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Umberto Cugini

dblp:72/6113 · DBLP profile ↗
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13ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 3Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Immersive interaction · 23%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 50% Visual content generation and editing · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › olfactory interfaces
olfactory display
0.212015
Visual-olfactory immersive environment for product evaluation · VR 2015
Immersive interaction › virtual reality › presence
virtual reality presence
0.112015
Visual-olfactory immersive environment for product evaluation · VR 2015
Visual content generation and editing
3d content creation
0.112005
3D virtual apparel design for industrial applications · Comput. Aided Des. 2005
Geometric modeling and processing › shape modeling
garment modeling
0.112005
3D virtual apparel design for industrial applications · Comput. Aided Des. 2005
Electronic design automation
physical design
0.011982
An interactive drafting system based on two dimensional primitives · DAC 1982

Methods — techniques the papers use, named apart from their topics

wearable olfactory display · 0.2experimental study · 0.2virtual apparel design · 0.1
YearPublicationVenuePosition
2015 Visual-olfactory immersive environment for product evaluation
abstract
Today smells are used for communicating information about products as household cleaners and food. However, smells can be also applied to any kind of products. Several researches have focused on integrating smells in virtual environments. The research questions addressed in this work concern whether Virtual Prototypes, including the sense of smell, can be used for evaluating products as effectively as studies performed in real environments, and whether smells can increase the users' sense of presence in the virtual environment. For this purpose, an experimental framework including a wearable olfactory display has been developed, and experimental tests have been performed.
Marina Carulli, Monica Bordegoni, Umberto Cugini
VR3
2015 VR system for rehabilitation based on hand gestural and olfactory interaction
abstract
The study of new systems for supporting upper limb rehabilitation is of primary importance, due to the high number of people in need of rehabilitation and the limited effectiveness of most of the current systems. The research work described in this paper proposes a VR system for upper-limb rehabilitation that is immersive, is based on hand gestures to interact with virtual objects, and which can deliver odours when a goal is reached.
Mario Covarrubias, Monica Bordegoni, Mauro Rossini, Eleonora Guanziroli, Umberto Cugini, Franco Molteni
VRST5
2014 Interacting Game and Haptic System Based on Point-Based Approach for Assisting Patients after Stroke
Mario Covarrubias, Alessandro Mansutti, Monica Bordegoni, Umberto Cugini
ICCHP (1)4
2012 Multimodal Guidance System for Improving Manual Skills in Disabled People
Mario Covarrubias, Elia Gatti, Alessandro Mansutti, Monica Bordegoni, Umberto Cugini
ICCHP (1)5
2011 A haptic direction indicator using the gyro effect
abstract
The preliminary study described in this paper is about the assessment of the control parameters of a non-grounded haptic device giving kinaesthetic stimuli to indicate to the user a direction to follow to reach a target location. The haptic sensation is created by tilting one or more rotating flywheels along an axis, controlling the direction and the amount of tilt, the velocity of the tilt (during the pulse and the repositioning of the flywheel), the frequency of pulses. The current prototype has only one flywheel and is able to tilt along a single axis, thus indicating only “right” or “left” direction. The experiments performed with the prototype allowed us to define a set of requirements (torque produced, duration of the stimuli) for a more complex prototype (2 flywheels and 2 DOF) to be developed and tested as future work.
Michele Antolini, Monica Bordegoni, Umberto Cugini
World Haptics3
2010 A framework for managing multiprocess applications based on distributed finite-state machine approach
abstract
This paper describes a framework based on a publish/subscribe paradigm for interprocess communication based on XML messages sent over a TCP/IP connection. The framework manages the exchange of data within the clients of a system and permits the definition of a specific behavior for each client using a finite-state machine approach. Whilst the server-side of the framework is able to receive and dispatch events and data, the client-side of the framework is modeled as a finite-state machine able to perform state transitions after receiving the correct message. This architecture permits the loose-coupling between producers and consumers of data and the bidirectional mapping between the design of the behavior of a system and its implementation.
Michele Antolini, Mario Covarrubias, Monica Bordegoni, Umberto Cugini
RO-MAN4
2007 Touch and design: novel haptic interfaces for the generation of high quality surfaces for industrial design
Umberto Cugini, Monica Bordegoni
Vis. Comput.1
2006 A CAD-oriented cloth simulation system with stable and efficient ODE solution
Marzia Fontana, Caterina Rizzi, Umberto Cugini
Comput. Graph.3
2005 3D virtual apparel design for industrial applications
Marzia Fontana, Caterina Rizzi, Umberto Cugini
Comput. Aided Des.3
1995 A system for form-feature-based interpretation of technical drawings
Paolo Bottoni, Umberto Cugini, Piero Mussio, Chiara Papettl, Marco Protti
Mach. Vis. Appl.2
1988 A Procedural System for the Definition and Storage of Technical Drawings in Parametric Form
abstract
The construction of a truly USER-FRIENDLY CAD system requires the acquisition and management of a tremendous amount of information which cannot be. and must not be. directly requested from the user, but which has to be obtained by intelligently interpreting the sequence of operations performed by him. The system described here is out forward as a USERFRIENDLY tool for the definition. storage and modification of technical drawings in parametric form. The system that has been implemented (GIPS Graphic Interactive Parametric System) assists the user during the steps of definition and modification. taking advantage of the abiIity to interpret the procedure the user follows in describing the object he wants to design.
Umberto Cugini, F. Folini, I. Vicini
Eurographics1
1984 Pattern-directed restoration and vectorization of digitized engineering drawings
Umberto Cugini, G. Ferri, Piero Mussio, Marco Protti
Comput. Graph.1
1982 An interactive drafting system based on two dimensional primitives
abstract
This paper describes an interactive drafting system based on two dimensional primitives and logic operators.
G. Cosmai, Umberto Cugini, Piero Mussio, Amri Napolitano
DAC2