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Keith Johnson

dblp:73/1654 · DBLP profile ↗
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10ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-2569-8121ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 since 2021Artificial intelligence and machine learning · 5 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › haptics
force feedback
0.112009
Crossover Applications · VR 2009
Virtual and augmented reality › immersive interaction
haptics and multimodal interaction
0.112009
Crossover Applications · VR 2009
Virtual and augmented reality
immersive interaction
0.112009
Crossover Applications · VR 2009
Virtual and augmented reality
games and playful interaction
0.012009
Crossover Applications · VR 2009

Methods — techniques the papers use, named apart from their topics

haptic feedback · 0.1hand gesture recognition · 0.1audio feedback · 0.1
YearPublicationVenuePosition
2025 On the Production and Perception of a Single Speaker's Gender
Robert Netzorg, Naomi Carvalho, Andrea Guzman, Lydia Wang, Juliana Francis, Klo Vivienne Garoute, Keith Johnson, Gopala Krishna Anumanchipalli
INTERSPEECH7
2024 Large Scale Self-Supervised Pretraining for Active Speaker Detection
abstract
In this work we investigate the impact of a large-scale self-supervised pretraining strategy for active speaker detection (ASD) on an unlabeled dataset consisting of over 125k hours of YouTube videos. When compared to a baseline trained from scratch on much smaller in-domain labeled datasets we show that with pretraining we not only have a more stable supervised training due to better audio-visual features used for initialization, but also improve the ASD mean average precision by 23% on a challenging dataset collected with Google Nest Hub Max devices capturing real user interactions.
Otavio Braga, Keith Johnson, Alice Chuang, Yunfan Ye, Olivier Siohan
ICASSP3
2016 The Berkeley Phonetics Machine
abstract
The Berkeley Phonetics Machine is a Linux virtual machine imageproduced and used by the UC Berkeley Phonology Lab asa platform for phonetic research. It contains a full data analysisstack based on Python and R and also specialized tools for phoneticresearch. The machine is designed as a flexible and productiveplatform for established and novel research agendas thatcan be easily shared and reproduced. We list the software availablein the machine, which includes many command-line toolsfor acoustic analysis and media file manipulation, as well asspecialized Python libraries. We also discuss the use of this machinein the Phonology Lab and in phonetics courses. The overallexperience with the machine has been positive, as facultyand graduate students are able to share and execute scripts ina common working environment. Undergraduate students haveless opportunity to master the virtual machine environment butbenefit from simplified instructions and fewer installation andoperating problems. The primary difficulty that we have encounteredhas been with a few underpowered student computersthat cannot run the virutual machine or do not run it well.
Ronald L. Sprouse, Keith Johnson
INTERSPEECH2
2016 Effects of native language on compensation for coarticulation
Shinae Kang, Keith Johnson, Gregory P. Finley
Speech Commun.2
2009 Crossover Applications
abstract
VR applications provide an opportunity to study a variety of new applications. One of the focus areas of the media convergence, games and media integration (McGMI) program is to develop new media applications for the visually impaired population. We are particularly interested in developing applications which are at the same time interesting for the sighted population as well-hence the title-crossover applications. Bonnie Snyder, who has been working with the visually impaired population for more than twenty years, visited a group of students early in the Fall 2008 As many typical applications are geared toward sighted population, the cost of software and hardware systems tend to be a lot higher. In addition, several games, developed for primarily the sighted, provide minimal interaction for the blind. Although this issue remains a topic of discussion in both IEEE VR and ISMAR and related conferences, much more can be done. We used this as motivation and developed three applications for both the sighted and the visually impaired population (a) haptic chess program combines PHANTOM force feedback interaction with OpenAL audio; (b) Simple hand movement recognition on iPhone provides a hierarchical menu application; (c) Barnyard fun program uses interesting animal-sound feedback to facilitate spatial selection. In future, we expect to conduct testing of these applications in Denver Museum as possible.
Brian Wilke, Jonathan Metzgar, Keith Johnson, Sudhanshu K. Semwal, Bonnie Snyder, KaChun Yu, Dan Neafus
VR3
2009 Measuring Norwegian dialect distances using acoustic features
Wilbert Heeringa, Keith Johnson, Charlotte Gooskens
Speech Commun.2
2007 An overview on automatic speech attribute transcription (ASAT)
abstract
Automatic Speech Attribute Transcription (ASAT), an ITR project sponsored under the NSF grant (IIS-04-27113), is a cross-institute effort involving Georgia Institute of Technology, The Ohio State University, University of California at Berkeley, and Rutgers University. This project approaches speech recognition from a more linguistic perspective: unlike traditional ASR systems, humans detect acoustic and auditory cues, weigh and combine them to form theories, and then process these cognitive hypotheses until linguistically and pragmatically consistent speech understanding is achieved. A major goal of the ASAT paradigm is to develop a detection-based approach to automatic speech recognition (ASR) based on attribute detection and knowledge integration. We report on progress of the ASAT project, present a sharable platform for community collaboration, and highlight areas of potential interdisciplinary ASR research. Index Terms: attributes, events, features, detection, speech recognition, speech attribute transcription, utterance verification
Mark A. Clements, Sorin Dusan, Eric Fosler-Lussier, Keith Johnson, Biing-Hwang Juang, Lawrence R. Rabiner
INTERSPEECH5
2005 The Buckeye corpus of conversational speech: labeling conventions and a test of transcriber reliability
Mark A. Pitt, Keith Johnson, Elizabeth Hume, Scott F. Kiesling, William D. Raymond
Speech Commun.2
2002 An analysis of transcription consistency in spontaneous speech from the buckeye corpus
abstract
We present a preliminary analysis of transcriber consistency in labeling and segmentation of words and phones in the Buckeye corpus of spontaneous, informal speech. We find that pairwise inter-transcriber agreement on exact phone label match was 76%, and segmentation agreement within 20 % of phone pair length was 75%, though longer phones are more consistently segmented than shorter phones. Patterns of consistency variation in labeling are observed as a function of phonetic categories that are similar to patterns reported for read speech. More agreement is seen on consonants than on vowels, and on fricatives and labials than on other consonant classes. In general, we find that shorter, more reduced words and phones result in more transcriber disagreement. 1.
William D. Raymond, Mark A. Pitt, Keith Johnson, Elizabeth Hume, Matthew J. Makashay, Robin Dautricourt, Craig Hilts
INTERSPEECH3
2000 Speech timing patterning as an indicator of discourse and syntactic boundaries
Janice Fon, Keith Johnson
INTERSPEECH2