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Masashi Nakatani

dblp:73/1838 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2016
0000-0002-0749-2883ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 50% Robot manipulation · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
multimodal perception
0.212016
Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality · VR 2016
Virtual and augmented reality
presence
0.112016
Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality · VR 2016
Haptics and multimodal interaction › tactile display
shape display
0.112005
Control Method for a 3D Form Display with Coil-type Shape Memory Alloy · ICRA 2005
Robotics › Motion planning and robot control
robot control
0.012005
Control Method for a 3D Form Display with Coil-type Shape Memory Alloy · ICRA 2005
Robotics › Robot manipulation › actuator design
shape memory alloy actuator
0.012005
Control Method for a 3D Form Display with Coil-type Shape Memory Alloy · ICRA 2005

Methods — techniques the papers use, named apart from their topics

user study · 0.5frequency-to-color mapping · 0.5matrix drive circuit · 0.1linear programming · 0.1
YearPublicationVenuePosition
2016 Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality
abstract
Here, we propose that the use of unusual crossed-sense-modality couplings can be exploited to engineer non-realistic but potentially beneficial VEs providing high degrees of interaction and presence, and provide new avenues for enhancing the experience and utility of single- and multi-user VE technologies. We report user's reactions to mediated environments in which the sound of their voice is represented via a frequency-to-color-mapped visualization. Users reported a sense of interaction and enjoyment, but results from a preliminary user study have yet to show a clear link with presence. We discuss the next stages of the research which will investigate how mixed-sense modalities contribute to co-presence and collaboration in multi-user environments.
Benjamin I. Outram, Masashi Nakatani, Kouta Minamizawa
VR2
2011 Wearable contact force sensor system based on fingerpad deformation
abstract
We developed a wearable sensor system for estimating finger contact force by measuring the mechanical deformation of the side of the fingerpad. The first part of this paper describes and validates the principle of contact force estimation, and discusses the design criteria of the wearable sensor. We then describe the manufacture of a practical sensor system in the form of a wearable fingerpad fixture and the development of a calibration procedure which eliminates the effect of individual fingerpad differences. The measured root mean square (RMS) error in estimating contact force is about 0.2 N, which is suitable for examining subtle human behaviors, such as applying cosmetics. We demonstrated the possible usage of the contact force sensor in combination with a three-axis acceleration sensor. The proposed sensor system is sufficiently small and light when fixed on the fingernail, and is considered to have little constraining or modifying effect on usual haptic behaviors. It should be widely useful for evaluating human haptic procedures in psychological research or ergonomic studies.
Masashi Nakatani, Tomoyuki Kawasoe, Kouzo Shiojima, Kazumi Koketsu, Satoshi Kinoshita, Jun Wada
World Haptics1
2005 Control Method for a 3D Form Display with Coil-type Shape Memory Alloy
abstract
We previously proposed a new 3D form display actuated by shape memory alloy (SMA), which is capable of displaying large scale objects sequentially. Based on our devised method, our display uses a 16×16 array of pin-rods with 30mm stroke at 5mm intervals. In this paper, we discuss the control method of the shape memory alloy with a simple matrix drive circuit. This type of drive circuit can dramatically reduce the number of switch. In addition, we propose a novel approach using linear programming, where the simulated time to display a whole shape is reduced by about 50% or more with a large number of actuators.
Masashi Nakatani, Hiroyuki Kajimoto, Kevin Vlack, Dairoku Sekiguchi, Naoki Kawakami, Susumu Tachi
ICRA1