Demo Data from SIGIR 2026 / reviewers in the wild / expert
Galen Gornowicz
dblp:75/357
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
character animation |
0.1 | 1 | 2009 | Collision-free construction of animated feathers using implicit constraint surfaces · ACM Trans. Graph. 2009 |
Computer animation and physical simulation
collision handling |
0.0 | 1 | 2009 | Collision-free construction of animated feathers using implicit constraint surfaces · ACM Trans. Graph. 2009 |
Computer animation and physical simulation › contact modeling
non-penetration constraint |
0.0 | 1 | 2009 | Collision-free construction of animated feathers using implicit constraint surfaces · ACM Trans. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
potential field · 0.1implicit constraint surface · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Collision-free construction of animated feathers using implicit constraint surfacesabstractWe present a scheme for constructing complex feather geometry suitable for feature animation. The key points of our approach include the use of a potential field derived from guide geometry and an implicit constraint surface to create nonpenetrating feather geometry. Our method is frame independent and produces visually smooth animation that is free from popping and other visual artifacts. We provide details of the implementation and examples of the technique applied to an animated character with several thousand feathers. Andrew J. Weber, Galen Gornowicz |
ACM Trans. Graph. | 2 |