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Ralph Schönfelder

dblp:72/379 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 44% Ubiquitous computing and smart environments · 44% User interface design and tools · 13%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
3d interaction
0.112005
The Planar: An Interdisciplinary Approach to a VR Enabled Tool for Generation and Manipulation of 3D Data in Industrial Environments · VR 2005
Virtual and augmented reality
virtual reality
0.112005
The Planar: An Interdisciplinary Approach to a VR Enabled Tool for Generation and Manipulation of 3D Data in Industrial Environments · VR 2005
Interaction techniques and input › input modality › multimodal input
pen and touch input
0.112005
The Planar: An Interdisciplinary Approach to a VR Enabled Tool for Generation and Manipulation of 3D Data in Industrial Environments · VR 2005
Ubiquitous computing and smart environments › pervasive displays
spatially aware display
0.112005
The Planar: An Interdisciplinary Approach to a VR Enabled Tool for Generation and Manipulation of 3D Data in Industrial Environments · VR 2005
YearPublicationVenuePosition
2005 The Planar: An Interdisciplinary Approach to a VR Enabled Tool for Generation and Manipulation of 3D Data in Industrial Environments
abstract
We introduce the early prototype of the Planar, a novel input/output device designed for application in task areas focusing on the generation and manipulation of 3D data, e.g. CAD or styling. Technically, the Planar offers a spatially aware pen-sensitive display, mounted on an adjustable, scooter-like autonomous platform. The movable screen, with 6 degrees of freedom, can act like a window into 3D virtual environments and allows for efficient 2D and 3D interaction at the same time. Through our research, we have developed an interdisciplinary approach that aims to overcome a variety of drawbacks within many VR installations while extending the concepts of existing conventional systems. Our primary areas of focus include: working environments, forms of interaction, ergonomics, and process integration. In order to demonstrate the potential of the Planar we show a small review and a sketching/annotation application. The overall goal of this work is to contribute to the development of real VR applications.
Ralph Schönfelder, Frank Spenling
VR1