Wang, Hongwei Li 0032, Yuying Li 0006, Yaoxin Mao, Shannan Yan, Zixin Song, Zhiyuan Feng, Zhaolu Kang, Zirong Chen, Hang Zhang 0032, Qiang Liu 0006, Liang Wang 0001, Ziyang Liu 0004 |
WWW | 2 |
| 2026 | Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion PriorsabstractRecent advancements in rendering dynamic humans using NeRF and 3D Gaussian splatting have made significant progress, leveraging implicit geometry learning and image appearance rendering to create digital humans. However, in monocular video rendering, there are still challenges in rendering subtle and complex motion from different viewpoints and states, primarily due to the imbalance of viewpoints. Additionally, ensuring continuity between adjacent frames when rendering from novel and free viewpoints remains a difficult task. To address these challenges, we first propose a pixel-level motion correction module that adjusts the errors in the learned representation between different viewpoints. We also introduce a temporal information-based model to improve motion continuity by leveraging adjacent frames. Experimental results on dynamic human rendering, using the NeuMan, ZJU-Mocap, and People-Snapshot datasets, demonstrate that our method outperforms state-of-the-art techniques both quantitatively and qualitatively. Cheng Shang, Liang An 0001, Jiajun Zhang 0012, Yuxiang Zhang 0006, Jidong Tian, Yebin Liu, Xubo Yang |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2026 | DanceAgent: Dance Movement Refinement With LLM AgentabstractRecent research on motion generation and text-to-motion synthesis focus on coarse-grained motion descriptions, neglecting fine-grained motion details and motion quality refinement. Additionally, current text-to-motion models, such as MotionGPT, lack multi-turn interaction capabilities, relying on single-turn and single-modality transformations, which limit their ability to integrate information from different modalities across interaction stages. These gaps leave critical questions, such as "How well is the motion performed" and "How can it be refined?" largely unaddressed. To address these issues, first, we introduce two fine-grained dance datasets-one focusing on jazz dance and the other on folk dance, which we have independently collected. Second, considering that dance motions are inherently complex and consist of long sequential actions, we introduce both global and local optimization during the motion encoding phase and employ Hidden Markov Model (HMM) temporal modeling to capture differential features between correct and incorrect movements, thereby optimizing the training process. Finally, we propose a multi-turn historical dialogue framework that enables three stages generation-motion assess, text instructions, and motion refinement-for input videos. This framework assists dance beginners by providing feedback on their movements, offering textual instructions, and delivering motion-based refinement. Experimental results on the jazz dance and folk dance datasets demonstrate that our method surpasses existing approaches in both quantitative and qualitative metrics, establishing a new benchmark for motion-text generation in the field of dance training. Cheng Shang, Liang An 0001, Jiajun Zhang 0012, Yuxiang Zhang 0006, Yebin Liu, Xubo Yang |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable GraspingabstractIn this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hands and objects. The core idea of ManiVideo is the construction of a multi-layer occlusion (MLO) representation that learns 3D occlusion relationships from occlusion-free normal maps and occlusion confidence maps. By embedding the MLO structure into the UNet in two forms, the model enhances the 3D consistency of dexterous hand-object manipulation. To further achieve the generalizable grasping of objects, we integrate Objaverse, a large-scale 3D object dataset, to address the scarcity of video data, thereby facilitating the learning of extensive object consistency. Additionally, we propose an innovative training strategy that effectively integrates multiple datasets, supporting downstream tasks such as human-centric hand-object manipulation video generation. Through extensive experiments, we demonstrate that our approach not only achieves video generation with plausible hand-object interaction and generalizable objects, but also outperforms existing SOTA methods. Project: https://carlyx.github.io/manivideo/ Youxin Pang, Ruizhi Shao, Jiajun Zhang 0012, Hanzhang Tu, Yun Liu 0018, Boyao Zhou, Hongwen Zhang 0001, Yebin Liu |
CVPR | 3 |
| 2025 | Synthesizing Software Engineering Data in a Test-Driven MannerabstractWe introduce **SWE-Flow**, a novel data synthesis framework grounded in Test-Driven Development (TDD).
Unlike existing software engineering data that rely on human-submitted issues, **SWE-Flow** automatically infers incremental development steps directly from unit tests, which inherently encapsulate high-level requirements.
The core of **SWE-Flow** is the construction of a Runtime Dependency Graph (RDG), which precisely captures function interactions, enabling the generation of a structured, step-by-step *development schedule*.
At each step, **SWE-Flow** produces a partial codebase, the corresponding unit tests, and the necessary code modifications, resulting in fully verifiable TDD tasks.
With this approach, we generated 16,061 training instances and 2,020 test instances from real-world GitHub projects, creating the **SWE-Flow-Eval** benchmark.
Our experiments show that fine-tuning open model on this dataset significantly improves performance in TDD-based coding.
To facilitate further research, we release all code, datasets, models, and Docker images at [Github](https://github.com/Hambaobao/SWE-Flow). Lei Zhang 0201, Jiaxi Yang 0004, Min Yang 0007, Jian Yang 0003, Mouxiang Chen, Jiajun Zhang 0012, Zeyu Cui, Binyuan Hui, Junyang Lin |
ICML | 6 |
| 2025 | Negative Feedback Really Matters: Signed Dual-Channel Graph Contrastive Learning Framework for RecommendationabstractTraditional recommender systems have relied heavily on positive feedback for learning user preferences, while the abundance of negative feedback in real-world scenarios remains underutilized. To address this limitation, recent years have witnessed increasing attention on leveraging negative feedback in recommender systems to enhance recommendation performance. However, existing methods face three major challenges: limited model compatibility, ineffective information exchange, and computational inefficiency. To overcome these challenges, we propose a model-agnostic Signed Dual-Channel Graph Contrastive Learning (SDCGCL) framework that can be seamlessly integrated with existing graph contrastive learning methods. The framework features three key components: (1) a Dual-Channel Graph Embedding that separately processes positive and negative graphs, (2) a Cross-Channel Distribution Calibration mechanism to maintain structural consistency, and (3) an Adaptive Prediction Strategy that effectively combines signals from both channels. Building upon this framework, we further propose a Dual-channel Feedback Fusion (DualFuse) model and develop a two-stage optimization strategy to ensure efficient training. Extensive experiments on four public datasets demonstrate that our approach consistently outperforms state-of-the-art baselines by substantial margins while exhibiting minimal computational complexity. Our source code and data are released at \url{https://github.com/LQgdwind/nips25-sdcgcl}. Leqi Zheng, Chaokun Wang, Zixin Song, Cheng Wu 0004, Shannan Yan, Jiajun Zhang 0012, Ziyang Liu 0004 |
NeurIPS | 6 |
| 2025 | Ins-HOI: Instance Aware Human-Object Interactions RecoveryabstractAccurately modeling detailed interactions between human/hand and object is an appealing yet challenging task. Current multi-view capture systems are only capable of reconstructing multiple subjects into a single, unified mesh, which fails to model the states of each instance individually during interactions. To address this, previous methods use template-based representations to track human/hand and object. However, the quality of the reconstructions is limited by the descriptive capabilities of the templates so these methods inherently struggle with geometric details, pressing deformations and invisible contact surfaces. In this work, we propose an end-to-end Instance-aware Human-Object Interactions recovery (Ins-HOI) framework by introducing an instance-level occupancy field representation. However, the real-captured data is presented as a holistic mesh, unable to provide instance-level supervision. To address this, we further propose a complementary training strategy that leverages synthetic data to introduce instance-level shape priors, enabling the disentanglement of occupancy fields for different instances. Specifically, synthetic data, created by randomly combining individual scans of humans/hands and objects, guides the network to learn a coarse prior of instances. Meanwhile, real-captured data helps in learning the overall geometry and restricting interpenetration in contact areas. As demonstrated in experiments, our method Ins-HOI supports instance-level reconstruction and provides reasonable and realistic invisible contact surfaces even in cases of extremely close interaction. To facilitate research on this task, we collect a large-scale, high-fidelity 3D scan dataset, including 5.2 k high-quality scans with real-world human-chair and hand-object interactions. The code and data will be public for research purposes. Jiajun Zhang 0012, Yuxiang Zhang 0006, Hongwen Zhang 0001, Xiao Zhou 0019, Boyao Zhou, Ruizhi Shao, Zonghai Hu, Yebin Liu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | Evolving to the Future: Unseen Event Adaptive Fake News Detection on Social Media
Jiajun Zhang 0012, Zhixun Li, Qiang Liu 0006, Zilei Wang, Liang Wang 0001 |
CIKM | 1 |
| 2024 | ProxyCap: Real-Time Monocular Full-Body Capture in World Space via Human-Centric Proxy-to-Motion LearningabstractLearning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However, due to the challenges in data collection and network designs, it remains challenging to achieve real-time full-body capture while being accurate in world space. In this work, we introduce ProxyCap, a human-centric proxy-to-motion learning scheme to learn world-space motions from a proxy dataset of 2D skeleton sequences and 3D rotational motions. Such proxy data enables us to build a learning-based network with accurate world-space supervision while also mitigating the generalization issues. For more accurate and physically plausible predictions in world space, our network is designed to learn human motions from a human-centric perspective, which enables the understanding of the same motion captured with different camera trajectories. Moreover, a contact-aware neural motion descent module is proposed to improve foot-ground contact and motion misalignment with the proxy observations. With the proposed learning-based solution, we demonstrate the first real-time monocular full-body capture system with plausible foot-ground contact in world space even using hand-held cameras. Yuxiang Zhang 0006, Hongwen Zhang 0001, Liangxiao Hu, Jiajun Zhang 0012, Hongwei Yi, Shengping Zhang, Yebin Liu |
CVPR | 4 |