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Tomas Sokoler

dblp:73/2903 · DBLP profile ↗
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15ranked-venue papers
4as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 15 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Health and well-being technologies · 65% Collaborative and social computing · 19% Interaction techniques and input · 8%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
rehabilitation technology
0.112011
MagicMirror: towards enhancing collaborative rehabilitation practices · CSCW 2011
Health and well-being technologies › personal informatics
self-monitoring
0.112011
MagicMirror: towards enhancing collaborative rehabilitation practices · CSCW 2011
Interaction techniques and input › mobile interaction
mobile phone interaction
0.012001
Quiet calls: talking silently on mobile phones · CHI 2001
Collaborative and social computing › awareness
mutual awareness
0.011997
AROMA: Abstract Representation of Presence Supporting Mutual Awareness · CHI 1997
Collaborative and social computing
remote presence
0.011997
AROMA: Abstract Representation of Presence Supporting Mutual Awareness · CHI 1997

Methods — techniques the papers use, named apart from their topics

technology probe · 0.1sketching · 0.1co-design · 0.1prototype · 0.1evaluation · 0.1technical feasibility testing · 0.0prototype design · 0.0
YearPublicationVenuePosition
2019 ReRide: A Bike Area Network for Embodied Self-monitoring during Motorbike Commute
abstract
Motorbike commuting is the new frontier for exploring digital technology where designing for embodied interaction takes on a more central role. In this paper, building on previous work on embodied self-monitoring, we present our ongoing work of designing a modular platform with a particular focus on real-time estimation and presentation of posture data while riding. In particular, we present "Bike Area Network' (BANk) as a system architecture to help guide the design of such a platform. We share our ongoing work as an invitation for the community of researchers and practitioners of designing for embodied interaction to further explore this new frontier of research.
Naveen Bagalkot, Gaurav Singh 0004, Vineeta Rath, Tomas Sokoler, Anchit Shukla
TEI4
2019 Trækvejret: A Kinetic Device Encouraging Bodily Reflection
abstract
A flexible wooden device, "Trækvejret" which emulates a slow rate of breathing is placed in a coffee break room. This work examines related works on reflection, triggering reflection, and breathing and biofeedback technologies. We demonstrate how simple technology such as Trækvejret, which does not measure or give feedback about a user's breathing can nonetheless potentially be useful and provoking, encouraging reflection and potentially, behaviour change.
Vanessa Julia Carpenter, Tomas Sokoler, Nikolaj "DZL" Møbius, Dan Overholt
TEI2
2018 Designing for Lived Informatics in Out-of-Clinic Physical Rehabilitation
abstract
In this article we focus on how rehabilitees make use of personal data as part of performing their prescribed physical therapy in out-of-clinic settings (e.g., home). Over the past 5 years we have been extensively involved in the design of pervasive and mobile technologies to support out-of-clinic physical rehabilitation. Two strands guide our work: situated and embodied interaction, and the practice and theory of physical rehabilitation. In particular we draw upon the latter’s practice of integrating therapy with the lived everyday settings and the model of Person–Environment–Occupation. We revisit this work from the emerging perspective of lived informatics to bring forward multiple instances of rehabilitees using personal rehabilitation data to make sense of their physical rehabilitation process. We present these instances under four categories: becoming your own standard of reference; marking your life as a rehabilitee; articulating with therapists, partners, and peers; and incorporating exercising with everyday activities. We put forward the Person–Environment–Occupation model as a generative entry point for designing digital technology in support of lived informatics in out-of-clinic physical rehabilitation. Through this article we invite researchers in the field of lived informatics to engage in the design of digital technologies for out-of-clinic physical rehabilitation.
Naveen Bagalkot, Tomas Sokoler
Hum. Comput. Interact.2
2017 ReRide - A Platform to Explore Interaction with Personal Data Before, During, and After Motorcycle Commuting
Naveen Bagalkot, Tomas Sokoler, Riyaj Isamiya Shaikh, Gaurav Singh 0004, Anders Edelbo Lillie, Pratiksha Dixit, Aditi Rai, Chakravarthy Vignesh, Ashwin Senthil
INTERACT (4)2
2017 Watching Your Back While Riding Your Bike - Designing for Preventive Self-care During Motorbike Commuting
Tomas Sokoler, Naveen Bagalkot
INTERACT (2)1
2012 Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles
abstract
Recently there have been concerns to investigate the general issues of design within the field of designing pervasive rehabilitation technology. In this paper we take these concerns as points-of-departure to explore the possible roles that digital technology can be designed to take, for supporting the integration of physiotherapy with the everyday life of the rehabilitees. Informed by the perspective of embodied interaction we engaged in four design explorations that were driven by a process of sketching-in-hardware. We take advantage of the rich social, material and physical everyday practices of the rehabilitees in these situations to design four interactive sketches. We reflect on the sketches and the explorations and synthesize our experiences in the form of an emerging space of possibilities. We position these possibilities as particular directions that future endeavors can take in order to design rehabilitation technology that supports an integration of physiotherapy with the everyday life.
Naveen Bagalkot, Tomas Sokoler, Riyaj Isamiya Shaikh
TEI2
2012 Social yoga mats: designing for exercising/socializing synergy
abstract
Recent works that aim to design for enhancing the physical fitness and/or social lives of senior citizens take limited advantage of the synergistic relationship between exercising and socializing, which is prominently observed during group exercise. In this paper we introduce our design of Social Yoga Mats, which aim to extend this synergy from weekly yoga classes into the home.
Arun Nagargoje, Karl Maybach, Tomas Sokoler
TEI3
2011 MagicMirror: towards enhancing collaborative rehabilitation practices
abstract
In this paper we highlight our realization of the entangled role played by the aspects of self-monitoring and collaborative articulation in facilitating a successful rehabilitation process. We describe the process of sketching-driven-co-exploration with therapists and senior citizens leading to our ongoing work in MyReDiary: a personal device for the senior citizens. While supporting self-monitoring of the rehab process for the senior citizens, it simultaneously acts as a tool for collaboration. Importantly, it aims to provide a language for the senior citizens to discuss their experiences from home.
Naveen Bagalkot, Tomas Sokoler
CSCW2
2011 MyReDiary: Co-Designing for Collaborative Articulation in Physical Rehabilitation
Naveen Bagalkot, Tomas Sokoler
ECSCW2
2011 Walky for embodied microblogging: sharing mundane activities through augmented everyday objects
abstract
In this paper we present our ongoing exploration of a theoretical concept: Embodied Microblogging. Looking for a more situated way to communicate mundane activities in local communities, EM informs the design of digital technology to facilitate senior citizens in making their everyday activities noticeable and create more openings for social interactions in their local communities. We use Walky, a design sketch based on walking and walking objects, to exemplify the design space emerging from EM. Investigating EM and putting on display a concrete design example, we contribute to the interaction design research community looking at social well being in Aging in place suggesting EM as informing theoretical concept for designing digital technology for social interaction.
Elena Nazzi, Tomas Sokoler
Mobile HCI2
2007 Explicit interaction for surgical rehabilitation
abstract
We discuss the design ideal of explicit interaction, which is a way to approach the dimensions of explicitness versus ambience and explicitness versus obtrusiveness in ubiquitous computing. Explicit interaction refers to interaction techniques designed to make actions and intentions visible, understandable and accountable. We introduce three levels of analysis---usability, materialization, and social performance---and present the design of an explicit interaction assembly of devices for rehabilitation after hand surgery. The assembly, intended to support video recording during patient-therapist consultations, is evaluated and we find that it provides superior usability and the potential to improve rehabilitation outcomes through materialization. Moreover, we find that the design of cues to support the social practice in the rehabilitation ward needs to be improved since the assembly allowed for uses unanticipated during the design.
Tomas Sokoler, Jonas Löwgren, Mette Agger Eriksen, Per Linde, Stefan Olofsson
TEI1
2007 Embracing ambiguity in the design of non-stigmatizing digital technology for social interaction among senior citizens
abstract
In this paper we report our early experience with the design of technology for senior citizens. We take as our point of departure a pre-study of the ways in which older adult living occurs at three different senior housing facilities in southern Sweden. We contribute to the current debate concerning the ways in which digital technology can be designed to enable new types of living arrangements for the ever growing population of older people. We focus on technology designed to support the social rather than physical challenges of growing older. In particular we discuss how designing for social interaction can circumvent the stigma associated with being lonely in light of diminishing social networks, changed patterns of interactions with family, moving to a new neighbourhood, and the loss of a spouse. We will suggest that designers, in the design of digital technology for social interaction, deliberately leave room for ambiguity to make it possible for people to leave their intentions of use unarticulated. Furthermore, recognizing that many everyday activities already act as enablers for social interaction, we suggest utilizing such activities as an approach for design. We will support our suggestions by introducing three perspectives: a perspective emphasizing that the population of older adults is one of resourceful individuals; a perspective on social interaction emphasizing its circumstantial nature as an inherent part of everyday activities; and a perspective on the role of digital technology emphasizing its role as merely one of many resources present for human action. Finally, we will present an example concept showing how an enhanced TV remote control may be designed to enable social interactions without inflicting too much on the original experience of watching TV and most importantly, without stigmatizing the people using the remote control as lonely individuals craving the company of others.
Tomas Sokoler, Marcus Sanchez Svensson
Behav. Inf. Technol.1
2002 Low-Resolution Supplementary Tactile Cues for Navigational Assistance
Tomas Sokoler, Les Nelson, Elin Rønby Pedersen
Mobile HCI1
2001 Quiet calls: talking silently on mobile phones
abstract
Quiet Calls is a technology allowing mobile telephone users to respond to telephone conversations without talking aloud. QC-Hold, a Quiet Calls prototype, combines three buttons for responding to calls with a PDA/mobile phone unit to silently send pre-recorded audio directly into the phone. This permits a mixed-mode communication where callers in public settings use a quiet means of communication, and other callers experience a voice telephone call. An evaluation of QC-Hold shows that it is easily used and suggests ways in which Quiet Calls offers a new form of communication, extending the choices offered by synchronous phone calling and asynchronous voicemail.
Les Nelson, Sara A. Bly, Tomas Sokoler
CHI3
1997 AROMA: Abstract Representation of Presence Supporting Mutual Awareness
abstract
The AROMA project is exploring the kind of awareness that people effortless are able to maintain about other beings who are located physically close.We are designing technology that attempts to mediate a similar kind of awareness among people who are geographically dispersed but want to stay better in touch.AROMA technology can be thought of as a stand-alone communication device or -more likely --an augmentation of existing technologies such as the telephone or full-blown media spaces.Our approach differs from other recent designs for awareness (a) by choosing pure abstract representations on the display site, (b) by possibly remapping the signal across media between capture and display, and, finally, (c) by explicitly extending the application domain to include more than the working life, to embrace social interaction in general.We are building a series of prototypes to learn if abstract representation of activity data does indeed convey a sense of remote presence and does so in a sutTiciently subdued manner to allow the user to concentrate on his or her main activity.We have done some initial testing of the technical feasibility of our designs.What still remains is an extensive effort of designing a symbolic language of remote presence, done in parallel with studies of how people will connect and communicate through such a language as they live with the AROMA system.
Elin Rønby Pedersen, Tomas Sokoler
CHI2