Demo Data from SIGIR 2026 / reviewers in the wild / expert
Igal Galperin
dblp:75/6677
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Approximation and online algorithms · 68% Algorithms and data structures · 22% Algorithmic game theory and mechanism design · 10% | |
| Artificial intelligence
1 paper |
Learning theory · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Approximation and online algorithms
approximation algorithms |
0.0 | 1 | 1996 | Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract) · COLT 1996 |
Approximation and online algorithms
facility location |
0.0 | 1 | 1996 | Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract) · COLT 1996 |
Algorithms and data structures › data structure design › search structures
search trees |
0.0 | 1 | 1993 | Scapegoat Trees · SODA 1993 |
Machine learning › Learning theory
PAC learning |
0.0 | 1 | 1996 | Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract) · COLT 1996 |
Algorithmic game theory and mechanism design
coalitional game |
0.0 | 1 | 1996 | Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract) · COLT 1996 |
Methods — techniques the papers use, named apart from their topics
linear programming approximation · 0.0greedy heuristic · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract)abstractModeling the problem of hiring experts by a coalitional game a uniform lower bound on the performance of the greedy heuristic for a family of games can be specified.We show a uniform bound for this family holds when only approximate rather than exact values of coalitions are known.One of the prettiest applications of this general analysis is to the s-median problem.Approximation algorithms for the s-median problem are a useful tool in learning Lipschitz functions in the generalized PAC learning model ([8], [9]).To approximate a Lipschitz function a memory-based learning system can be used, as proposed by Lin and Vitter ([14]).We generalize the analysis of a greedy approximate solution of the s-median problem first considered by Comuejols et.al. ([4]).We then compare its performance to the performance of Lin and Vitter's linear programming approximate solution of the same problem as a tool in the construction of memory-based learning systems.We find the greedy approximation is simpler, more efficient and in many cases yields a smaller system. Igal Galperin |
COLT | 1 |
| 1993 | Scapegoat Trees
Igal Galperin, Ronald L. Rivest |
SODA | 1 |