Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sonia Franckel
dblp:74/7982
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 56% Learning and educational technologies · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › participatory design
co-design with children |
0.1 | 1 | 2010 | Layered elaboration: a new technique for co-design with children · CHI 2010 |
Learning and educational technologies › educational games
educational game design |
0.1 | 1 | 2010 | Layered elaboration: a new technique for co-design with children · CHI 2010 |
Methods — techniques the papers use, named apart from their topics
layered elaboration · 0.1co-design technique · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Connecting generations: developing co-design methods for older adults and childrenabstractAs new technologies emerge that can bring older adults together with children, little has been discussed by researchers concerning the design methods used to create these new technologies. Giving both children and older adults a voice in a shared design process comes with many challenges. This paper details an exploratory study focusing on connecting generations through cooperative design (co-design) methods that can enable idea construction and elaboration to flourish. Design techniques were adapted that ranged from low-tech prototyping and sticky-note feedback to distributed collaboration. The critical finding in this research was that children and older adults need not only time together to start the collaboration but also time apart to further the collaboration at a distance. This case study research reports on how our methods evolved and how others can apply these methods for their own work. Bo Xie 0001, Allison Druin, Jerry Alan Fails, Sheri Massey, Evan Golub, Sonia Franckel, Kiki Schneider |
Behav. Inf. Technol. | 6 |
| 2010 | Layered elaboration: a new technique for co-design with childrenabstractAs technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports on "Layered Elaboration," a co-design technique created to support these evolving needs. .Layered Elaboration allows design teams to generate ideas through an iterative process in which each version leaves prior ideas intact while extending concepts. Layered Elaboration is a useful technique as it enables co-design to take place asynchronously and does not require much space or many resources. Our intergenerational team, including adults and children ages 7 -- 11 years old, used the technique to design both a game about history and a prototype of an instructional game about energy conservation. Greg Walsh, Allison Druin, Mona Leigh Guha, Elizabeth Foss, Evan Golub, Leshell Hatley, Elizabeth M. Bonsignore, Sonia Franckel |
CHI | 8 |