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Louis LeGrand

dblp:74/6104 · DBLP profile ↗
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7ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Artificial intelligence and machine learning · 3Systems, architecture and hardware · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 76% Robot navigation and mapping · 18% Image recognition and object detection · 6%
Human-computer interaction and pervasive computing
4 papers
Human-robot interaction · 36% Ubiquitous computing and smart environments · 32% Wearable and physiological sensing · 14%
Network and information security
1 paper
Usable security · 100%

Topics — the 12 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › object manipulation
tabletop manipulation
0.112011
Gambit: An autonomous chess-playing robotic system · ICRA 2011
Robotics › Robot manipulation
grasping
0.112010
An Electric Field Pretouch system for grasping and co-manipulation · ICRA 2010
Robotics › Robot navigation and mapping
localization
0.112010
Robot, feed thyself: Plugging in to unmodified electrical outlets by sensing emitted AC electric fields · ICRA 2010
Robotics › Robot manipulation › grasping › grasp perception
pretouch sensing
0.112010
An Electric Field Pretouch system for grasping and co-manipulation · ICRA 2010
Human-robot interaction › physical human-robot interaction
comanipulation
0.112010
An Electric Field Pretouch system for grasping and co-manipulation · ICRA 2010
Human-robot interaction
physical human-robot interaction
0.112010
An Electric Field Pretouch system for grasping and co-manipulation · ICRA 2010
Ubiquitous computing and smart environments › context recognition
activity recognition
0.112008
Using wearable sensors and real time inference to understand human recall of routine activities · UbiComp 2008
Wearable and physiological sensing
activity sensing
0.112008
Activity sensing in the wild: a field trial of ubifit garden · CHI 2008
User interface design and tools › display design
awareness displays
0.112008
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays · UbiComp 2008
Computer vision › Image recognition and object detection
object detection and recognition
0.012011
Gambit: An autonomous chess-playing robotic system · ICRA 2011
Wireless networking › WLAN
IEEE 802.11
0.012009
"When I am on Wi-Fi, I am fearless": privacy concerns & practices in eeryday Wi-Fi use · CHI 2009
Ubiquitous computing and smart environments › mobile computing
mobile display
0.012008
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays · UbiComp 2008

Methods — techniques the papers use, named apart from their topics

electric field pretouch · 0.2closed-loop servoing · 0.2interviews · 0.2exploratory study · 0.2learning algorithm · 0.1powerline signal localization · 0.1electric field sensing · 0.1real-time inference · 0.1on-body sensing · 0.1machine learning · 0.1field experiment · 0.1experience sampling · 0.1activity inference · 0.1
YearPublicationVenuePosition
2011 Gambit: An autonomous chess-playing robotic system
abstract
This paper presents Gambit, a custom, mid-cost 6-DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic manipulation in board games has often proven to be more challenging than the underlying game reasoning, making it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost Kinect-style visual sensor, a custom manipulator, and state-of-the-art learning algorithms for automatic detection and recognition of the board and objects on it. As a use-case, we describe playing chess quickly and accurately with arbitrary, uninstrumented boards and pieces, demonstrating that Gambit's engineering and design represent a new state-of-the-art in fast, robust tabletop manipulation.
Cynthia Matuszek, Brian Mayton, Roberto Aimi, Marc Peter Deisenroth, Liefeng Bo, Robert Chu, Mike Kung, Louis LeGrand, Joshua R. Smith 0001, Dieter Fox
ICRA8
2010 Robot, feed thyself: Plugging in to unmodified electrical outlets by sensing emitted AC electric fields
abstract
We describe a robot that is able to autonomously plug itself in to standard, unmodified electrical outlets by sensing the 60Hz electric fields emitted from the outlet. The building electrical infrastructure is not modified in any way. Unlike previous powerline localization work, no additional signal is injected in the powerlines-the already present AC power carrier signal in the outlet is used as the localization beacon. This technique is faster, more accurate, and potentially less expensive than previously reported vision-based systems for autonomous plugging in.
Brian Mayton, Louis LeGrand, Joshua R. Smith 0001
ICRA2
2010 An Electric Field Pretouch system for grasping and co-manipulation
abstract
Pretouch sensing is longer range than contact, but shorter range than vision. The hypothesis motivating this work is that closed loop feedback based on short range but non-contact measurements can improve the reliability of manipulation. This paper presents a grasping system that is guided at short range by Electric Field (EF) Pretouch. We describe two sets of experiments. The first set of experiments involves human-to-robot and robot-to-human handoff, including the use of EF Pretouch to detect whether or not a human is also touching an object that the robot is holding, which we call the “co-manipulation state.” In the second set of experiments, the robot picks up standalone objects. We describe a number of techniques that servo the arm and fingers in order to both collect relevant geometrical information, and to actually perform the manipulation task.
Brian Mayton, Louis LeGrand, Joshua R. Smith 0001
ICRA2
2009 "When I am on Wi-Fi, I am fearless": privacy concerns & practices in eeryday Wi-Fi use
abstract
Increasingly, users access online services such as email, e-commerce, and social networking sites via 802.11-based wireless networks. As they do so, they expose a range of personal information such as their names, email addresses, and ZIP codes to anyone within broadcast range of the network. This paper presents results from an exploratory study that examined how users from the general public understand Wi-Fi, what their concerns are related to Wi-Fi use, and which practices they follow to counter perceived threats. Our results reveal that while users understand the practical details of Wi-Fi use reasonably well, they lack understanding of important privacy risks. In addition, users employ incomplete protective practices which results in a false sense of security and lack of concern while on Wi-Fi. Based on our results, we outline opportunities for technology to help address these problems.
Predrag V. Klasnja, Sunny Consolvo, Jaeyeon Jung, Ben Greenstein, Louis LeGrand, Pauline S. Powledge, David Wetherall
CHI5
2008 Activity sensing in the wild: a field trial of ubifit garden
abstract
Recent advances in small inexpensive sensors, low-power processing, and activity modeling have enabled applications that use on-body sensing and machine learning to infer people's activities throughout everyday life. To address the growing rate of sedentary lifestyles, we have developed a system, UbiFit Garden, which uses these technologies and a personal, mobile display to encourage physical activity. We conducted a 3-week field trial in which 12 participants used the system and report findings focusing on their experiences with the sensing and activity inference. We discuss key implications for systems that use on-body sensing and activity inference to encourage physical activity.
Sunny Consolvo, David W. McDonald, Tammy Toscos, Mike Y. Chen, Jon Froehlich, Beverly L. Harrison, Predrag V. Klasnja, Anthony LaMarca, Louis LeGrand, Ryan Libby, Ian E. Smith, James A. Landay
CHI9
2008 Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
abstract
Personal, mobile displays, such as those on mobile phones, are ubiquitous, yet for the most part, underutilized. We present results from a field experiment that investigated the effectiveness of these displays as a means for improving awareness of daily life (in our case, self-monitoring of physical activity). Twenty-eight participants in three experimental conditions used our UbiFit system for a period of three months in their day-to-day lives over the winter holiday season. Our results show, for example, that participants who had an awareness display were able to maintain their physical activity level (even during the holidays), while the level of physical activity for participants who did not have an awareness display dropped significantly. We discuss our results and their general implications for the use of everyday mobile devices as awareness displays.
Sunny Consolvo, Predrag V. Klasnja, David W. McDonald, Daniel Avrahami, Jon Froehlich, Louis LeGrand, Ryan Libby, Keith Mosher, James A. Landay
UbiComp6
2008 Using wearable sensors and real time inference to understand human recall of routine activities
abstract
Users’ ability to accurately recall frequent, habitual activities is fundamental to a number of disciplines, from health sciences to machine learning. However, few, if any, studies exist that have assessed optimal sampling strategies for in situ self-reports. In addition, few technologies exist that facilitate benchmarking self-report accuracy for routine activities. We report on a study investigating the effect of sampling frequency of self-reports of two routine activities (sitting and walking) on recall accuracy and annoyance. We used a novel wearable sensor platform that runs a real time activity inference engine to collect in situ ground truth. Our results suggest that a sampling frequency of five to eight times per day may yield an optimal balance of recall and annoyance. Additionally, requesting self-reports at regular, predetermined times increases accuracy while minimizing perceived annoyance since it allows participants to anticipate these requests. We discuss our results and their implications for future studies.
Predrag V. Klasnja, Beverly L. Harrison, Louis LeGrand, Anthony LaMarca, Jon Froehlich, Scott E. Hudson
UbiComp3