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Ville-Veikko Mattila

dblp:71/9717 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 74% Visualization and visual analytics · 20% Image and video processing · 6%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% User interface design and tools · 50%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › end-user development
end-user authoring
0.212013
Visualizing web mash-ups for in-situ vision-based mobile AR applications · ACM Multimedia 2013
Immersive interaction › augmented reality
mobile augmented reality
0.212013
Visualizing web mash-ups for in-situ vision-based mobile AR applications · ACM Multimedia 2013
Virtual and augmented reality
immersive interaction
0.122010
An augmented reality view on mirror world content, with Image Space · VR 2010
An Augmented Reality X-Ray system based on visual saliency · ISMAR 2010
Virtual and augmented reality
augmented reality
0.112010
An Augmented Reality X-Ray system based on visual saliency · ISMAR 2010
Virtual and augmented reality › augmented reality
mobile augmented reality
0.112010
An augmented reality view on mirror world content, with Image Space · VR 2010
Visualization and visual analytics
visual saliency
0.112010
An Augmented Reality X-Ray system based on visual saliency · ISMAR 2010
Image and video processing
occlusion handling
0.012010
An Augmented Reality X-Ray system based on visual saliency · ISMAR 2010

Methods — techniques the papers use, named apart from their topics

web mashups · 0.3hyperlinks · 0.3visual saliency · 0.1user study · 0.1online survey · 0.1
YearPublicationVenuePosition
2014 A 3D map augmented photo gallery application on mobile device
abstract
This paper proposes a 3D map augmented photo gallery mobile application that allows user to virtually transit from 2D image space to the 3D map space, to expand the field of view to surrounding environments that are not visible in the original image, and to change viewing angles among different global registered images during the image browsing. The processing of images consists of two main steps: in the first step, the client application uploads an image to the GeoImage Engine which extracts the geo-metadata and returns them back to the client; in the second step, the client application requests augmented content from server, and then renders 3D view of images on the screen of mobile devices.
Junsheng Fu, Lixin Fan, Kimmo Roimela, Yu You, Ville-Veikko Mattila
ICIP5
2013 Visualizing web mash-ups for in-situ vision-based mobile AR applications
abstract
Augmented reality applications are gaining popularity due to increased capabilities of modern mobile devices. Creating AR content however is tedious and traditionally done on desktop environments by professionals, with extensive knowledge and/or even programming skills required. In this demo, we demonstrate a complete mobile approach for creating vision-based AR in both indoor and outdoor environment. Using hyperlinks, Web mashups are built to dynamically augment the physical world by normal users without programing skills.
Yu You, Ville-Veikko Mattila
ACM Multimedia2
2010 An Augmented Reality X-Ray system based on visual saliency
abstract
In the past, several systems have been presented that enable users to view occluded points of interest using Augmented Reality X-ray visualizations. It is challenging to design a visualization that provides correct occlusions between occluder and occluded objects while maximizing legibility. We have previously published an Augmented Reality X-ray visualization that renders edges of the occluder region over the occluded region to facilitate correct occlusions while providing foreground context. While this approach is simple and works in a wide range of situations, it provides only minimal context of the occluder object. In this paper, we present the background, design, and implementation of our novel visualization technique that aims at providing users with richer context of the occluder object. While our previous visualization only employed one salient feature (edges) to determine which parts of the occluder to display, our novel visualization technique is an initial attempt to explore the design space of employing multiple salient features for this task. The prototype presented in this paper employs three additional salient features: hue, luminosity, and motion. We have conducted two evaluations with human participants to investigate the benefits and limitations of our prototype compared to our previous system. The first evaluation showed that although our novel visualization provides a richer context of the occluder object, it does not impede users to select objects in the occluded area; but, it also indicated problems in our prototype. In the second evaluation, we have investigated these problems through an online survey with systematically varied occluder and occluded scenes, focussing on the qualitative aspects of our visualizations. The results were encouraging, but pointed out that our novel visualization needs a higher level of adaptiveness.
Christian Sandor, Andrew Cunningham, Arindam Dey 0001, Ville-Veikko Mattila
ISMAR4
2010 An augmented reality view on mirror world content, with Image Space
abstract
We present a prototype mobile augmented reality client addition to the ¿Image Space¿ mixed reality media sharing service. We have explored how the real world aligned "mirror world" content from that service can be interacted with in-situ and identified two different use scenarios - geospatial media sharing and social connection. Since both the existing web based mirror world modality and the additional mobile augmented reality modality intersect at the common data, the combined service is as an example of how mirror worlds can be used to bridge the real and the virtual, and allow for interaction from either side of the reality continuum.
David J. Murphy, Markus Kahari, Ville-Veikko Mattila
VR3