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Tae Hwan Lee

dblp:72/11438 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2014
0000-0003-3500-512XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
augmented reality system
0.212014
Two-Phase Calibration for a Mirror Metaphor Augmented Reality System · Proc. IEEE 2014
Virtual and augmented reality › calibration and registration
calibration
0.212014
Two-Phase Calibration for a Mirror Metaphor Augmented Reality System · Proc. IEEE 2014

Methods — techniques the papers use, named apart from their topics

two-phase calibration · 0.2
YearPublicationVenuePosition
2014 Fast 3D video stabilization using ROI-based warping
Tae Hwan Lee, Yun-Gu Lee, Byung Cheol Song
J. Vis. Commun. Image Represent.1
2014 Two-Phase Calibration for a Mirror Metaphor Augmented Reality System
abstract
According to the ways to see the real environments, mirror metaphor augmented reality systems can be classified into video see-through virtual mirror displays and reflective half-mirror displays. The two systems have distinctive characteristics and application fields with different types of complexity. In this paper, we introduce a system configuration to implement a prototype of a reflective half-mirror display-based augmented reality system. We also present a two-phase calibration method using an extra camera for the system. Finally, we describe three error sources in the proposed system and show the result of analysis of these errors with several experiments.
Jae Seok Jang, Gi Sook Jung, Tae Hwan Lee, Soon Ki Jung
Proc. IEEE3
2011 Video deblurring algorithm using an adjacent unblurred frame
abstract
Blurred frames may sparsely exist in a video sequence acquired by digital camcorder or digital camera. In order to remove the visually annoying artifact due to those blurred frames, this paper presents a novel motion deblurring algorithm where a blurred frame can be reconstructed utilizing adjacent unblurred frames. Firstly, a motion-compensated predictor of the blurred frame is derived from its neighboring unblurred frame using motion estimation. Then, an accurate blur kernel, which is difficult to obtain from a single blurred frame, is computed using both the predictor and the blurred frame. Next, again using those both frames, a residual deconvolution is proposed to reduce ringing artifacts inherent to conventional deconvolution. Simulation results show that the proposed algorithm provides superior deblurring results over conventional deblurring algorithms while preserving details with reduced ringing artifacts.
Shin-Cheol Jeong, Tae Hwan Lee, Byung Cheol Song, Yun-Gu Lee, Yanglim Choi
VCIP2
2011 Spatio-temporal de-interlacing based on maximum likelihood estimation
abstract
This paper proposes a novel de-interlacing algorithm that can make up motion compensation (MC) errors by using maximum likelihood (ML) estimator. Firstly, a proper registration is performed between current field and its adjacent fields, and the progressive frame corresponding to the current field is found via ML estimator based on the computed registration information. Here, in order to obtain a stable solution, well-known bilateral total variation (BTV)-based regularization is applied. Next, possible feathering artifacts are detected on a block basis effectively. So, edge-directional interpolation is applied to the pixels where feathering artifact may happen, instead of the above-mentioned temporal de-interlacing. Experimental results show that the PSNR of our proposed algorithm is on average 4dB higher than that of previous studies and provides the best visual quality.
Ho-Taek Lee, Tae Hwan Lee, Byung Cheol Song
VCIP2