Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chi-Jui Wu
dblp:73/3207
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2019
0000-0002-4790-5814ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 30% Ubiquitous computing and smart environments · 26% Design research and methods · 25% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
cross-device interaction |
0.4 | 1 | 2019 | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices · CHI 2019 |
Design research and methods › research methodology
taxonomy development |
0.4 | 1 | 2019 | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices · CHI 2019 |
Ubiquitous computing and smart environments › context recognition
activity recognition |
0.3 | 1 | 2017 | EagleSense: Tracking People and Devices in Interactive Spaces using Real-Time Top-View Depth-Sensing · CHI 2017 |
Human-robot interaction › robot perception
person tracking |
0.3 | 1 | 2017 | EagleSense: Tracking People and Devices in Interactive Spaces using Real-Time Top-View Depth-Sensing · CHI 2017 |
Ubiquitous computing and smart environments › multi-device computing
artifact ecologies |
0.1 | 1 | 2019 | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices · CHI 2019 |
Interaction techniques and input › sensor-based interaction
depth camera-based interaction |
0.1 | 1 | 2017 | EagleSense: Tracking People and Devices in Interactive Spaces using Real-Time Top-View Depth-Sensing · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
taxonomy · 0.4systematic literature survey · 0.4top-view depth sensing · 0.3silhouette-extremity features · 0.3gradient tree boosting · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple DevicesabstractDesigning interfaces or applications that move beyond the bounds of a single device screen enables new ways to engage with digital content. Research addressing the opportunities and challenges of interactions with multiple devices in concert is of continued focus in HCI research. To inform the future research agenda of this field, we contribute an analysis and taxonomy of a corpus of 510 papers in the cross-device computing domain. For both new and experienced researchers in the field we provide: an overview, historic trends and unified terminology of cross-device research; discussion of major and under-explored application areas; mapping of enabling technologies; synthesis of key interaction techniques spanning across multiple devices; and review of common evaluation strategies. We close with a discussion of open issues. Our taxonomy aims to create a unified terminology and common understanding for researchers in order to facilitate and stimulate future cross-device research. Frederik Brudy, Christian Holz 0001, Roman Rädle, Chi-Jui Wu, Steven Houben, Clemens Nylandsted Klokmose, Nicolai Marquardt |
CHI | 4 |
| 2017 | EagleSense: Tracking People and Devices in Interactive Spaces using Real-Time Top-View Depth-SensingabstractReal-time tracking of people's location, orientation and activities is increasingly important for designing novel ubiquitous computing applications. Top-view camera-based tracking avoids occlusion when tracking people while collaborating, but often requires complex tracking systems and advanced computer vision algorithms. To facilitate the prototyping of ubiquitous computing applications for interactive spaces, we developed EagleSense, a real-time human posture and activity recognition system with a single top-view depth-sensing camera. We contribute our novel algorithm and processing pipeline, including details for calculating silhouette-extremities features and applying gradient tree boosting classifiers for activity recognition optimized for top-view depth sensing. EagleSense provides easy access to the real-time tracking data and includes tools for facilitating the integration into custom applications. We report the results of a technical evaluation with 12 participants and demonstrate the capabilities of EagleSense with application case studies. Chi-Jui Wu, Steven Houben, Nicolai Marquardt |
CHI | 1 |
| 2017 | Out of sight: a toolkit for tracking occluded human joint positionsabstractReal-time identification and tracking of the joint positions of people can be achieved with off-the-shelf sensing technologies such as the Microsoft Kinect, or other camera-based systems with computer vision. However, tracking is constrained by the system’s field of view of people. When a person is occluded from the camera view, their position can no longer be followed. Out of Sight addresses the occlusion problem in depth-sensing tracking systems. Our new tracking infrastructure provides human skeleton joint positions during occlusion, by combining the field of view of multiple Kinects using geometric calibration and affine transformation. We verified the technique’s accuracy through a system evaluation consisting of 20 participants in stationary position and in motion, with two Kinects positioned parallel, $$45^{\circ }$$ , and $$90^{\circ }$$ apart. Results show that our skeleton matching is accurate to within 16.1 cm (s.d. = 5.8 cm), which is within a person’s personal space. In a realistic scenario study, groups of two people quickly occlude each other, and occlusion is resolved for $$85\%$$ of the participants. A RESTful API was developed to allow distributed access of occlusion-free skeleton joint positions. As a further contribution, we provide the system as open source. Chi-Jui Wu, Aaron J. Quigley, David Harris-Birtill |
Pers. Ubiquitous Comput. | 1 |