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Shahzad Malik

dblp:73/539 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 91% Collaborative and social computing · 9%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture input
0.112005
Interacting with large displays from a distance with vision-tracked multi-finger gestural input · UIST 2005
Interaction techniques and input
large display interaction
0.112005
Interacting with large displays from a distance with vision-tracked multi-finger gestural input · UIST 2005
Interaction techniques and input › input sensing › tracking › hand tracking
vision-based hand tracking
0.112005
Interacting with large displays from a distance with vision-tracked multi-finger gestural input · UIST 2005
Virtual and augmented reality
augmented reality
0.012002
Hand Tracking for Interactive Pattern-Based Augmented Reality · ISMAR 2002
Collaborative and social computing › social interaction
multi-user interaction
0.012005
Interacting with large displays from a distance with vision-tracked multi-finger gestural input · UIST 2005

Methods — techniques the papers use, named apart from their topics

computer vision hand tracking · 0.1vision-based tracking · 0.0occlusion handling · 0.0
YearPublicationVenuePosition
2005 Improving thoughput and fairness of transport connections in IEEE 802.11 based wireless networks
Shahzad Malik, Muhammad Jaseemuddin, Govindan Ravindram, Hesham El-Sayed
AICCSA1
2005 Interacting with large displays from a distance with vision-tracked multi-finger gestural input
abstract
We explore the idea of using vision-based hand tracking over a constrained tabletop surface area to perform multi-finger and whole-hand gestural interactions with large displays from a distance. We develop bimanual techniques to support a variety of asymmetric and symmetric interactions, including fast targeting and navigation to all parts of a large display from the comfort of a desk and chair, as well as techniques that exploit the ability of the vision-based hand tracking system to provide multi-finger identification and full 2D hand segmentation. We also posit a design that allows for handling multiple concurrent users.
Shahzad Malik, Ravin Balakrishnan
UIST1
2004 Visual touchpad: a two-handed gestural input device
abstract
This paper presents the Visual Touchpad, a low-cost vision-based input device that allows for fluid two-handed interactions with desktop PCs, laptops, public kiosks, or large wall displays. Two downward-pointing cameras are attached above a planar surface, and a stereo hand tracking system provides the 3D positions of a user's fingertips on and above the plane. Thus the planar surface can be used as a multi-point touch-sensitive device, but with the added ability to also detect hand gestures hovering above the surface. Additionally, the hand tracker not only provides positional information for the fingertips but also finger orientations. A variety of one and two-handed multi-finger gestural interaction techniques are then presented that exploit the affordances of the hand tracker. Further, by segmenting the hand regions from the video images and then augmenting them transparently into a graphical interface, our system provides a compelling direct manipulation experience without the need for more expensive tabletop displays or touch-screens, and with significantly less self-occlusion.
Shahzad Malik, Joseph Laszlo
ICMI1
2002 Hand Tracking for Interactive Pattern-Based Augmented Reality
abstract
Pattern-based augmented reality systems are considered the most promising approach for accurately registering virtual objects with real-time video feeds. The problem with existing solutions is the lack of robustness to partial occlusions of the pattern, which is important when attempting natural interactions with virtual objects. This paper describes a fast and accurate vision-based pattern tracking system that allows for autocalibrated 3D augmentation of virtual objects onto known planar patterns. The tracking system is shown to be robust to changes in pattern scale, orientation and, most importantly, partial occlusions. A method to detect a hand on top of the pattern is then described, along with a method to render the hand on top of the virtual objects.
Shahzad Malik, Chris McDonald, Gerhard Roth
ISMAR1