Demo Data from SIGIR 2026 / reviewers in the wild / expert
Armando Garcia-Mendoza
dblp:73/5915
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Interaction techniques and input · 95% Personal fabrication and tangible interfaces · 5% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 74% Visual content generation and editing · 26% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › surface computing
tabletop interaction |
0.2 | 2 | 2009 | Interactions in the air: adding further depth to interactive tabletops · UIST 2009 Turning the tables: an interactive surface for vjing · CHI 2009 |
Interaction techniques and input › spatial interaction › 3d interaction
above-surface interaction |
0.1 | 1 | 2009 | Interactions in the air: adding further depth to interactive tabletops · UIST 2009 |
Interaction techniques and input › touch interaction
multi-touch interaction |
0.1 | 1 | 2009 | Turning the tables: an interactive surface for vjing · CHI 2009 |
Virtual and augmented reality › immersive interaction
physics-based interaction |
0.1 | 1 | 2008 | Bringing physics to the surface · UIST 2008 |
Interaction techniques and input › surface computing
surface interaction |
0.1 | 1 | 2008 | Bringing physics to the surface · UIST 2008 |
Interaction techniques and input › input sensing
gesture sensing |
0.0 | 1 | 2009 | Interactions in the air: adding further depth to interactive tabletops · UIST 2009 |
Personal fabrication and tangible interfaces › tangible interaction
tangible input |
0.0 | 1 | 2008 | Bringing physics to the surface · UIST 2008 |
Methods — techniques the papers use, named apart from their topics
field deployment · 0.2physics simulation · 0.2contact force modeling · 0.2shadow-based feedback · 0.1computer vision · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Turning the tables: an interactive surface for vjingabstractIn this paper we describe VPlay, a multi-touch tabletop application that allows users to mix and manipulate multiple video streams in real-time. Our aim is to explore how such an interactive surface can support and augment practices around VJing - a form of video performance art that is becoming increasingly popular in nightclubs and other music events. We conclude with observations from a field deployment, which highlight some initial thoughts and reflections on our design rationale. Stuart Taylor, Shahram Izadi, David S. Kirk, Richard Harper 0001, Armando Garcia-Mendoza |
CHI | 5 |
| 2009 | Interactions in the air: adding further depth to interactive tabletopsabstractAlthough interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch between interacting on the tabletop surface to above it. Our aim is to leverage the space above the surface in combination with the regular tabletop display to allow more intuitive manipulation of digital content in three-dimensions. Our goal is to design a technique that closely resembles the ways we manipulate physical objects in the real-world; conceptually, allowing virtual objects to be 'picked up' off the tabletop surface in order to manipulate their three dimensional position or orientation. We chart the evolution of this technique, implemented on two rear projection-vision tabletops. Both use special projection screen materials to allow sensing at significant depths beyond the display. Existing and new computer vision techniques are used to sense hand gestures and postures above the tabletop, which can be used alongside more familiar multi-touch interactions. Interacting above the surface in this way opens up many interesting challenges. In particular it breaks the direct interaction metaphor that most tabletops afford. We present a novel shadow-based technique to help alleviate this issue. We discuss the strengths and limitations of our technique based on our own observations and initial user feedback, and provide various insights from comparing, and contrasting, our tabletop implementations Otmar Hilliges, Shahram Izadi, Andrew D. Wilson, Steve Hodges 0001, Armando Garcia-Mendoza, Andreas Butz |
UIST | 5 |
| 2008 | Bringing physics to the surfaceabstractThis paper explores the intersection of emerging surface technologies, capable of sensing multiple contacts and of-ten shape information, and advanced games physics engines. We define a technique for modeling the data sensed from such surfaces as input within a physics simulation. This affords the user the ability to interact with digital objects in ways analogous to manipulation of real objects. Our technique is capable of modeling both multiple contact points and more sophisticated shape information, such as the entire hand or other physical objects, and of mapping this user input to contact forces due to friction and collisions within the physics simulation. This enables a variety of fine-grained and casual interactions, supporting finger-based, whole-hand, and tangible input. We demonstrate how our technique can be used to add real-world dynamics to interactive surfaces such as a vision-based tabletop, creating a fluid and natural experience. Our approach hides from application developers many of the complexities inherent in using physics engines, allowing the creation of applications without preprogrammed interaction behavior or gesture recognition. Andrew D. Wilson, Shahram Izadi, Otmar Hilliges, Armando Garcia-Mendoza, David S. Kirk |
UIST | 4 |