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Jonathan Diehl

dblp:73/3985 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 28% Ubiquitous computing and smart environments · 28% Human-robot interaction · 28%
Software engineering, system software, and programming languages
1 paper
Software maintenance and evolution · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality
0.112012
Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices · CHI 2012
Ubiquitous computing and smart environments › mobile computing
mobile AR
0.112012
Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices · CHI 2012
Human-robot interaction › feedback
real-time feedback
0.112012
Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices · CHI 2012
Software maintenance and evolution › program comprehension
code comprehension
0.112011
Stacksplorer: call graph navigation helps increasing code maintenance efficiency · UIST 2011

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.1
YearPublicationVenuePosition
2012 Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices
abstract
Augmented Reality (AR) has been proved useful to guide operational tasks in professional domains by reducing the shift of attention between instructions and physical objects. Modern smartphones make it possible to use such techniques in everyday tasks, but raise new challenges for the usability of AR in this context: small screen, occlusion, operation "through a lens". We address these problems by adding real-time feedback to the AR overlay. We conducted a controlled experiment comparing AR with and without feedback, and with standard textual and graphical instructions. Results show significant benefits for mobile AR with feedback and reveals some problems with the other techniques.
Can Liu 0003, Stéphane Huot, Jonathan Diehl, Wendy E. Mackay, Michel Beaudouin-Lafon
CHI3
2011 Stacksplorer: call graph navigation helps increasing code maintenance efficiency
abstract
We present Stacksplorer, a new tool to support source code navigation and comprehension. Stacksplorer computes the call graph of a given piece of code, visualizes relevant parts of it, and allows developers to interactively traverse it. This augments the traditional code editor by offering an additional layer of navigation. Stacksplorer is particularly useful to understand and edit unknown source code because branches of the call graph can be explored and backtracked easily. Visualizing the callers of a method reduces the risk of introducing unintended side effects. In a quantitative study, programmers using Stacksplorer performed three of four software maintenance tasks significantly faster and with higher success rates, and Stacksplorer received a System Usability Scale rating of 85.4 from participants.
Thorsten Karrer, Jan-Peter Krämer, Jonathan Diehl, Björn Hartmann, Jan O. Borchers
UIST3