Demo Data from SIGIR 2026 / reviewers in the wild / expert
Brad Newman
dblp:73/2491 · also Bradley Newman
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 62% Visualization and visual analytics · 38% | |
| Human-computer interaction and pervasive computing
3 papers |
Health and well-being technologies · 83% Immersive interaction · 17% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Medical and health informatics
neuroimaging |
0.3 | 1 | 2017 | VRAIN: Virtual reality assisted intervention for neuroimaging · VR 2017 |
Health and well-being technologies › mental health technology
virtual reality exposure therapy |
0.1 | 1 | 2009 | A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder · VR 2009 |
Visualization and visual analytics
medical visualization |
0.1 | 1 | 2017 | VRAIN: Virtual reality assisted intervention for neuroimaging · VR 2017 |
Health and well-being technologies › mental health › mental healthcare › psychotherapy
exposure therapy |
0.0 | 1 | 2012 | STRIVE: Stress Resilience in Virtual Environments · VR 2012 |
Immersive interaction
virtual reality |
0.0 | 1 | 2009 | A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder · VR 2009 |
Methods — techniques the papers use, named apart from their topics
freesurfer segmentation · 0.93d volume editing · 0.9virtual characters · 0.3narrative simulation · 0.3user-centered design · 0.1clinical trial · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | VRAIN: Virtual reality assisted intervention for neuroimagingabstractThe USC Stevens Neuroimaging and Informatics Institute in the Laboratory of Neuro Imaging (http://loni.usc.edu) has the largest collection/repository of neuroanatomical MRI scans in the world and is at the forefront of both brain imaging and data storage/processing technology. One of our workflow processes involves algorithmic segmentation of MRI scans into labeled anatomical regions (using FreeSurfer, currently the best software for this purpose). This algorithm is imprecise, and users must tediously correct errors manually by using a mouse and keyboard to edit individual MRI slices at a time. We demonstrate preliminary work to improve efficiency of this task by translating it into 3 dimensions and utilizing virtual reality user interfaces to edit multiple slices of data simultaneously. Dominique Duncan, Brad Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, Arthur W. Toga |
VR | 2 |
| 2012 | STRIVE: Stress Resilience in Virtual EnvironmentsabstractThe Stress Resilience In Virtual Environments (STRIVE) project aims to create a set of combat simulations (adapted from existing Virtual Iraq/Afghanistan exposure therapy system) that are part of a multi-episode narrative experience. Users can be immersed within challenging combat contexts and interact with virtual characters within these episodes as part of an experiential learning approach. Such approaches, often referred to as Stress Inoculation Training, have been found to reduce the neuroendocrine response, increase coping competence and reduce cortisol response. STRIVE is currently developing three combat modules with a narrative arc that includes increasingly intense combat situations, relational development, stress and loss, and emotional trauma. The goal is to raise the service member's threshold for the stress of combat. J. Galen Buckwalter, Albert A. Rizzo, Bruce John, Brad Newman, Josh Williams, Thomas D. Parsons |
VR | 4 |
| 2009 | A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress DisorderabstractPosttraumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that at least 1 out of 5 Iraq War veterans are exhibiting symptoms of depression, anxiety and PTSD. Virtual Reality (VR) delivered exposure therapy for PTSD has been previously used with reports of positive outcomes. The current paper is a follow-up to a paper presented at IEEE VR2006 and will present the rationale and description of a VR PTSD therapy application (Virtual Iraq) and present the findings from its use with active duty service members since the VR2006 presentation. Virtual Iraq consists of a series of customizable virtual scenarios designed to represent relevant Middle Eastern VR contexts for exposure therapy, including a city and desert road convoy environment. User-centered design feedback needed to iteratively evolve the system was gathered from returning Iraq War veterans in the USA and from a system deployed in Iraq and tested by an Army Combat Stress Control Team. Results from an open clinical trial using Virtual Iraq at the Naval Medical Center-San Diego with 20 treatment completers indicate that 16 no longer met PTSD diagnostic criteria at post-treatment, with only one not maintaining treatment gains at 3 month follow-up. Shih-Ching Yeh, Brad Newman, Matt Liewer, Jarrell Pair, Anton Treskunov, Greg Reger, Barbara O. Rothbaum, JoAnn Difede, Josh Spitalnick, Robert N. McLay, Thomas D. Parsons, Albert A. Rizzo |
VR | 2 |