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Sebastian Buck 0001

dblp:74/823-1 · DBLP profile ↗
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17ranked-venue papers
6as first author
0since 2021 · last 2003
0000-0002-8925-5952ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 6 first-authorSystems, architecture and hardware · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › state estimation › multiagent state estimation
collaborative state estimation
0.012002
Cooperative probabilistic state estimation for vision-based autonomous mobile robots · IEEE Trans. Robotics Autom. 2002
Robotics › Robot navigation and mapping › localization
multi-robot localization
0.012002
Cooperative probabilistic state estimation for vision-based autonomous mobile robots · IEEE Trans. Robotics Autom. 2002
Robotics › Robot navigation and mapping › localization
vision-based localization
0.012002
Cooperative probabilistic state estimation for vision-based autonomous mobile robots · IEEE Trans. Robotics Autom. 2002

Methods — techniques the papers use, named apart from their topics

vision-based estimation · 0.0probabilistic state estimation · 0.0
YearPublicationVenuePosition
2003 Autonomous Robot Controllers Capable of Acquiring Repertoires of Complex Skills
Michael Beetz, Freek Stulp, Alexandra Kirsch, Armin Müller, Sebastian Buck 0001
RoboCup5
2002 Machine control using radial basis value functions and inverse state projection
abstract
Typical real world machine control tasks have some characteristics which makes them difficult to solve: Their state spaces are high-dimensional and continuous, and it may be impossible to reach a satisfying target state by exploration or human control. To overcome these problems, in this paper, we propose (1) to use radial basis functions for value function approximation in continuous space reinforcement learning and (2) the use of learned inverse projection functions for state space exploration. We apply our approach to path planning in dynamic environments and to an aircraft autolanding simulation, and evaluate its performance.
Sebastian Buck 0001, Freek Stulp, Michael Beetz, Thorsten Schmitt
ICARCV1
2002 Approximating the value function for continuous space reinforcement learning in robot control
abstract
Many robot learning tasks are very difficult to solve: their state spaces are high dimensional, variables and command parameters are continuously valued, and system states are only partly observable. In this paper, we propose to learn a continuous space value function for reinforcement learning using neural networks trained from data of exploration runs. The learned function is guaranteed to be a lower bound for, and reproduces the characteristic shape of, the accurate value function. We apply our approach to two robot navigation tasks, discuss how to deal with possible problems occurring in practice, and assess its performance.
Sebastian Buck 0001, Michael Beetz, Thorsten Schmitt
IROS1
2002 Fast image-based object localization in natural scenes
abstract
In many robot applications, autonomous robots must be capable of localizing the objects they are to manipulate. In this paper we address the object localization problem by fitting a parametric curve model to the object contour in the image. The initial prior of the object pose is iteratively refined to the posterior distribution by optimizing the separation of the object and background. The local separation criteria are based on local statistics which are iteratively computed from the object and background region. No prior knowledge on color distributions is needed. Experiments show that the method is capable of localizing objects in a cluttered and textured scene even under strong variations of illumination. The method is able to localize a soccer ball within frame rate.
Robert Hanek, Thorsten Schmitt, Sebastian Buck 0001, Michael Beetz
IROS3
2002 Towards RoboCup without Color Labeling
Robert Hanek, Thorsten Schmitt, Sebastian Buck 0001, Michael Beetz
RoboCup3
2002 Probabilistic Vision-Based Opponent Tracking in Robot Soccer
Thorsten Schmitt, Robert Hanek, Sebastian Buck 0001, Michael Beetz
RoboCup3
2002 Cooperative probabilistic state estimation for vision-based autonomous mobile robots
abstract
With the services that autonomous robots are to provide becoming more demanding, the states that the robots have to estimate become more complex. In this paper, we develop and analyze a probabilistic, vision-based state estimation method for individual autonomous robots. This method enables a team of mobile robots to estimate their joint positions in a known environment and track the positions of autonomously moving objects. The state estimators of different robots cooperate to increase the accuracy and reliability of the estimation process. This cooperation between the robots enables them to track temporarily occluded objects and to faster recover their position after they have lost track of it. The method is empirically validated based on experiments with a team of physical robots.
Thorsten Schmitt, Robert Hanek, Michael Beetz, Sebastian Buck 0001, Bernd Radig
IEEE Trans. Robotics Autom.4
2001 Multi-robot path planning for dynamic environments: a case study
abstract
Most multi-robot navigation planning methods make assumptions about the kind of navigation problems they are to solve and the capabilities of the robots they are to control. In this paper, we propose to select problem-adequate navigation planning methods based on empirical investigations, that is, the robots should learn by experimentation to use the best planning methods. To support this development strategy we provide software tools that enable the robots to automatically learn predictive models for the performance of different navigation planning methods in a given application domain. We show, in the context of robot soccer, that the hybrid planning method which selects planning methods based on a learned predictive model outperforms the individual planning methods. The results are validated in extensive experiments using a realistic and accurate robot simulator that has learned the dynamic model of the real robots.
Sebastian Buck 0001, Michael Beetz, Thorsten Schmitt
IROS1
2001 Cooperative probabilistic state estimation for vision-based autonomous mobile robots
abstract
With the services that autonomous robots are to provide becoming more demanding, the states that the robots have to estimate become more complex. We develop and analyze a probabilistic, vision-based state estimation method for individual, autonomous robots. This method enables a team of mobile robots to estimate their joint positions in a known environment and track the positions of autonomously moving objects. The state estimators of different robots cooperate to increase the accuracy and reliability of the estimation process. This cooperation between the robots enables them to track temporarily occluded objects and to faster recover their position after they have lost track of it. The method is empirically validated based on experiments with a team of physical robots.
Thorsten Schmitt, Robert Hanek, Sebastian Buck 0001, Michael Beetz
IROS3
2001 Planning and Executing Joint Navigation Tasks in Autonomous Robot Soccer
Sebastian Buck 0001, Michael Beetz, Thorsten Schmitt
RoboCup1
2001 AGILO RoboCuppers 2001: Utility- and Plan-Based Action Selection Based on Probabilistically Estimated Game Situations
Thorsten Schmitt, Sebastian Buck 0001, Michael Beetz
RoboCup2
2001 Cooperative Probabilistic State Estimation for Vision-Based Autonomous Soccer Robots
Thorsten Schmitt, Robert Hanek, Sebastian Buck 0001, Michael Beetz
RoboCup3
2000 Solving Nonlinear Optimization Problems Using Networks Of Spiking Neurons
abstract
Most artificial neural networks used in practical applications are based on simple neuron types in a multi-layer architecture. Here, we propose to solve optimization problems using a fully recurrent network of spiking neurons mimicking the response behavior of biological neurons. Such networks can compute a series of different solutions for a given problem and converge into a periodical sequence of such solutions. The goal of this paper is to prove that neural networks like the SRM (Spike Response Model) are able to solve nonlinear optimization problems. We demonstrate this for the traveling salesman problem. Our network model is able to compute multiple solutions and can use its dynamics to leave local minima in which classical models would be stuck. For adapting the model, we introduce a suitable network architecture and show how to encode the problem directly into the network weights.
Rainer Malaka, Sebastian Buck 0001
IJCNN (6)2
2000 Learning Situation Dependent Success Rates of Actions in a RoboCup Scenario
Sebastian Buck 0001, Martin A. Riedmiller
PRICAI1
2000 Agilo RoboCuppers: RoboCup Team Description
Sebastian Buck 0001, Robert Hanek, Michael Klupsch, Thorsten Schmitt
RoboCup1
2000 From Multiple Images to a Consistent View
Robert Hanek, Thorsten Schmitt, Michael Klupsch, Sebastian Buck 0001
RoboCup4
1999 Karlsruhe Brainstormers - Design Principles
Martin A. Riedmiller, Sebastian Buck 0001, Artur Merke, R. Ehrmann, Ortwin Thate, S. Dilger, Alex Sinner, Andreas Hoffmann 0004, Lutz Frommberger
RoboCup2