Demo Data from SIGIR 2026 / reviewers in the wild / expert
Wolf Ka
dblp:73/4887
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
motion analysis |
0.1 | 1 | 2005 | Man in |e|space.mov / Motion Analysis in 3D Space · ACM Multimedia 2005 |
Games and playful interaction › interactive art
interactive dance performance |
0.0 | 1 | 2005 | Man in |e|space.mov / Motion Analysis in 3D Space · ACM Multimedia 2005 |
Methods — techniques the papers use, named apart from their topics
real-time rendering · 0.13d motion capture · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games
Ivo Flammer, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin |
ICEC | 3 |
| 2005 | Man in |e|space.mov / Motion Analysis in 3D SpaceabstractThe article documents the theoretical and aesthetical basis of the interactive dance performance "man in |e|space.mov". The text discusses the abstraction of the human body in this performance by an interactive costume of light whose motion is analyzed by a 3D motion-rendering programme, which assembles and recombines the captured frame in real time in electronic 3D space. Thus appears a juxtaposition of 3 visions on the body making up the representation: the eye of the spectator, the camera and the 3D camera view: 3 visions constituting the contemporary body. Furthermore, the text questions the dislocation of the sensual body in physical space to the reading of body as a data in the matrix of virtual space in performing arts.In order to investigate the meaning of the aesthetics of abstraction, and dislocation of human body in performance art and motion analysis, the article puts 'man in |e|space.mov' in perspective to historical references of the 20th century, in particular to the work of the physiologist and pioneer of cinema J. E. Marey and the Bauhaus artist O. Schlemmer. Wolf Ka |
ACM Multimedia | 1 |