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Igal Galperin

dblp:75/6677 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Approximation and online algorithms · 68% Algorithms and data structures · 22% Algorithmic game theory and mechanism design · 10%
Artificial intelligence
1 paper
Learning theory · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Approximation and online algorithms
approximation algorithms
0.011996
Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract) · COLT 1996
Approximation and online algorithms
facility location
0.011996
Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract) · COLT 1996
Algorithms and data structures › data structure design › search structures
search trees
0.011993
Scapegoat Trees · SODA 1993
Machine learning › Learning theory
PAC learning
0.011996
Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract) · COLT 1996
Algorithmic game theory and mechanism design
coalitional game
0.011996
Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract) · COLT 1996

Methods — techniques the papers use, named apart from their topics

linear programming approximation · 0.0greedy heuristic · 0.0
YearPublicationVenuePosition
1996 Analysis of Greedy Expert Hiring and an Application to Memory-Based Learning (Extended Abstract)
abstract
Modeling the problem of hiring experts by a coalitional game a uniform lower bound on the performance of the greedy heuristic for a family of games can be specified.We show a uniform bound for this family holds when only approximate rather than exact values of coalitions are known.One of the prettiest applications of this general analysis is to the s-median problem.Approximation algorithms for the s-median problem are a useful tool in learning Lipschitz functions in the generalized PAC learning model ([8], [9]).To approximate a Lipschitz function a memory-based learning system can be used, as proposed by Lin and Vitter ([14]).We generalize the analysis of a greedy approximate solution of the s-median problem first considered by Comuejols et.al. ([4]).We then compare its performance to the performance of Lin and Vitter's linear programming approximate solution of the same problem as a tool in the construction of memory-based learning systems.We find the greedy approximation is simpler, more efficient and in many cases yields a smaller system.
Igal Galperin
COLT1
1993 Scapegoat Trees
Igal Galperin, Ronald L. Rivest
SODA1