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Larry Aupperle

dblp:75/5097 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 1993
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 100%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
0.021993
A hierarchical illumination algorithm for surfaces with glossy reflection · SIGGRAPH 1993
A rapid hierarchical radiosity algorithm · SIGGRAPH 1991
Rendering › global illumination › radiosity
hierarchical radiosity
0.011991
A rapid hierarchical radiosity algorithm · SIGGRAPH 1991
Rendering › bidirectional reflectance distribution function
glossy reflection
0.011993
A hierarchical illumination algorithm for surfaces with glossy reflection · SIGGRAPH 1993
Rendering › appearance modeling › reflectance and appearance modeling
reflectance and shading models
0.011993
A hierarchical illumination algorithm for surfaces with glossy reflection · SIGGRAPH 1993

Methods — techniques the papers use, named apart from their topics

multigridding · 0.0form factor matrix decomposition · 0.0error bounds · 0.0three point transport · 0.0hierarchical refinement · 0.0error estimation · 0.0
YearPublicationVenuePosition
1993 A hierarchical illumination algorithm for surfaces with glossy reflection
abstract
We develop a radiance formulation for discrete three point transport, and a new measure and description of reflectance: area reflectance.This formulation and associated reflectance allow an estimate of error in the computation of radiance across triples of surface elements, and lead directly to a hierarchical refinement algorithm for global illumination.We have implemented and analyzed this algorithm over surfaces exhibiting glossy specular and diffuse reflection.Theoretical growth in light transport computation is shown to beO(n+k 3 ) for sufficient refinement, where n is the number of elements at the finest level of subdivision over an environment consisting ofk input polygonal patches -this growth is exhibited in experimental trials.Naive application of three point transport would require computation over O(n 3 ) element-triple interactions.
Larry Aupperle, Pat Hanrahan
SIGGRAPH1
1991 A rapid hierarchical radiosity algorithm
abstract
This paper presents a rapid hierarchical radiosity algorithm for illuminating scenes containing large polygonal patches. The algorithm constructs a hierarchical representation of the form factor matrix by adaptively subdividing patches into subpatches according to a user-supplied error bound. The algorithm guarantees that all form factors are calculated to the same precision, removing many common image artifacts due to inaccurate form factors. More importantly, the algorithm decomposes the form factor matrix into at most O(n) blocks (where n is the number of elements). Previous radiosity algorithms represented the element-to-element transport interactions with n2 form factors. Visibility algorithms are given that work well with this approach. Standard techniques for shooting and gathering can be used with the hierarchical representation to solve for equilibrium radiosities, but we also discuss using a brightness-weighted error criteria, in conjunction with multigridding, to even more rapidly progressively refine the image.
Pat Hanrahan, David Salzman, Larry Aupperle
SIGGRAPH3
1989 Polynomial algorithms for restricted Euclidean p-centre problems
Larry Aupperle, J. Mark Keil
Discret. Appl. Math.1