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Douglas Atkinson

dblp:74/10264 · DBLP profile ↗
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6ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0001-7108-6225ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 48% Human-robot interaction · 37% Collaborative and social computing · 11%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic communication
affective haptic communication
0.612022
The Making of Meaning through Dyadic Haptic Affective Touch · ACM Trans. Comput. Hum. Interact. 2022
Human-robot interaction › physical human-robot interaction
tactile interaction
0.612022
The Making of Meaning through Dyadic Haptic Affective Touch · ACM Trans. Comput. Hum. Interact. 2022
Multimedia systems and quality of experience › interactive multimedia
interactive video
0.012013
Tactile perceptions of digital textiles: a design research approach · CHI 2013

Methods — techniques the papers use, named apart from their topics

research tool design · 0.6qualitative study · 0.6observational study · 0.3design methods · 0.2design method · 0.2
YearPublicationVenuePosition
2023 FabricTouch: A Multimodal Fabric Assessment Touch Gesture Dataset to Slow Down Fast Fashion
abstract
Touch exploration of fabric is used to evaluate its properties, and it could further be leveraged to understand a consumer’s sensory experience and preference so as to support them in real time to make careful clothing purchase decisions. In this paper, we open up opportunities to explore the use of technology to provide such support with our FabricTouch dataset, i.e., a multimodal dataset of fabric assessment touch gestures. The dataset consists of bilateral forearm movement and muscle activity data captured while 15 people explored 114 different garments in total to evaluate them according to 5 properties (warmth, thickness, smoothness, softness, and flexibility). The dataset further includes subjective ratings of the garments with respect to each property and ratings of pleasure experienced in exploring the garment through touch. We further report baseline work on automatic detection. Our results suggest that it is possible to recognise the type of fabric property that a consumer is exploring based on their touch behaviour. We obtained mean F1 score of 0.61 for unseen garments, for 5 types of fabric property. The results also highlight the possibility of additionally recognizing the consumer’s subjective rating of the fabric when the property being rated is known, mean F1 score of 0.97 for unseen subjects, for 3 rating levels.
Temitayo A. Olugbade, Lili Lin, Alice Sansoni, Nihara Warawita, Yuanze Gan, Xijia Wei, Bruna Petreca, Giuseppe Boccignone, Douglas Atkinson, Youngjun Cho, Sharon Baurley, Nadia Bianchi-Berthouze
ACII9
2022 The Making of Meaning through Dyadic Haptic Affective Touch
abstract
Despite the importance of touch in human–human relations, research in affective tactile practices is in its infancy, lacking in-depth understanding needed to inform the design of remote digital touch communication. This article reports two qualitative studies that explore tactile affective communication in specific social contexts, and the bi-directional creation, sending and interpretation of digital touch messages using a purpose-built research tool, the Tactile Emoticon. The system comprises a pair of remotely connected mitts, which enable users in different locations to communicate through tactile messages, by orchestrating duration and level of three haptic sensations: vibration, pressure and temperature. Qualitative analysis shows the nuanced ways in which 68 participants configured these elements to make meaning from touch messages they sent and received. It points to the affect and emotion of touch, its sensoriality and ambiguity, the significance of context, social norms and expectations of touch participants. Findings suggest key design considerations for digital touch communication, where the emphasis shifts from generating ‘recognizable touches’ to tools that allow people to shape their touches and establish common understanding about their meaning.
Sara Price, Nadia Bianchi-Berthouze, Carey Jewitt, Nikoleta Yiannoutsou, Katerina Fotopoulou, Svetlana Dajic, Juspreet Virdee, Yixin Zhao, Douglas Atkinson, Frederik Brudy
ACM Trans. Comput. Hum. Interact.9
2013 An Embodiment Perspective of Affective Touch Behaviour in Experiencing Digital Textiles
abstract
Handling textiles is not only a semantic experience, but also an emotional one. Whilst handling a textile is crucial for its appreciation and understanding, this channel is still little explored in the digital realm, where focus has been given to the haptic feedback aspect of handling. In this paper, we discuss the importance of touch behaviour in interactive digital handling to allow people to explore, emotionally engage with and understand textile properties. We build on our findings from previous studies, where we investigated how people handle fabrics in real-life situations and more generally how their touch behaviour may affect the experience, relating it to literature from textile, HCI, embodied cognition and embodied affect to discuss how current technology should develop to provide a more realistic touch experience. Additionally, we consider how crowd sourcing of the textile experience could be extended by taking into account non-verbal expressions of textile-handling experience. We show that further knowledge is needed to design interactive technology that supports active and unconstrained touch, as well as the affective aspects of experience.
Bruna Petreca, Nadia Bianchi-Berthouze, Sharon Baurley, Penelope Watkins, Douglas Atkinson
ACII5
2013 Tactile perceptions of digital textiles: a design research approach
abstract
Current interactive media presentations of textiles provide an impoverished communication of their 'textile hand', that is their weight, drape, how they feel to touch. These are complex properties experienced through the visual, tactile, auditory and proprioceptive senses and are currently lost when textile materials are presented in interactive video. This paper offers a new perspective from which the production of multi-touch interactive video representations of the tactile qualities of materials is considered. Through an understanding of hand properties of textiles and how people inherently touch and handle them, we are able to develop methods to animate and bring these properties alive using design methods. Observational studies were conducted, noting gestures consumers used to evaluate textile hand. Replicating the appropriate textile deformations for these gestures in interactive video was explored as a design problem. The resulting digital textile swatches and their interactive behavior were then evaluated for their ability to communicate tactile qualities similar to those of the real textiles.
Douglas Atkinson, Pawel M. Orzechowski, Bruna Petreca, Nadia Bianchi-Berthouze, Penelope Watkins, Sharon Baurley, Stefano Padilla, Mike J. Chantler
CHI1
2011 The Affective Experience of Handling Digital Fabrics: Tactile and Visual Cross-Modal Effects
Ting-I Wu, Harsimrat Singh, Stefano Padilla, Douglas Atkinson, Nadia Bianchi-Berthouze, Mike J. Chantler, Sharon Baurley
ACII (1)5
2011 Interactivity to enhance perception: does increased interactivity in mobile visual presentation tools facilitate more accurate rating of textile properties?
abstract
As part of the EPSRC funded 'Digital Sensoria' project a set of digital tools were utilised to better demonstrate the tactile qualities of textiles via the internet. Shoogleit [8], an online utility for the creation of interactive video was one such tool. A Shoogle player for iOS mobile devices was then created (Orzechowski) using an iterative process, during which experiments were carried out to determine if the added interactivity afforded by Shoogleit could more accurately describe textile qualities and thus aid in the creation of a next generation mobile browser for textiles.
Pawel M. Orzechowski, Douglas Atkinson, Stefano Padilla, Thomas S. Methven, Sharon Baurley, Mike J. Chantler
Mobile HCI2