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Yuichi Bannai

dblp:75/4840 · DBLP profile ↗
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7ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6Graphics, computer vision, multimedia, augmented reality and games · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Haptics and multimodal interaction · 83% Collaborative and social computing · 10% Wearable and physiological sensing · 7%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 70% Multimedia systems and quality of experience · 30%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › olfactory interfaces
olfactory display
0.332011
Time characteristics of olfaction in a single breath · CHI 2011
Ink jet olfactory display enabling instantaneous switches of scents · ACM Multimedia 2010
Effective Presentation Technique of Scent Using Small Ejection Quantities of Odor · VR 2009
Virtual and augmented reality
mixed reality
0.112008
Symmetric Model of Remote Collaborative MR Using Tangible Replicas · VR 2008
Virtual and augmented reality › augmented reality
remote collaboration
0.112008
Symmetric Model of Remote Collaborative MR Using Tangible Replicas · VR 2008
Wearable and physiological sensing › vital sign monitoring
breathing sensing
0.012009
Effective Presentation Technique of Scent Using Small Ejection Quantities of Odor · VR 2009
Collaborative and social computing › awareness
awareness systems
0.011996
ARGUS: An Active Awareness System Using Computer-Controlled Multiple Cameras (Video Program) · CSCW 1996
Privacy and data protection › image privacy
camera privacy
0.011996
ARGUS: An Active Awareness System Using Computer-Controlled Multiple Cameras (Video Program) · CSCW 1996

Methods — techniques the papers use, named apart from their topics

psychophysical measurement · 0.2ink-jet pulse ejection · 0.2user experiment · 0.2ink-jet ejection · 0.1breath synchronization · 0.1video demonstration · 0.0prototype system · 0.0
YearPublicationVenuePosition
2011 Time characteristics of olfaction in a single breath
abstract
The transmission of olfactory information together with audiovisual information is now attracting much attention. However, the information is difficult to synchronize because of problems of scent lingering in the air and olfactory adaptation. We aimed at minimizing the amount of odorant presented to users in order to mitigate these problems, and developed an olfactory display that is able to present scents precisely. The display uses pulse ejection, whereby scents are emitted for only short periods of time. In this study, we aimed to mitigate the above-mentioned problems and to measure the time characteristics of olfaction in a single breath, which are difficult to measure by conventional methods. As a result, the most effective conditions for using a small amount of odorant in a single breath were revealed. These results are expected to ease the synchronization of olfactory and audiovisual information.
Daisuke Noguchi, Sayumi Sugimoto, Yuichi Bannai, Ken-ichi Okada 0002
CHI3
2011 Presentation Technique of Scents Using Mobile Olfactory Display for Digital Signage
Sayumi Sugimoto, Ryo Segawa, Daisuke Noguchi, Yuichi Bannai, Ken-ichi Okada 0002
INTERACT (3)4
2010 Ink jet olfactory display enabling instantaneous switches of scents
abstract
Trials on transmitting olfactory information together with audio/visual information are currently being conducted in the field of multimedia. However, continuous emission of scents creates problems of olfactory adaptations and scents lingering in the air. To overcome these problems, we developed an ink-jet olfactory display. This display has high emission control so that it can provide stable pulse emission of scents. Humans detect the scents when they breathe in and inhale scents molecules in the air. Therefore, it is important to synchronize the pulse ejection of scent presentation with the inspiration. With that, by using the pulse ejection of scents, we constructed the pulse ejection pattern what enables instantaneous switch of scents. We first measured the responding time to sense the shift of scents in order to achieve the pulse ejection pattern suited for switching the scents. Then, by using the pattern found in first experiment, we measured the shortest period of scent switching. At last, we measured the limit of switching scents. As a result, we constructed the presenting pattern of scent switching and the limit of scent switching when the scent switching was presented with its shortest period. It is expected that using this developed pattern with movies would raise the realistic sensations.
Sayumi Sugimoto, Daisuke Noguchi, Yuichi Bannai, Ken-ichi Okada 0002
ACM Multimedia3
2009 Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath
Kaori Ohtsu, Junta Sato, Yuichi Bannai, Ken-ichi Okada 0002
INTERACT (2)3
2009 Effective Presentation Technique of Scent Using Small Ejection Quantities of Odor
abstract
Trials on the transmission of olfactory information together with audio/visual information are currently underway. However, a problem exists in that continuous emission of scent leaves scent in the air causing human olfactory adaptation. To resolve this problem, we aimed at minimizing the quantity of scent ejected using an ink-jet olfactory display developed. Following the development of a breath sensor for breath synchronization, we next developed an olfactory ejection system to present scent on each inspiration. We then measured human olfactory characteristics in order to determine the most suitable method for presenting scent on an inspiration. Experiments revealed that the intensity of scent perceived by the user was altered by differences in the presentation method even when the quantity of scent was unchanged. We present here a method of odor presentation that most effectively minimizes the ejection quantities.
Junta Sato, Kaori Ohtsu, Yuichi Bannai, Ken-ichi Okada 0002
VR3
2008 Symmetric Model of Remote Collaborative MR Using Tangible Replicas
abstract
Research into collaborative mixed reality (MR) or augmented reality has recently been active. Previous studies showed that MR was preferred for collocated collaboration while immersive virtual reality was preferred for remote collaboration. The main reason for this preference is that the physical object in remote space cannot be handled directly. However, MR using tangible objects is still attractive for remote collaborative systems, because MR enables seamless interaction with real objects enhanced by virtual information with the sense of touch. Here we introduce "tangible replicas"(dual objects that have the same shape, size, and surface), and propose a symmetrical model for remote collaborative MR. The result of experiments shows that pointing and drawing functions on the tangible replica work well despite limited shared information.
Shun Yamamoto, Hidekazu Tamaki, Yuta Okajima, Ken-ichi Okada 0002, Yuichi Bannai
VR5
1996 ARGUS: An Active Awareness System Using Computer-Controlled Multiple Cameras (Video Program)
abstract
ARGUS is a prototype system which achieves awareness before starting face-to-face communication by utilizing multiple far-end controllable cameras on a broadband network. A user desiring awareness information can change camera directions and angular fields of view at will in order to get the desired image. We call this active control of cameras to aquire awareness information “active awareness.” Camera locations and viewing fields can be quickly grasped by camera icons on the Map Viewer, which shows the actual office layout. ARGUS has a merit to provide both wide area views and close, detailed views via the control of remote cameras. However, the privacy of people may be violated, for example, through extreme magnificaiton. Therefore, it is very important to carefully consider the camera placement and usage. We have modeled office enviroments and have introduced two camera types: private cameras and public cameras. The aim of the former type is to catch a personal view whereas the aim of the latter type is to monitor common spaces. To protect privacy, ARGUS has several levels of access restrictions for each of these camera types. In this video, we describe the policy and implementation of ARGUS from the viewpoints of user interface and privacy.
Tomoaki Kawai, Yuichi Bannai, Hideyuki Tamura
CSCW2