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Yung-Tai Hsu

dblp:75/3415 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action recognition
0.112008
Video-Based Human Movement Analysis and Its Application to Surveillance Systems · IEEE Trans. Multim. 2008
Computer vision › Video understanding and tracking › motion analysis
human motion analysis
0.112008
Video-Based Human Movement Analysis and Its Application to Surveillance Systems · IEEE Trans. Multim. 2008
Computer vision › Video understanding and tracking › video analytics › behavior analysis › human behavior analysis
posture classification
0.112008
Video-Based Human Movement Analysis and Its Application to Surveillance Systems · IEEE Trans. Multim. 2008
Computer vision › Video understanding and tracking
video surveillance
0.012008
Video-Based Human Movement Analysis and Its Application to Surveillance Systems · IEEE Trans. Multim. 2008

Methods — techniques the papers use, named apart from their topics

triangulation · 0.1skeleton feature extraction · 0.1depth-first search · 0.1centroid context feature · 0.1
YearPublicationVenuePosition
2008 Boosted string representation and its application to video surveillance
Jun-Wei Hsieh, Yung-Tai Hsu
Pattern Recognit.2
2008 Video-Based Human Movement Analysis and Its Application to Surveillance Systems
abstract
This paper presents a novel posture classification system that analyzes human movements directly from video sequences. In the system, each sequence of movements is converted into a posture sequence. To better characterize a posture in a sequence, we triangulate it into triangular meshes, from which we extract two features: the skeleton feature and the centroid context feature. The first feature is used as a coarse representation of the subject, while the second is used to derive a finer description. We adopt a depth-first search (dfs) scheme to extract the skeletal features of a posture from the triangulation result. The proposed skeleton feature extraction scheme is more robust and efficient than conventional silhouette-based approaches. The skeletal features extracted in the first stage are used to extract the centroid context feature, which is a finer representation that can characterize the shape of a whole body or body parts. The two descriptors working together make human movement analysis a very efficient and accurate process because they generate a set of key postures from a movement sequence. The ordered key posture sequence is represented by a symbol string. Matching two arbitrary action sequences then becomes a symbol string matching problem. Our experiment results demonstrate that the proposed method is a robust, accurate, and powerful tool for human movement analysis.
Jun-Wei Hsieh, Yung-Tai Hsu, Hong-Yuan Mark Liao, Chih-Chiang Chen
IEEE Trans. Multim.2
2005 Human Behavior Analysis Using Deformable Triangulations
abstract
This paper presents a new posture classification system to analyze different human behaviors directly from video sequences using the technique of triangulation. For well analyzing each posture in the video sequences, we propose a triangulation-based method to triangulate it to different triangle meshes from which two important posture features are then extracted, i.e., the ones of skeleton and centroid context. The first one is used for a coarse search and the second one is for a finer classification to classify postures in more details. For the first descriptor, we take advantages of a dfs (depth-first search) scheme to extract the skeleton features of a posture from its triangulation result. Then, with the help of skeleton information, we can define a new shape descriptor, i.e., centroid context, to describe a posture up to a semantic level. That is, the centroid context is a finer descriptor to describe a posture not only from its whole shape but also from its body parts. Since the two descriptors are complement to each other, all desired human postures can be compared and classified very accurately. The nice ability of posture classification can help us generate a set of key postures for transferring a behavior sequence to a set of symbols. Then, a novel string matching scheme is proposed to analyze different human behaviors. Experimental results have proved that the proposed method is robust, accurate, and powerful in human behavior analysis
Yung-Tai Hsu, Jun-Wei Hsieh, Hai-Feng Kao, Hong-Yuan Mark Liao
MMSP1